Look, the biggest problem BM has is the AoE-cap on beastcleave. Rest will fix itself with gear, that, however, will not…
Feel you there
I’m in a tumble for the upcoming week. I’m either gonna craft Rylakstalker and give BM another try or Switch to MM and craft the BiS for MM.
How’s the difference in dps for you with rylakstalker?
I made this today, and i want my Mats back!.. Its a disaster… seems 50% of the time it doesnt work, 2 GCD’s is a straight up DPS Nerf, i do better without it. Im so disappointed. Tried it in 2 pugs today and soon as the tar trap was on the floor the tank was kiting away… 30s cd wasted!.. I think it should be a machanic that it turns tar trap into a land mine on 1 GCD… In its current state its trash!..
Mate, you won’t get your mats back unfortunately. I made a ticket to ask for a refund or at least push them to fix this legendary, being as dissapointed as you are. The reply was some copy paste stuff that they send to each customer. Obviously, without a solution, niether refund, niether at least a small intention from their side to fix this legendary.
Agreed, I absolutely hate the mechanics of the flare/tartrap im thinking of farming up rylak stalker fangs and taking the hit on dps because F that mechanic it’s so clunky.
Prehapes a binding shot could work? I’ve not tried this legendary out yet, it dropped yesterday for me so I’m crafting it Wednesday.
But the feedback for it looks concerning
Clunky and not fun is how I describe it.
I’m saving my ash for a new lege it’s such a pain in the butt to use.
I’m using the dire beast leggo atm, not very good imo, barley notice the dps increase lol, I actually checked up a guide suggesting it was one of the better ones too
I’m going to farm Rylakstalker fangs starting tomorrow after work, I want rid of embers the set up for an excution that might not hit sucks big time because its clunky.
Yeah, I’ve not really checked up on it, but pugging a lot of my groups I could see the problems, as people have stated above, pug groups just move about too much.
Can’t see why tar trap couldn’t leave at lease a residue on the npc for its duration, doesn’t need the snare effect once out the aoe, kind of like how keg smash and fire breath for brewmaster works.
Try this macro: /castsequence [@cursor] reset=24 Tar Trap, Flare, Flare
DON’T use an icon, pick the “?” option, so you can see the cd’s of tar trap and flare.
Pressing once throws the trap at the cursor’s location, pressing again AFTER the trap is triggered throws the flare, the icon/cooldown switches to flare, and when it’s ready press again for a #2 flare into the same trap.
It makes things more directly compared to the traditional trap throw mechanic. Do not forget that the mobs do not have to stay inside the trap for the entire duration. They just need to be inside when the flare lands, afterwards they can move away. The DoT stays.
Hope this helps.
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