It was a great event, suspenseful to the end! Praise be to Koz for a stellar job with the DMing. And more is to come!
Tonight, a bit of self defence practice.
...Watching a bunch of big green apes throw each other around, pandaren style, should be rather hilarious.
Especially if the Dice gods do their stuff. >:D
...Watching a bunch of big green apes throw each other around, pandaren style, should be rather hilarious.
Especially if the Dice gods do their stuff. >:D
All hail the mighty dice gods! May the rolls be ever in your favour!
I too, present a snippet of writing. But go check out the forums. It's all edited nicely and looks pretty here: http://orcsoftheredblade.com/forum/index.php?topic=4565.msg43638#msg43638
His memory now swirled to the pyres at the camps; sixteen bodies in total they’d felled. He’d never held a mass pyre before, but was aware they had to be done when the body count was simply too high. They may have been their enemies, but it was his duty to ensure they reached the judgement of the Ancestors. He could feel the Orcs disapproving gazes, their sneers - But they knew little about the lifestyle of a Pyremaster. Azolg had to be above passing judgement, lest he be unable to do his task.
He looked down at his feet, the waves lapping at his ankles gently. With a wiggle of his toes he found himself sinking slowly into the wet, matted sand and the feeling was pleasant indeed. Some days he wished he could stand here and allow the waves to take him out to sea - Never to be seen again.
I got booted in the head...
...we are not amused.
...we are not amused.
The penultimate event awaits today! We'll be making a little school trip to Orgrimmar to dig into the deepest bowels of the City of Warriors' darker side in an attempt to investigate the hidden menace that's been hounding us for all this time!
As for the final event, that one awaits this coming Sunday. Hopefully the big reveal will all be worth the wait and trouble! And should we survive, see what lies in store for the future of the Red Blade, of course!
As for the final event, that one awaits this coming Sunday. Hopefully the big reveal will all be worth the wait and trouble! And should we survive, see what lies in store for the future of the Red Blade, of course!
The Orcs are definitely excited to visit the great warrior-city! But what lies in store?! Will Nosh ever regrow his hand? Will Kargnar ever find the wolf to which his mask belongs? Will Azolg ever set up a happy pyre?
If you seek the answers to these questions, tonight's event might, probably won't provide them.
If you seek the answers to these questions, tonight's event might, probably won't provide them.
08/12/2017 16:38Posted by NoshmarakThe Orcs are definitely excited to visit the great warrior-city! But what lies in store?! Will Nosh ever regrow his hand? Will Kargnar ever find the wolf to which his mask belongs? Will Azolg ever set up a happy pyre?
If you seek the answers to these questions, tonight's event might, probably won't provide them.
Poor Azolg, developing PTSD after all these pyres
With our little excursion to Orgrimmar over, only one more event remains! The grand finale and the big reveal that will explain why all of these unrelated orcs got hunted down in the first place! Upcoming Sunday is the time to tune in, so I look forward to seeing how many orcs will be there to witness it!
As always, read up on this event's summary as well as the entire campaign's right here!
http://orcsoftheredblade.com/forum/index.php?topic=4567.msg43661#msg43661
Part 6: In Sheep's Clothing
The City of Warriors awaited, as questions still remained unanswered. Though a host of Burning Blade warriors was defeated in Dustwind Cave, the sleeper cell still remained active and their main lair remained a mystery. The only lead they had left was the letter found on Dreadmist Peak from a certain merchant by the name of Ormog. There was more, however. An agent from the Shattered Hand from within Orgrimmar sent word of some contacts of his who may just be able to help out. The orcs set out to meet with both of them, splitting into two.
Meeting Ormog, he shared his concerns about the niece that he mentioned in the letter several days ago, Malga, who had gone missing. He asked the orcs to retrieve her, not only for his sake but because she may have been on to something regarding the recent disappearances as well. There was another person Ormog directed the orcs to, however. He was told of a troll in the Valley of Spirits who went by the name of Ti'chaka. It was said the troll had received a vision not quite unlike the spiritual energies the orcs had gotten in touch with. The orcs decided to split up once more, one to search the upper tier of Orgrimmar for Malga, and another the Valley of Spirits for Ti'chaka.
