Thank you for your opinions, you made valid points. But still there are some things that bothers me. Feel free to comment, I am interested in your opinions.
Ad Maglola and Trovlak
This is what I highly doubt. Nowhere on the Blizzard side we find anything indicating that they actively and officially worked together. But feel free to prove me wrong.
That is what I am not really sure with. Thanks to my job I am quiet familiar with licensing and digital distribution rules as well as with risk procedures in such big companies such as Blizzard, GeForce etc. I am not saying that it is impossible, but I would be really surprised if GeForce would jeopardize launch of new revolutionary service, such as cloud gaming (considering how badly the Stadia ended) by implementing Blizzard games without Blizzard permission. As you know, in these days of review bombing, Reddit discussions and social media, PR coverage of new services is alpha-omega for its success and risk of such bad PR would be much higher, than benefit of adding Blizzard games to the service without Blizzard’s permission. Even if I would accept the possibility that Geforce provided Blizzard games without its permission, their games were available in the service for a while (and even removed/added repeatedly) - and it is nearly impossible to Blizzard not to know, that they are present at the service (as they banned several users for using it). Therefore they had to know that their games are on the service and they removed them AFTER A WEEK from official launch of the service without any prior notice - after a considerable number of players bought new games and renewed subscriptions for WoW.
As for the anger pointed towards nVidia or Blizzard - this is not about anger, this is about understanding the situation. I still love both companies. Geforce for their service/HW and Blizz for their games. But if I had to point fingers towards somebody, it would be Blizz and that is because of their knowledge combined with their late and inappropriate actions without any justification. To understand my point of view - imagine this hypothetical situation:
- As a developer I develop mobile application, that runs on iOS and Android and put such application on BOTH app stores. The application costs 10 Euro.
- In my EULA after instalation I explicitly mention, that my application is forbidden on Apple devices (and i still provide it for Apple users).
- I let bunch of users to buy the app and let them use it for a week.
- Then I remove my app from the store with a notice, that they infringed my EULA by downloading the app on Apple device (although I put the app on iOS Appstore).
- I keep the money with notice that they are still allowed to use the app on the Android (but nobody will change their phone because of one app).
Not only that such behavior is morally arguable, but at least at my country, such behavior would be against customer law. And as user, I would definitely blame the developer, not Apple as it only provided me an access to the app.
Do you see my point there?
So… I am not saying that Blizz did what they did without reason. I just want to know the real reason…