SPELL BLOCK(long intro ramble):
During all these expansions learning when to use Shield Block has been straight forward with maybe some rare exceptions.
Now Spell Reflection , proper use(or delaying) is EXTREMLY POWERFULL , but you just need to learn when to use it for every single possible pull out there.
-When : to soon and spell reflect might be removed by a other spell , to late and you might miss out on full mitigation.Sometimes you want the damage reduction and not having something reflected at all.
-What : many spells can not be reflected at all , partially , some the full channel , some only the first procs of damage etc
-Results : crap on floor not being applied , tiny bit of damage reduction , reflecting big chunks of damage (Motherload - robots), being the number one dps on a boss encounter and can solo the fight if people die(Halls of Infucion last boss),…
People can properly write a full page on proper use of Spell Reflection alone for each seasonal content these days.
So now to quote
“Developers’ notes: Spell Block required a lot of specialized knowledge to use.
Not only did you need to know when damage was coming,
but also whether it was a form of magic damage that could be blocked
or not and thus affected by the ability. AOE damage isn’t blockable,
neither is periodic damage. Some tank busters are and others aren’t.
We weren’t happy with the knowledge demanded to use the ability effectively”
So this weird viewpoint of “Use of Spell Block is too complicated” baffles me on so many levels. Spell Block can be extremely powerful when used well , so to just remove it but leaving Spell Reflection requiring even more complicated knowledge and usage because of shorter window is staggering.
Will all the knowledge required for good use of Spell Block still be needed after removal : YES!
Will warrior be weaker when it is removed : my gut feeling says yes?
Will removing Spell Block solve any of your arguments : NO , since spell reflection exist and is even more complicated.
Do i like this complicated play , YES , it is a fun puzzle/challenge to learn each season.
Spell Block in my mind was a easier to use ability than Spell Reflection and giving warrior a second and easier option then Spell Reflection for direct magical hits.
SPELLBREAKER
New Talent: Spellbreaker – You have a 4% chance to disrupt magic damage dealt to you, negating 100% of it.
Ok does it actually work like the description? Or will we just like Spell Reflection need to know a lot of information.
Wipe hitting mechanics , aoe , special tank hitting mechanics,internal cooldown?
Because you just creating a Spell Block but passively active but might be poor performing in certain content and then dumped by meta following people FOREVER!
In general most of your tank content evolves around certain moments or pulls to survive certain checkpoint, this ability feels underwhelming for those.
TANKS(off topic)
I myself only ever tanked in WoW , so i have seen tanks becoming walking gods. I hate every single thing about it , you can heal a insane amount , can do insane amount of damage and are indestructible.(I know I am the tiny minority!)
This always lead to extremely arrogant tanks and lot of people learning to tank , go immediately for : ALL DPS talents
Then yell at everyone for not interrupting , while for example they can spec one of the most powerful AOE silences in the game but that would be ridicules off course because they are GOD AND ALL WILL SUFFER EXCEPT THE TANK!
I have seen this evolution for 20 years now and i understand why it happened, if you don’t make tanks powerful , nobody plays them and waiting for a tank in queue is hopeless endless torture.
But pretty pretty pretty pretty please , add some abilities in tanks trees that promotes mitigation and group play. can’t stand a other 20 years of all these GODS DEMANDING MORE POOOOOOOOOOOWER.
Quick brain fart: Banner of the Beholder 3min cooldown . Successful interrupts,critical blocks,stuns. Reduce cooldown by 1 second.
Banner stays active above 80% and increase all party members their mastery by 3%.