They really gotta rework the class tree totally.
Remove dead talents.
Remove spec specific spells from the tree, make stuff more baseline.
How would we do this? Spec masteries
Cat Mastery - gives you Rake, Rip, Increased movement Speed,
Bear Mastery - gives you Frenzied, Iron Fur, Thrash,
Moonkin Mastery - gives you Starfire, Sunfire, Starsurge
Tree Mastery - gives you Rejuv, Remove Corruption, Wild Growth
Now if Feral needs to go down the resto / bala route to get something he doesnt need to take 3-4 talents that give him spells that he will actually NEVER use. It’s not that these talents are low value, they are NO VALUE. Now we have space to add new talents, stuff that matters, not just some fillers.
Rework the tree structure - we got rid of some of the useless talents above, so now we don’t need to focus so much on specs and we have some more freedom. We could move something from spec trees to class tree - for example Convoke, Incarn, Swarm. Make the middle of our tree our Incarn + point to reduce the CD to 2mins. Move Fluid Form also more to the middle cause it’s amazing QoL in PvP and PvE and it synergizes with Druid of the Claw, but for some reason it’s locked behind more dead talents for Feral / Bear…
Moving some Incarn / Swarm / Convoke talents to the class tree now gives us a few more talents in the spec trees. If we now reduce the amount of talents you need for the rest of Berserk perks to like 1-2, we get another free 1 point and space in all spec trees to add something new.
Blizzard is reducing the power of Incarn so maybe now we can have Incarn + Convoke and not have it a choice node? If needed maybe slightly nerf Convoke? Would be nice to have a 1min smaller CD + a big 2min CD.
Please some survivability buffs also please!