Updated some points with the latest build
Ok I tried playing around with the tree directly on Beta, and here’s a list of just some of the problems:
Lost almost half of Healing Stream totem in favor of… random 6% Fire, Frost, and Nature damage reduction, which is a huge nerf
Lost Lightning Shield maelstrom generation utility and damage (was rather important in pvp and solo content) and some Earth Shield healing in favor of 25% better healing surge on self…
Lost 5% ghost wolf speed and a conditional 8% movement speed boost
Lost 4% all magic damage reduction
Lost 2% Leech and 2% AOE damage reduction
Lost 2% crit chance with nature spells
Lost 3 seconds cooldown on ALL totems
you know what, screw it, lost an annoying high maintenance but high uptime 10% physical damage reduction for the party
Gained SPIRITWALKER’S GRACE mandatory talent on ENHANCEMENT WOW
Gained 14% 27% max hp heal once when you’re already almost dead
Gained absorb totem, which is the first actually nice thing, however looking at the numbers… it’s useless so far numbers were upgraded/updated, it’s ok, but it’s still gimmicky, especially for a TWO minute cooldown. Also considering each tick only updates the buff, doesn’t stack. So it’s a delayed absorb? Pretty weird stuff. Oh and as usual, in pvp, it’ll just be broken, good luck getting any use of it. ironically less effective than tooltip says, a little bit, but still ironic
Gained… 20% 15% weapon imbue effects? It does absolutely nothing for Flametongue that’s for sure, since that one already does less than negligible damage, not sure what exactly it does for windfury, since it’s not properly implemented it increases windfury damage. Basic, somewhat useful, albeit conditional and just for storm build, but doesn’t sound super impressive so far. And let’s not even talk about the part where it prevents the use of now-returning weapon oils
Gained 10% slow on frost shock…
Gained actual points to take other things, which in my case is Earth Elemental, which is still a terrible “defensive” and in M+, unless tank dies, only makes it worse. Oh and random 5% damage reduction while it’s active, for a minute (if it survives) with 5 minute cooldown
Gained Seasoned Winds which frankly, is so niche and stupid, there’s a reason it was a PVP talent, it has no place here, it’s just useless in most situations the more I think about seasoned winds the more I hate it. That’s not a defensive, that’s just bait
No improvements to Astral Shift, defensives still suck, and in fact nerfed by the above mentioned things potentially buffed a tiny bit, but FAR from enough. The capstones are the WORST options of any class in existence, literally not a single one of them is worth the investment, the new absorb shield is BARELY worth it potentially nice.
Now onto the spec tree
… not a single change to my storm build.
There is a change now. They made it worse. Now I need to use 1 extra talent for Flurry… jesus christ. So, Enho tree just nerfed for no reason. And apparently, 25% damage nerf to Chain Lightning too
Which is a net negative, because Elemental Blast nerfed, so even less reasons to go for that useless button bloat now. Still general button bloat worse than most specs in the game. Doomwinds, an important 8 second duration cooldown where every single action matters, still on GCD. Tons of useless 2 points talents that just consume points. The playstyle IS ok, but ineffective, still capped at soft (and sometimes hard) cap of 6 targets in most aoe situations, etc. Enhancement just needs some sort of buff a REAL bloody buff if you aren’t going to improve the tree, because as it stands now, it’s a REALLY bad spot to be in. Oh and if anyone was actually ever interested in Windfury Totem, now you don’t even need enhancement. So, it’s a pure net negative for this spec. Still brings nothing useful to a raid. M+ is a little better, but it still sucks. Delayed stun totem with only 3 second stun and manual aim sucks too.
Verdict:
Defensives actually nerfed instead of being buffed Defensives potentially MILDLY buffed, self-healing nerfed, lost a lot of base power they returned the lost values to the talents, gained some potential utility (which is still worse than anything any other class can offer), and enhancement tree got absolutely nothing decimated. Long story short, this is a pure nerf, that’s the rework. Class tree is actually moderately better now, just a little, but it doesn’t compensate the kick in the balls Enhancement received in general. Disgusting.
P.S. Give tank shaman.
P.P.S. Still give tank shaman.