This is coming a bit out of nowhere but shortstack thieves. A guild of goblins that keeps pulling heists out of either the urge for kleptomania on a grand scale or to sustain themselves that way.
Grunts could easily be obtained to guard safes, locks, vaults and paintings, given the amount of them around!
A gung-ho gnomish gyrocopter squadron, based on the best movie of all times. They are full of bravado, and their bodies write checks their ego’s can’t cash. Ironforge airfield traffic controllers groan and facepalm, when they decide to buzz the tower again. Off-duty, they can frequently be spotted half naked and oiled up on sandy beaches throughout Azeroth, starring in beach volleyball tournaments. They’re prone to bust into taverns near their current deployment zone to spontaneously serenade pretty ladies, acting as a team to hook up one of their flyers with a date. They achieve impossible feats, such as taking a mid-air snap-o-graph of a blood elf striped Sunhawk rider (they exist, and they certainly can’t do a -2G negative dive) while driving their gyrocopter inverted. Wherever they’re deployed, they kick the tire and light the fire. Possible callsigns: Diceman, Jollywood, Wiper.
Oh, where do I begin! I too write down guild ideas left and right. Gotta say, I really love the gnomeish ones, and I am very looking forward to the possible addition of mecha-gnomes to the Alliance! But, let me share some of my own idea.
1: A cult or order much akin to the Grey Jedi of Starwars, that preaches balance between the Light and the Shadow, and seek to spread their message and enlighten their fellow compatriots to the True Way.
2: “The Nocturnal Brotherhood” also known as the “Brotherhood of Silence”, a very professional yet also partly religious order of Assassins that takes a vow of silence. Instead, they communicate via hand-gestures, and have an odd faith built up around delivering death and the silence of the grave.
3: A guild consisting of actual Mage-Hunters. Could be a veteran from the Nexus War, training new Mage-Hunters in the ways, in order to finish what Malygos started. Obviously, an antagonist guild.
4: A syndicate guild, operating out of a front in Stormwind as merchants, while providing a fence for any and all criminal RPers that need to get rid of stolen goods. These goods are then shipped to Kalimdor or down to BB where they are sold. The Syndicate also arranges illegal fight-nights where nobles and others of riches and fortune may gamble and spend their wealth on drinks and entertainment.
I have a few in mind, Forsaken who try and hold onto their fallen nations roots, alteraci, lordaeronian, gilnean things like that. Military groups formed by forsaken from that nation who stick together.
An undead vrykul clan who remains in northrend post Lk, trying to reforge ties with their living brothers and sisters.
A guild made up of Zandalari prelates, who struggle with the death of their loa and persevere for Rezan
A paratrooper military guild who utilize the airships, drop in for surgical strikes, things like that.
Alliance War Relief effort, basically a guild and/or community that raises funds, organises charity events, etc, and also goes into war-torn settlements to help evacuating citizens and transport them to safety and generally helps however they can.
Check out the Copper Kettle
.argentarchives.org/node/193426?
I had at one point planned to use this character to create an undead guild with a minion theme. Rather than RPing main PCs, you’d pick from a limited number of starting, undead PCs, such as ghouls, skeletons, geists. You could name it and personalise it, and then during events you would level up and become stronger, bigger, better minions. However, mortality rates would be high!
Upon reaching a high enough level, you could be empowered into a bigger undead. Abomination, golems, that kind of thing. But you would still be absolutely killable.
In that way, it would be more of a roguelike RP experience, with crafted “heroes” (stronger undead) who some might shed a tear to see go if fate doesn’t go their way during an event. Love those kinds of characters.
I had intended for invested, longer term members to be allowed to roll as a cultist, as well. Just as mortal in events, but more of a backline support caster. After enough levels, I’d even considered letting the entire guild go on a campaign just to boost a prominent cultist to lichdom.
I wanted to involve frost wyrms, as well.
Never really implemented any of these ideas, probably won’t. Too busy nowadays.
A) A cult of powerfull necromancers that never succeeds in anything as they are being watched by both the shattered hand and si:7 as a result of registering the cult as a guild and the necromancers have no clue why they keep failing as mentioned organisations rely more on stealth, sabotage and subterfuge.
