[H-RP] Hand of the Titans is recruiting! Now also open to Alliance!

The Hand is going back to the Azure Span. I’m sure nothing bad is going to happen.

We’ve now got our first Alliance members!

With our Azure Span adventures complete, we’ve got a bit of a chill time with things to explore and take care of on the rest of Azeroth. Soon, it is time to visit the Ohn’ahran Plains.

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The Hand made it to the Plains! We’ve saved a dog, which in turn earned us some points with the local Centaur. Well, we also brought them meat, but honestly, who cares about meat when you’re a puppy-saviour?

Outside of our main expansion campaign that spans across all the available zones (with one we’re yet to reach), we also have a couple smaller stories going simultaneously. There’s a powerful banshee on the loose, there’s justice to be delivered to a group of pirates who made the grave mistake of kidnapping a very dumb Dracthyr (who happens to have very ferocious companions), there’s bounty hunters hunting bounties for… honestly, it’s just profit. Not to mention some naturalist stuff I’m about to cook up soon.

The Plains storyline continues! The Hand is chasing after necromancers, because let’s be honest here: Primalists themselves are enough of a problem without the undead nibbling at our ankles.

The Hand had successfully stopped a powerful agent of the Scourge who was up to no good in Ohn’ahran Plains! After a bit of a breather, we are going underground. Literally.

We are underground. Yesterday the Hand made it to Loamm!

The Hand have managed to take part in some roots and culture amongst the niffin, including Sniffenseeking!

Thanks to our wonderful guides, and our Dracthyr companions, we’ve managed to grab a vital key for a titan facitlity. The Sundered Flame aren’t far behind… but at least we’ve denied them this opportunity for now.

It was good seeing the Hand at the gathering! Always a decent and varied group to have great conversations with, both serious and light-hearted. :saluting_face:

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We have officially wrapped up our Zaralek campaign! With their Black Essence restored, our Dracthyr had some fun testing out their new (old?) abilities at the Valdrakken arena.

We’re sloooowly but surely catching up to the actual game timeline…

Time campaign time!

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Welcome to the new year!

Going to be a wild one. But, that’s what adventuring is all about!

Time-related campaigns are tricky, delicate things. Challenging to deal with in satisfying ways that appeal to genre-savvy folks. But, properly planned…

I dare say it’s gone very very well! I’m quite proud of the adventures we’ve explored. Two events left, and we’ll start our journey towards the Emerald Dream. The fabled realm should lend itself perfect to a low-stress, high exploring and character-evolving adventure.

Hope to see you there!

In preparation of the Emerald Dream phase, I have done my best to kill off three of the Hand’s Dracthyr members. :innocent:

(They survived.)

(…So far.)

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The Hand has a new member! I can’t wait to see what new and exciting traumas we can inflict upon them!

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The Hand has withdrawn from the dream, after a failed combined assault on a Flame Druid stronghold with forces of the Dream Wardens and their allies, that ended not just in withdrawal, but critical injuries.

The Hand sets out to rally our allies and connections, to secure greater reinforcements and resources for the defenders of Amirdrassil.

We’ve also had our good moments, and our interesting moments and accomplishments. Such as a successful infiltration mission under the guise of Primalists, leading to the destruction of an important portal the the Firelands.

The Hand of the Titans have refreshed the officer system, and welcome 3 new officers, Thornug, Meliani and Azame!

Also, it is time for a blast from the past, as we journey to Outland to assist the remaining Netherwing with some unfinished business.

Happy Noblegarden!

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The noble Hand has returned to Outland in search of dragons. But it seems they’ve discovered more trouble than they’d originally bargained for. Outland is a desolate place, with more troubles springing up every day… strange fel powered devices that are accelerating the land’s devastation, waters cursed by old blood gods of the reclusive Arrakoa, Lost Ones and battle arenas, and the fabled Throne of the Elements.

Time will tell how the Hand will fair in this dangerous place.

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While the Hand is aiding dragons in Outland, the lizard wizards have successfully returned from their scouting mission in the Firelands. :fire_extinguisher: Meanwhile, the Crusader crew found something very suspicious in an enemy camp…

The Outland campaign is done! We have acquired some new allies to help with the battle for Amirdrassil (yes, we are very late timeline-wise).

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Fyrakk is dead and his Primalists scattered. With our Dragonflight storyline wrapped up, it is now time for peace and relaxation…!

…Or is it?

I’m gonna miss the Emerald Dream. But we certainly had good adventures there.

As strange visions herald a turbulent future, the adventures of the Hand are currently largely one-shots, to deal with smaller scale trouble than draws the attention of armies and the mightiest champions on Azeroth. And of course, get some well-deserved recovery time in.

Hope to see you on Azeroth!

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