Malga proved a fair challenge to find for the group led by Nosh'marak Ironclaw, as there was no more sign of her after her visit to the wyvern riders' pen earlier on the day. The orcs were fortunate to have a good pair of eyes (and noses) on them, however, as they managed to track her down to the nearest zeppelin tower. Though it took some convincing to gain her trust, she eventually believed the orcs for their word and that they were not the assassins she was fleeing from earlier on the day. In return for securing her, she shared what little information she overheard from her attempted captors, namely some discussion about the words "king," "queen," "rider," and "priest". Some manner of code, perhaps? They seemed rather confused about the order of it themselves, in any case. As for Kogra Windwatcher's group and the quest to find Ti'chaka, tracking him down proved an easy enough challenge in the larger scheme of things. The bigger challenge, in fact, turned out to be dealing with him. The troll turned out to be a peculiar shaman indeed. He certainly took the opportunity to play around with the orcs, choosing to reward them with a clue of his vision for every riddle they would answer correctly. The alternative to this would be for the orcs to perform the Juju Shuffle. Alas, none of the orcs did. Instead, the orcs combined their wits and their wisdom to answer Ti'chaka's riddles, awarding them with the knowledge that there was still a spirit out there somewhere crying out for aid, and that the gentle lapping of the sea had something to do with it.
Back on the other side of Orgrimmar, Kargnar Bloodpaw took the other half to seek out the Shattered Hand agent in the darkness of the Cleft of Shadows. The agent spoke of two more leads he himself had dug up. One was a Burning Blade defector, having fled from their cause. Another was an active Burning Blade agent, having only recently been uncovered by his associates. Though the Shattered Hand agent was reluctant to give up his only lead, he agreed to give it to the orcs if it would help their cause. So it was that these orcs, too, split up.
Kargnar Bloodpaw took his group to see the defector in the Valley of Honor. His new cover was that of a gun shop salesman. Upon their arrival, however, the shop appeared unoccupied. Searching the shop soon rewarded the orcs some clarity, however, as the orc appeared to be hiding out in a storage room underneath the floor boards. Dragging the orc out of his hiding, the orcs had to take their time to convince the defector they were not of the Burning Blade themselves, having come to finish off the job. Eventually however, they managed to make the orc spill what little he knew of the hideout the cult was using. He remembered it to be a place that was underground; a damp place that dripped with water. That was the best he could tell them, however, as the cult members have a special means to enter and exit the lair that was no longer known to him.
It was Rashka Facebreaker who took up the responsibility to seek out the second contact, the active Burning Blade agent. She was said to be hiding in Orgrimmar's society as a blacksmith's apprentice. After asking around at the city's forges, the orcs managed to track their suspected agent down. Though it proved challenging indeed to pry her tongue loose, the orcs eventually managed to coerce her into talking the hard way. Though the agent refused to indulge the orcs much, she did reveal the hideout appeared to made out of stone... and not just any stone. It was well-made, as if a stone mason had gone to work on it. A peculiar thing, as orcs are not exactly widely known for their stonemasonry.
With what few clues they could gather together found, the orcs met back at Razor Hill to put all the facts together. The place they were looking for involved the sea, an underground network and was made out of finely made stone. Surely there could not be a great many places such as those in Durotar or Orgrimmar. As the orcs went over all of the options, they slowly ruled out every location until two remained. A network of caves not too far from the coast and the old, derelict fortress of Tiragarde Keep, once occupied by Kul Tiras marines. With the latter being the most likely choice, it was time for the orcs to arm themselves to the teeth for an all-out incursion to the old Kul Tirasian keep to put an end to the menace that's been hounding them once and for all.
As always, read up on this event's summary as well as the entire campaign's right here!
http://orcsoftheredblade.com/forum/index.php?topic=4567.msg43661#msg43661
Loved this event! A very nice different pace than it just being combat. Though now I still need to find out what a juju shuffle is...
Fun Indeed! - Always great to do something slightly different.
At this rate we'll get confused when we dabble into our traditional events! >:D
At this rate we'll get confused when we dabble into our traditional events! >:D
It was a very fun event to DM! As Rhonya said, it was a nice change of pace. But now all the Orcs need to become professional chess players, damn it.
FINALE TONIGHT!
Woo! - can't wait to see how this mystery ends.
Woo! - can't wait to see how this mystery ends.
And with that, the campaign has finally been concluded! A big thank you to everyone who joined in, allowing us to run with a consistent amount of 30+ orcs for just about every event, this one included! It may have been a little hectic at times, but I hope everyone that participated had a grand time and are satisfied with the final conclusion and the answers that it gave! From here on out, we'll finally resume 'normal life' as a proper guild, having reformed into a clan IC! I'll ensure to update the main post of this thread accordingly soon. For now, however, here's a run-down of the last event to those of you that missed out!