B) An actual cult, no guild but via a community and in the meantime
they just do their thing while acting normal… meaning that you have cultists
spread across various guilds, military units, houses and what not
to hide themselves among the people as they attempt to achieve their goals.
C) Also a community idea pitch, Crafting guilds.
If it makes traction i’d be willing to pitch a small engineering community
that sometimes holds small events where we speak about our professions,
promote and initiate apprentices into the engineering and i hope others would do this with their craft aswell without having to make a new guild, for example that blacksmith of your warband isn’t doing so well? the smith’s guild would take him in as an apperentice and there through small events he slowly becomes a master smith
sorry i love pitching ideas how flimsy they may seem.
This is the one that I’d love doing, and would love to see in general now with cross-faction chat and bnet communities/discord so readily available. An actual cult that just serves as an extra layer of depth/storyline for the characters who take part whilst they’re also in their normal guilds
Not strictly a guild idea but: a band of unarmed, neutral Samaritans who offer healing to members of either faction and ask only for some supplies in return. They have no ulterior motives; they are only interested in helping those who are in need.
Of course that won’t stop them running into people who do suspect ulterior motives or don’t like that they help enemies.
Heck, maybe they -do- have ulterior motives. Both could work.
I’d always love to see more religious guilds around which are sects that have deviated strongly from the mainstream, kind of like what the Scarlet Crusade became but not necessarily so antagonistic. Maybe one that anthromorphises the Light, instead of it being simply a force, or maybe an omnistic sect that worships the Light, Elune, Naaru, Wild Gods, etc. as one/equally. I’m not even sure what the guild would actually do other than preach and spread the word of their religion, but it’s an idea.
A guild of performers. - Dancers, entertainers, playwrights, writers, singers, all in one neat package, bringing life to Stormwind (and beyond!) on a regular basis. Shows can be DM’d, or acted out by a group of people. Rehearsals and role-playing-inside-of-role-playing would be a regular theme. … There could also be con-artists and criminals working the “crew” behind the scenes, to add some tension (quotas of “x” amount of silver, for example.) If the quotas don’t get filled, then some of the “whimsy” of the role-play is replaced by darker tones for a while. Think “carnival.”
A tavern-guild that provides random role-play to anyone and everyone, including part-time jobs (in the tavern) and small errands around Stormwind (and beyond), including food-vendors, market-stalls, and more. There could be legitimate jobs on offer and illegitimate ones, by a slightly-shady but charismatic innkeeper-type figure. – My idea with this is, if you’re on after work at around 20:00, and you have no one to RP with, you can always come to this inn for something to do. … Whether it’s a chat, or a job, or to meet other characters to possibly go out and adventure with (and be rewarded for doing so).
The Skeleton Crew. A forsaken black ops team remaining in Lordaeron to mess with Alliance efforts to hold and claim it via sabotage and terror tactics. Vengeance for the fallen and death to invaders. They fought for Lordaeron in life and will do so for eternity, striking from hidden camps and underground hovels with an ultimate goal of driving the living back across the thandol span before collapsing it into the sea.
Further, a Nigtborne safari of upper class twits off to see the world with the aid of increasingly exasperated “native” guides. Must have an obligatory gentleman hunter with a safari hat and monocle, seeking the greatest game. Tally ho, chaps!
New thing: Dark Moon cult. Following Tyrande’s ascension, they view the blackened aspect as the true face of the Goddess. She never abandoned her people at Teldrassil; those who claim such do not understand her true face. It was always the lot of the Kaldorei to be the avengers of the fallen, slaying trespassers and defilers and embodying Her wrath and vengeance. These elves and maybe some token worgen converts are wholly unreasonable and represent a reform movement to sweep the old Sisterhood aside to truly become dark elves.
1A pandaren dynasty guild on the horde side(horde version of Wun dynasty)
2A pandaren priesthood guild that follows the light, which they believe is the holy essence of Chi-Ji.
3 4 pandaren guilds based on the celestials of pandaria, one order being students of Yu’Lon(scholars), Xuen(martial artists), Chi-Ji(priests) and Niuzao(warriors/order of ‘paladins’, protecting the innocent yada yada yada)
4A neutral Pandaren township which organizes rp on Pandaria, such as cultural festivals, which could be attended by horde and alliance sided Pandaren