Flying is not the issue, the world scale is

Tried my best to not spoil myself too much so each zone was a surprise and one of the coolest things while leveling (to me) has always been looking forward to the new zones. Only having 4 this time did feel bad, wouldn’t mind more.

We’ll likely get another in a patch or whatever but for an expansion this does feel really small and flying only makes the world smaller.

Flying does ruin some experiences.

Take WoD when it was no flying, using gliders to get to treasure. With flying you just go straight to them.

I personally don’t think flying should be locked behind achievements as it should be left up to the players how they wish to precede. If they wish to ruin their own experience (which might be an experience they don’t want anyway) then that is their choice.

In the eyes of those who do not fly, flying will feel like cheating.

In a single player experience this is fine, but when you’re playing a massively multiplayer live service game, that just doesn’t work. The game should not encourage modes of play that are less fun.

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It’s their choice not to fly, it’s not cheating or if it is it’s only them cheating themselves.

No, but it feels like… I suppose another word for it is that it feels like cheating yourself or of the most optimal option. Everybody else is just beating you with a third of the effort and they’ll constantly bring up how unoptimally you’re playing.

It’s not a good time.

If you choose not to fly in a game which has flying, then that suggests you’re not competitive and as such other people flying shouldn’t bother you.

Does more zones but low quality mean better?

Lmao, at least be more subtle about trolling.

Why can’t the game have a competitive element while being fun? Why must the two be separated so?

Still not a good comparison.
Flying shouldn’t be in early expansion launches period.

Wild how we could explain this sh3te in 5000 different ways and the same slugs wouldn’t get it, just wild.

What if the zones are designed to be flown through, such as by using large amounts of Z axis geometry and a larger general scale per zone.

Classic zones weren’t designed to be flown and they’re being flown.
This “flying design” barely exists.
Do you really have fun in engaging in 30% of the game in a rush?
Im being real in my question.
Id like to see what type of life people who rush WoW live.

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Idk man if you wanna ride through storm peaks and icecrown on a horse / kodo be my guest, but those zones were clearly designed for flying as a quick example. Same with Thaldrazsus and and the dragonflight zones.

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Being an MMO it carters for many types of people with many different views, you can’t make everyone happy. With the kind of numbers that play this game it would be impossible.

If you’re not going to use the tools provided or do certain content that gives you a competitive edge then you won’t be in a position to compete.

However, you don’t need to be competitive to have fun in a game.

That was one zone out of 3 years of content.
Not very convincing is it?

Did you miss the “and the other dragonflight zones” bit.

Azure span is the size of the whole of northrend, as a single zone. You can traverse it on a ground mount but it is not to a scale that would lead someone to consider it being “designed” as such. Ohnaran plains is similarly large, though not quite, and the waking shore is more ground friendly due to it being the first dragonriding zone where players have less points / proficiency with dragonflight. It still has a lot of Z axis, as well as large pillars to facilitate gliding and easier air travel for players who still need to learn to manage their vigour.

Dragonflight was an overhaul to flying, it was a dragon themed expansion.
OF COURSE it would be flyable.
Im just saying people would enjoy the game a whole lot more if they actually walked on the ground.
Much more immersive, more dangerous, more stuff to see and do that can be missed with flying.

I agree

However, it shouldn’t be forced on people it should be of their choosing (not saying that you’re suggesting it should be)

I mean… There’s also a lot to explore / be immersed in that’s possible specifically because of flying. Checking for treasures in structures suspended above Azj Kahet, looking down as you soar over the fangs, flying around to see the stained glass windows of the priory, the tree atop the rookery, the descent into Azj Kahet from the ringing deeps that feels like flying into the centre of the earth, the views and vistas and crevices and ledges and mountaintops and rooftops etc.

Just because you can fly quickly from A to B, doesn’t mean you have to. I might like being direct sometimes, then enjoy mindlessly exploring others.

That’s only if you agree that flying ruins immersion.
Which many do not.

In DF I definitely felt like the flying took away from me connecting more with the zones.
But I don’t feel the same in TWW. I think they’ve designed them better to accommodate skyriding this time around.

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