For the entire run-down of the campaign, you can take a look right here: http://orcsoftheredblade.com/forum/index.php?topic=4567.0
Additionally, we got a whole plethora of new clan lore in our culture thread and an entire new thread devoted to the newly revealed Great Spirits on our forums! Be sure to check them out as they'll all play a big part in our future RP!
Part 7: Blade's Fall
The time to exact retribution upon the Burning Blade had finally come. Since the very first day the orcs came together, they were hunted by the sleeper cell's assassins and conspirators. Now, having uncovered their lair in Tiragarde Keep, it was their turn to become the hunted. The orcs set out in full force, led by the now fully-recovered Kozgugore Feraleye. To none of their surprise, however, the keep was as deserted as it was ruined. Scavengers had long plucked the old Kul Tirasian keep bare, leaving little but personal effects from the soldiers who once called the keep their home behind but had little value to be sold by any looters. The silence within almost seemed haunting, especially so when the orcs happened upon the old commanding officer's room. There were only few objects left to be found here, none of which appeared of particular importance... Until the orcs recalled one of the pieces of information they had gathered during their expedition to Orgrimmar. "king, queen, priest and riders"... they reminded an awful lot of the chess board and its scattered pieces that still remained in the room. The solution suddenly became surprisingly simply as a result. As the last piece clicked into place, a previously hidden door opened up behind them. The winding staircase behind it led into pitch black darkness...
Venturing down the staircase, it quickly became clear that his was without a doubt the underground place the orcs were looking for. At the bottom of it, the walls were indeed made out of fine stone, as per the clues they were given. It appeared to be an underground crypt, made to harbour those marines who fell during their time of service in Tiragarde Keep... and they were a great number, following the numerous Horde attacks and the subsequent tidal wave that spelled ultimate doom for the keep. A sealed door briefly warded their way forward, but rearranging the cryptic letters on the stone slab beside the door into the name of "Proudmoore" ensured the door quickly gave way for them. It was in the next room that it became clear they were unwelcome guests, however.
The chamber ahead was surrounded by sarcophagi, marking it as the final resting place of those who died in the service of Kul Tiras. The dead, it seemed, were restless however... and they burst from their sarcophagi once the first was stirred. Skeletal warriors emerged in plate armour, as did a particularly decorated one, clearly its commanding officer in better times. Though there may have been a brief moment to parley with the human dead, the confrontation quickly escalated into battle. The skeletons proved to be hardly a challenge in the end, being cut down easily by the overwhelming number of orcs. Strangely enough, however, the skeletons referred to a long-term disturbance in their crypt, wrongfully accusing the orcs of it as they only just arrived... Clearly there was more to it here than meets the eye. Investigation of the chamber quickly revealed a newly made passageway in one of the walls, hacked open to reveal an underground tunnel. It was clearly no part of the original layout of the crypts.
The tunnel was long and narrow, but it led to a light at the end of it eventually. It was there that the orcs finally met with the foe they long sought to put down. A gruesome hall opened up before them, laden with crude and unnatural experiments by those who inhabited. The worst offender of it all, however, was a ritual circle that channeled dark and corrupting power. Tubes of blood streamed towards it, fuelling it for lifeblood. The same kind of blood the Burning Blade sought to take from the Red Blades and the orcs accompanying them for whatever strange reason...
The head summoner, an orc by the name of Marrokkar the Unburnt, scolded them for their unwelcome intrusion, but was clearly awaiting their arrival as a large host of warriors, among which skillful blademasters, were gathered in front of him, ready to give their lives for his cause. There was little need to mince words for long, as even though the Unburnt one spoke of a great power the orcs were ignorant of, he was clearly not going to provide them with any answers. Battle ensued, and the echoing halls began to howl with the violent sounds of battle. Though the battle was long and arduous indeed, some enterprising orcs took whatever opportunities they could to channel their energies to interrupting the foul ritual Marrokkar was performing while the battle lasted, hoping to unleash its power during the course of it. Through their combined strength, however, they managed to foil his ritual before it was too late. With a violent burst of flames, the ritual eventually collapsed, burning he whole called himself the Unburnt in it. As the last of the blademasters fell, the other warriors were quick to be dispatched as they began to break rank. At long last, the Red Blade had triumphed over the Burning Blade.
