[H-RP] Sixty Thieves

Beware of this notorious lot skulking the wilderness and picking city pockets. Our attention is majorly on community RP for the time being, so thanks to all that we've already interacted with and are to interact with! Whether it be stealing beloved goods or getting a deserved beating.

A whisper and a mutter rumours of Sixty Thieves searching for muscle. Perhaps they have caused enough damage to need protection.

Forums: http://tinyurl.com/sixtythieves
AA page: http://www.argentarchives.org/node/163285
I can only say that the only thing the gang lacks are capable meat shields, don't let Frank be the only one who suffers, come suffer at Frank's side!
Apply today and get forcefully drafted into our many dastardly schemes!
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The Sixty Thieves have arrived in Booty Bay! Time to empty your pockets when we walk by.
While I can not deny that your guild does have a few decent Roleplayers in it, I believe you all fail to take lore into perspective and there's a few within your guild that are both staining that reputation and turning your guild into a living meme through out the horde side on AD;

Lore Failure:
IC: I've witnessed when passing by with others you openly discuss robbing escorts, mugging individuals and basically admitting to pursuing crime in heavily guarded areas which lacks realism, this is the same thing the Northwind Outfitters and Rustic Mafia where grilled about Alliance Side the only difference is you aren't forcing others into uncomfortable scenario's, think about it logically, think about how individuals within the Horde continuously state there passion and loyalty to the Horde, even civilians, do you honestly think In a scenario in heavily populated areas where your discussing plans of crime against the Horde and its people anybody let alone a Grunt would stand there and think "Oh snap, better go let them rob one or two of our people" you need to keep this on the down low, this includes members within your guild darting about to randoms boasting about themselves participating in a competition you host regularly where the person who has looted or robbed the most wins said competition, it's just questionable. Logically with the ways you guys are roleplaying criminals at the moment you would of been locked away or executed by the grunts/guards a long time ago

OOC: I've both seen and heard stories about several others go to you with the same if not similar criticism and each time they have, you have only responded with "Lol okay then" rather than taking note of the feedback and using it to develop and grow off, this isn't how a guild should be dealing with complaints especially when the complaints consist of similar details, you should question the person complaining on the feedback, find out more information and come to some solution to prevent the complaint from occurring again, at the moment you working as a closed social circle.

Just take note of what I've said, if nothing is changed you'll continue to do your reputation as a guild more harm than good which could lead to a disband in worse case scenario, just a friendly word of advice.
Not my guild, but you sound so pretentious that I just have to add my two cents.

I've witnessed when passing by with others you openly discuss robbing escorts, mugging individuals and basically admitting to pursuing crime in heavily guarded areas which lacks realism


Firstly, you should really bring these scenarios and stories about specific people up with the GM or an officer, or if you talk about them here, describe the situation in more detail. Your description just makes me think you were in /say range as they were huddled up standing somewhere. Just because I pass by people in real life and hear them say something, doesn't mean I hear every word they say and understand what the hell they even talk about without context. Unless, we are talking about straight-up "Hey, let's mug this person."
Please, go into more detail of how these situations unfolded.

Secondly, we have a very active grunt guild around currently that will (I imagine) very happily investigate as they always did in other cases thus far. There is no need to involve the NPC guard in the corner likely listening to the hush-hush conversation and suddenly arresting the thief. Just go to a grunt RPer and tell them about this instead of complaining that people don't arrest themselves.

at the moment you working as a closed social circle.


That's the exact opposite of what I experienced. Sixty is fairly inclusive and I do know most of their "earnings" come to be through actual RP, which is quite refreshing considering other criminal guilds often like to RP this powerful crime organization in their little bubble. As someone who has actually gone after the Sixty during my times in law-enforcement/military guilds, I know they actually had to keep a -very- low profile for a -very- long time, which actually led to them adapting IC and becoming much more careful.
IC is IC, and they will take the consequences for (admittedly) stupid slip-ups and failures, that much I can tell from past experiences.

21/05/2018 19:04Posted by Obliterise
Just take note of what I've said, if nothing is changed you'll continue to do your reputation as a guild more harm than good which could lead to a disband in worse case scenario, just a friendly word of advice.


