Gamma HC Dungeon tank buff imbalance

You don’t understand raid tanking. Typically the goal of raid tank gearing has been to stack stamina and armor as the primary goals of survival in order to mitigate and survive large hits between heals, this is written in many guides and discussions going back to original WOTLK.

Shield Block rating sets have very strong niche value for shaving damage off but it was always inferior in terms of effective health against raid bosses. These days people gear for dps/threat more anyways, so are less likely to do the pure stamina gemming and trinkets they would have for progression in the past in order to survive.

Warrior gear in ICC has large values of bonus armor to increase physical damage reduction and a huge reduction in avoidance from the raid, so the basic armor/stamina combination is what is keeping you alive.

It’s quite amusing to see a Blood DK tank crying about tanking viability and using Warriors as an example.

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The irony… After calling me “clueless” you say something so dumb that I’m pretty sure you have zero experience with tanking. Let me educate you: warriors have more parry+dodge in current bis than blood DKs. Did you actually think non-block forms of avoidance are DK exclusive or something? Lol. And then, let me repeat, they have 20% base block on top, and a 30sec cooldown that lets them block all incoming hits for 10sec. Block in BiS gear absorbs 2.3k 40% of the time and 4.6k 60% of the time. So yeah you can take your “2% from 10% of the hits” and shove it you know where.

really isn’t. Blood doesn’t bring anything unique to the table.

Yeah, “not a big deal” huh. I wonder if you’d be saying the same thing if your main was your guild’s sunder/EA slave. Every dps warr or rogue loathes this duty.

I don’t even know why you bothered typing this.

I never said anything about gearing for block. As a warrior you don’t need to gear specifically for block at all in order to benefit from having the ability to block obviously.

Yes, every tank gets -20% dodge. That only increases the value of blocking.

Dodge is avoidance, Block is mitigation. Why are you unable to understand the basic concepts? DK’s have % damage reduction modifiers including will of necropolis and a humongous health pool to make deaths from large hits much less likely, they also have a huge armor modifier to counteract a lack of a shield.

Without much understanding of the game, and in contrast to guides and established knowledge you’re making an argument based on what? There are more raiding DK tanks than Warriors and Druids combined, it is only Paladin that has any significant advantage.

What is the point of this thread? Nobody cares about the OP issue, and the whole basis of everything else you’re saying is because you’re clueless about the game?

Block used to be considered avoidance for the sake of TBC tanking mechanics and I still have a habit of lumping it all together. I’ve clearly laid out in many posts in this thread that I know how block works so I’m not sure why you’re using a semantic argument as some sort of an own.

The “basic concept” of what I was referring to in regards to the -20% dodge loss is that, now that a huge chunk of total avoidance is gone, more hits will connect, therefore abilities such as Shield Block greatly improve their efficiency.

As if warriors didn’t have pretty much the same health pool and armor as DKs lmao. Or didn’t have % damage modifiers. Please.

Another surface-level “own”. You went to the lumberjack website, clicked on tank statistics and voila. Except for whatever reason a major portion of warrior offtanks are classified as “Gladiator” dps. Once you add it all up, the number of blood tanks and warrior tanks is roughly equal.

The point of this thread is that Blizzard is making a new addition to the game, and I’m making a suggestion that’d make said addition affect all tanking classes on a similar level. That’s it. Somehow I made a few forum warriors mad with my suggestion and I don’t even know why lmao.
Paladin and warrior are the best dungeon tanks - not debatable.
Paladin and warrior will be even better dungeon tanks if the buff is unchanged - not debatable.
Druid and DK will be less desirable in the same scenario - yes, they’ll still be taken but the point stands.
For what reason would you oppose the change that I suggest in the OP? I still haven’t seen an answer other than “you’ll still be taken so why are you voicing an opinion???”
Also I never intended the thread to devolve into whether warrior or dk is a better raid tank. But since it’s at this point now, here are some cold hard truths:
Prot paladin is THE main tank - not debatable.
Therefore whether prot warr or blood dk is a better tank lies in their ability to offtank.
An offtank’s job is often tanking adds - warrior is superior.
An offtank should ideally contribute to the raid when not actively tanking anything. Warrior wins again due to sunders and shattering throw. All blood can do is frenzy the feral and do like 2k own dps.

Bears can’t parry so keep it to Dodge…

Why does it matter what happens in Gamma HC’s?

Yes. The comparision is not really valid as Druids and DK’s have higher values on their defensive abilities. But Warriors and Paladins have more of them. So it evens out in the end.

Will they really put in that debuff? It is not like in TBC where bears hade 60-70%+ dodge.

I dont think we should balance any class around dungeons, or dungeons around classes for that matter.

Some dungeons are easier for X class, while others are easier for Y class.

People are already wanting more buffs for their own class because some other class got a buff.

Its a slippery road.

(yes, i am sort of calling for “nochanges” which we dont have ofc. But no need to go overboard and create a new wotlk)

What I’m suggesting would have zero effect outside of Gamma dungeons. I don’t want any changes to the classes themselves

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