The strangest thing happened when the battle had died down, however... where once the vile ritual circle stood, there was still a lingering spiritual essence. Likely that which was held captive within the dark energies of the ritual. From it emerged a large entity, revealing itself to the orcs... a giant, spectral wolf. It posed no threat to the surrounding orcs, however. Instead, it began to speak to them all. It provided them with all the answers they had so long sought. It was he, a wolf who referred to himself as Akashok, whom the Burning Blade cell attempted to corrupt. They sought to do this by feeding it blood... The blood of his own children. The children of Redblade. As it turned out, all those who were hunted down for their blood had a connection to the bloodline of Redblade in them. Some of them may well be far removed, as the old clan and war band of the Red Blade once consisted of orcs from many different clans, or eventually moved on to other clans themselves, but they had traces of the old blood in them nonetheless. Even the most far removed ties with the old clan was enough for the Burning Blade to harvest it, as they required as much of it as possible to fuel their foul experiment. Thanks to the orcs' intervention and a little help from the spirits, however, these plans had been foiled.
But who were these mysterious spirits? As it turned out, Akashok and his pack of offspring had long stood vigilant over the Red Blade and its children. Since the dawn of the war band itself did they watch over them, silently guiding the hand of fate whenever it was required of them or when its orcs prayed for boons and guidance. Even the tribe that once rose from the old clan's ashes many years ago was under Akashok's protection, even if they themselves never knew it. In fact, it was only when Akashok was captured one year ago that he could not longer protect the tribe, ensuring their eventual downfall during their costly foray into the Broken Isles to fight the Burning Legion whom the Burning Blade served, ultimately severing their spiritual link and causing the orcs underneath its banner to drift apart. With Akashok freed, however, he could once more resume his vigil over the orcs that, however far removed, still belonged to the blood of Redblade. He would not be alone in this, however. One by one, his family revealed themselves. Akala, his mate and companion to the moon. Kavara, the huntress. Vrull, the ferocious son of strife. And Magor, the wise traveler. It was them who blessed the orcs with their boons whenever they were in need of them most during the past several conflicts with the Burning Blade, subtly guiding their hands wherever they could. And ultimately seeing them persevere.
All the orcs present were offered to return under Akashok's protection and blessing if they so chose to. Nearly all of those present did exactly that, swearing in their oath to the Great Wolf Akashok anew in order to become part of a new order. A new pack. A clan. A family. With the Great Spirits' blessing, the Red Blade clan was founded anew and entered a new age. An age of strength and unity, promising glorious times to come.
For the entire run-down of the campaign, you can take a look right here: http://orcsoftheredblade.com/forum/index.php?topic=4567.0
Additionally, we got a whole plethora of new clan lore in our culture thread and an entire new thread devoted to the newly revealed Great Spirits on our forums! Be sure to check them out as they'll all play a big part in our future RP!
Yikes that was fun!
Thanks to Koz, the officer team and everyone who's taken part for such a wonderful campaign!
...Now to look forward to what comes next! --Where's the pork?
For the Blood of the Redblade!
Thanks to Koz, the officer team and everyone who's taken part for such a wonderful campaign!
...Now to look forward to what comes next! --Where's the pork?
For the Blood of the Redblade!
I'm glad to see the Orcs of the Redblade return. I never got much chance to interact with you guys a couple of years back when I was leading The Stonefaces but you consistently looked good.
Horde side RP can only benefit from you guys being back.
Horde side RP can only benefit from you guys being back.
The campaign was amazing, big thanks to Koz and all the officers for writing it up, and bearing with the mass of green attending, making things rather spammy at times. And the fun has only started!
Tommorow, we hunt Quilboar!
Pork for everyone! -... or perhaps another mystery?
Okay, no Mystery, just good old pig men bashing.
Lok'tar Ogar!
Pork for everyone! -... or perhaps another mystery?
Okay, no Mystery, just good old pig men bashing.
Lok'tar Ogar!
Whoooosh, gotta love killing pigmen. Stevie Oinks gets to live another day, we're having lots of bacon tomorrow \o/
12/12/2017 15:56Posted by NoshmarakWhoooosh, gotta love killing pigmen. Stevie Oinks gets to live another day, we're having lots of bacon tomorrow \o/
That pig is Satan itself