That actually made me giggle, considering that guild is now what? 15 years old? The text sadly sounds less than friendly and has more a pinch of passive aggressiveness.
Seriously, you need to be less general when it comes to these "incidences" you experienced and even then shouldn't dedicate a forum post, but instead help the GM deal with this by giving him proper screenshots and information on who you saw doing this. Even then, things should be dealt with IC. If those guys were initiates, I'm fairly sure they'd have a -very- bad time if it came out they are this sloppy. Not to mention, there's plenty of IRL criminals that -brag- about the crimes they commit. It's nothing unusual, these guys aren't Operatives or agents. Dumb thugs will be dumb thugs, and there is nothing wrong with RPing them like it. If you want consequences, make them happen. We have everything you need on AD to do that right now.
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Hi Obliterise, thanks for the feedback (even though this sort of criticism would preferably come with more details, and is thus much more suitable for a private in-game chat).

When it comes to a thief of the Sixty Thieves speaking their secrets/plans openly, consequences should, can, and most often will follow. There isn't a short amount of IC stupidity in the guild. They aren't all professional, top-dark-scary operatives, by any means. The low-life scum is bound to do stupid things, even though the leading figures try and steer the members away from them. We enjoy and welcome IC conflicts in RP, and to follow consequences through is a requirement each member has to agree to as they join the guild.

What comes to committing crime near NPCs, this is something we have always tried to actively avoid to the best of our abilities in a game-world which is as crowded as Azeroth. Those robberies / muggings that do happen within city walls, are taken to a location where NPCs are either very scarce or not present at all (par the usual grunt patroller that passes by every few minutes, which is hard to schedule when a scene that may take 1 minute in-character often takes 15 minutes to type out). Ideally, the crimes happen outside of the cities, with the exception of simple pickpocketing attempts and selling stolen goods.

As said above, if you are willing to share more details with the GM or myself (or any other officer, for that matter), then we are more than happy to discuss this in-game. This kind of criticism has never reached my ears before, so if this is something that more than just yourself has taken issue with, the matter was never taken to the officers, and thus we suggest contacting us directly from now on (all officers are listed in the original post). Assuming you have a horde character, feel free to message at any time. Suggestions are always appreciated!
I believe you all fail to take lore into perspective...-
IC: I've witnessed when passing by with others you openly discuss robbing escorts, mugging individuals and basically admitting to pursuing crime in heavily guarded areas which lacks realism.

This isn't an argument on lore, but upon RP conventions in general. It's quite true: our members aren't concerned about NPCs overhearing them, nor should they be. The NPCs are less an attribute of RP and more a backdrop of it, because they have to be. They don't do anything, and you can't do anything to them. To make it even worse, they're absolutely everywhere. Fel you can't walk the barrens 10 paces without something angry trying eat you.

While I believe that surroundings matter to RP in the sense that any open violence on a busy street would be intervened on (because the alternative is pure mob rule, everywhere), taking them to account further would constrict RP to something downright silly. For instance, I'm sure you can agree that timing your /s to avoiding the SMC's Arcane Protector from overhearing you, would be awkward and nonsensical.

What our members should care about instead, is you overhearing them. This is because your intervention could leave them caught red-handed during a stick-up. If there are no PC guards around, or even a righteous band of heroes for you to report us to, do whisper our officers if we're about. I'm always looking for an excuse that enables me to bully our members with guard alts.

21/05/2018 19:04Posted by Obliterise
OOC: I've both seen and heard stories about several others go to you with the same if not similar criticism and each time they have, you have only responded with "Lol okay then"


Our response will widely depend on the criticism given. Like Laerynna above, I encourage you to be in touch with our officers directly, or ranting in this thread for best results.
I've been robbed by Sixty once, co-held an heist event, chatting with one of their members on a daily base and heard about the social ring they have.

They are thieves, and in my own personal opinion one of the best thieves guild there is. They are not boasting about their ranks or do "stupid crime" in broad daylight. The time I got robbed I was even asked beforehand if it was okay to approach, if it was okay to pretend the NPC guard was away and so on. Afterwards I was contacted by one of the officers for feedback.

They care for their members, but if a member screw up ICly (as in getting overheard) that member is punished accordingly. They do not lol around with this as they seem to be a tight-knit crew that was to be real about dangers for a thief.
I for one welcome a careless act to be overheard while doing criminal talk, because how else is the gruntguilds ever going to be able to act against them?

I can also confirm that Sixty do act for the better of the Horde if a crisis arise. Alto yes, they will empty your pockets along the way. ~
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A dangerous quest has dawned upon Sixty Thieves. Under the dimly lit room of Booty Bay's tavern, a hatted forsaken, Morduas (or otherwise named Shadow a nickname he truly lives up to), listened in on a conversation between two dark leather-cladded men, who spoke in hushed tones.

Treasure, they said.
Treasure, belonging to a band of those that wear the red mask.

Though a little different to the usual house robberies and caravan ambushes the thieves are often tasked with, they were emboldened by the potential scale of the prize, and chose to take up the challenging, high-risk mission. And thus, for now, Orgrimmar is mostly free of its unwanted crooks. The crooks' intent is elsewhere, in the thick jungles of Stranglethorn.

Soon, however, they will return, (if they have what it takes to make it out alive), and seek fresh blood to bolster their numbers in their eternal struggle against the law's wrangling arm and rival organisations alike.

Forums: http://tinyurl.com/sixtythieves
AA page: http://www.argentarchives.org/node/163285
The streets grew quieter in the fall of the night, which had come accompanied with heavy, tropic rain, something the Vale was infamous for. The many ships at anchor rose and fell in the passing waves, their masts creaking gently as they swayed, few souls now remaining to wander their decks in patrol. Torches and lanterns flickered at street-corners and entrances, the sole source of light in the notorious, pirate-infested town of Booty Bay, while thick clouds shrouded the moon and stars.

A hooded, cloaked figure made his way in the dimly-lit walkways, bound for the lower decks, passing aptly named brothels and taverns, which were always cramped on nights like these. Violins, fiddles, squeezeboxes and other instruments filled them with joyful music and atmosphere, of which the soaked streets were only given an echo of, muffled and lost in the rain that drummed loudly against the wooden structures. The figure passed a handful of tired, sulky bruisers, who walked their nightly patrols sniffling and shivering from the cold, doubtlessly daydreaming of the comfort of a warm, dry bed. Descending further down the decks, the patrollers became fewer, as he entered the part of town where unrest was ever-present, riddled with the scum of the world. By the door of one of the huts there, a worn sign was hung from a rusty nail, rocking faintly in the light wind, reading 24 Gambler’s Wharf. It was here that the figure stopped, and entered.

Indoors, the drumming rain sounded almost soothing. Lowering his hood, Thalindor walked along the dimly-lit room, old floorboards creaking under his steps. He pulled aside his cloak, revealing the bottle he had carried under his armpit, and proceeded to yank off its cork without delay, helping himself to a generous swig. The freshly stitched wound on his cheek was throbbing painfully, which he sought to numb promptly with the contents of the bottle. Most of his comrades lay asleep in hammocks scattered around the interior, and the few still awake, seemed to pay him little mind as he passed, sending but short glances his way before going back to minding their own business. At the end of the room, Thalindor slumped to sit beside a chest, and a small puddle of water started forming beneath him, dripping from the clothes that were soaked in the rain.

Huddled in the corner, his callous eyes were drawn to the strongbox. That damned box. The lock long since picked, Thalindor proceeded to open its lid with a sigh, and light from nearby lanterns were reflected from its ill-gotten contents, casting a yellow hue upon his tired, frayed features. His gloved hand reached inside to pick up a monstrous, fist-sized jade, which he proceeded to scrutinize with a half-interested gaze. Distracted by a quickly invading line of thoughts, he kept on stroking and staring upon the glimmering gem, occasionally changing hands, and pausing only to pour more liquor into his system.

“Cha sure et be worth et? Et be only gold, mon.” He had heard Tusk say to Dice just moments before the job, weary of his condition, and that was one of the last lives she had likely saved. Indeed, the young troll’s loyalty was unconditional, and she would often put her own survival on the line to ensure the safety of her fellow thieves. Furthermore, she had done various favours for Thalindor, personally. In times of doubt and paranoia, she would stand guard by his home, to keep his family safe. She would run errands for him, as well as have his back when confronting old friends and rivals alike. She had offered the kind of security that was a luxury in the backstabbing, unforgiving underworld.

Until this night. For years, she had twisted and escaped her fate; living as an unlikely person in an unlikely environment. That a creaking floorboard would turn out to be the end of her, reminded Thalindor of the labile, unpredictable nature of their illicit work. A tiny misstep here, or an untimely turn there – they make all the difference. It could’ve been any of them. It could’ve been him.

Are you sure it’s worth it? It’s only gold.

Little did he know then, that those words would come to haunt him. With furrowed brows, Thalindor helped himself to another hefty swig, a grimace rising onto his features as he kept staring at the shining stone, which failed to offer him solace. It had been a grim exchange. He won the gems and coin, but he had lost a friend.


The dangerous plotline the Sixty Thieves set on has come to a bittersweet end. Tonight, the gang will be arriving back in Orgrimmar for some well-earned rest, though don't count on it to last for long. We're looking forwards to interacting with the community again after our brief moment of isolation!

Forums: http://tinyurl.com/sixtythieves
AA page: http://www.argentarchives.org/node/163285
Still can't believe we lost our lovely member Tusk to this mission... You will be in our thieving hearts forever!
Children of the Road?, Hm. Biker crews? Well. That deserves some investigating.

There is much more than these sixty thieves roaming the worlds. Cities, towns, and even roads aren't safe from rejects of society. What will come of it? Alliances? Friendship? Enemies? That is yet to be seen.

After a tiresome journey to the dusty plains of Desolace, Sixty Thieves have met new faces in the shadows of the world. What their future ties lead to are yet to be seen. But perhaps further evidence of different souls rejecting society that the thieves despise, is enough to justify their choices in this world, and the path of crime they are perhaps too far down to look back on.

This path soon leads to Silvermoon. Orgrimmar, Ratchet, the central area of Kalimdor - Sixty Thieves' home - is being left, for now. There are more pockets in the world than just Kalimdor, and the thieves aren't shy to travel to retrieve riches of countless desires.

Recruiting, of course. Because we can never reach our final form until we have sixty, very much alive members.

Whisper Laerynna, Thalindor, Einsam, Reznick and Beladun in-game for any inquiries or criticism.

Forums: http://tinyurl.com/sixtythieves
AA page: http://www.argentarchives.org/node/163285
Follow the link for a glimpse of Sixty Thieves roleplay, and the sad consequences that follow a life of crime, featuring our currently suffering Erthamar, also known as "Junkie".
For his crimes, he is locked up, far away from friends and family, out of reach of help...

https://i.imgur.com/I5oUYZS.jpg
As former partner in crime of Admus Crane, and a former Sixty Thief waaaay back when; I always smile when I see you guys around. Im sure the guild has grown and developed quite a bit since mine ad Cranes days; but I still cheer your way!

Keep it up you thieving bastards!

X

Freak
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I hear from a very reputable source (read: me) that this jolly motley crew lives up to its name albeit being a few fellows short of full sixty. Recommendable, the lot of 'em. Keep up thieving, curs.
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14/06/2018 07:36Posted by Khalila
As former partner in crime of Admus Crane, and a former Sixty Thief waaaay back when; I always smile when I see you guys around. Im sure the guild has grown and developed quite a bit since mine ad Cranes days; but I still cheer your way!

Keep it up you thieving bastards!

X

Freak


... Whoah. Hi. Been a while. I too smile when I'm reminded that some of Ol' Feller's crew are still about. We've changed, that's for damn sure, but if you ever feel like making a cameo of sorts you're more than welcome to come spook the lot.
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shut up frank
Well excuuuuuse me Mr 50 silver. Now you only need to get shot 8 times and you can start a rapping career!
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You're a god damn genius Reznick.