You’re kind of assuming that people only play one spec of their character or don’t play any alts. I play all three specs of my priest. Usually:
Holy in PvE
Disc in PvP
Shadow in the open world
Setting up a different spec is like setting up a fresh alt at lvl 80. As a DPS, you don’t even need to set anything new in Healbot or Vuhdo if you’re using it. It will take some time but it’s not rocket science.
I understand where you’re coming from WRT playing the spec you enjoy, but for timed solo content, healing specs lack the DPS to kill things quickly enough, it’s an issue that’s circumvented in Delves (The other instanced solo content) by not having a timer.
There’s simply no way around this problem besides giving healers more DPS, which causes balance issues pretty much everywhere else.
Blizz needs to take a long, hard look at Soridormi, if every WoW-website warns you not to take the “helpful” NPC, it’s beyond obvious they messed up, maybe put a “Does X% more damage for Y seconds after getting healed”-buff on her, so Soridormi can do the DPS and the player focuses on keeping her on her feet, i figure that would solve things for healers.
I’m certain they did think about it well and tried to prevent a Delve 2.0 situation where a healer could turn their brains off and just blast through the most difficult level without any effort used.
But yeah, the current situation is quite terrible too.
They also make it quite difficult for themselves as every content now has basically a dynamic difficulty depending on the group composition, spec played, followed used, etc. Maybe they should, for these things, go back to a “this is 3 player content, go figure” style of gameplay and tune it accordingly.
Healers are notoriously bad in solo content. The defenition of “healer” implies a party. You play a spec that is designed specifically for group content. And you want to try solo things.
Well you cant. Do what the rest of us do: Change talents to DPS. And do a half-baked DPS rotation (or use the 1-button macro) and get content done.
That is what I do. I re-spec elemental. With all the passive talents possible. And I use the same 4 DPS buttons I use as a healer. Except that instead of 200k DPS I do 2M DPS and things simply flop.
A buddy of mine that actually mains Elemental, and has all the gear and knows how to play does 11M DPS. Just as a comparison. But even a rotation that is 20% of what a real DPS does is much more than the dumb 200k DPS I would do as a healer.
When the healer in every content is not supposed to play healer, then i wonder the game actually wants healers.
And i for sure do not want to learn a new spec, read guides, etc. to be able to do stupid visions i do not want to do in the first place. I just want to get the power increase, which is apparently there, which makes it mandatory content to do.
You just gave another reason to respec dps and never look back.
Healer is party of the holy trinity. The roll itself is defined for group content, and it exists because group content is a major part of this game.
And expecting a roll to perform equally well in every content, its asking too much. Simple as that.
I mean… name ONE single player game (with out party NPCs forming a group) that has healer, tank, DPS differentiation. Just ONE. There isent.
Why? Where do I spend most of my time playing? Doing Solo content, or playing group content?
I mean… its a really, really, really long strech to suggest that the 40 min it takes to farm that 2% enchant that I will use for hours and days in M+ is any reason to reroll DPS.
?? Its such a nerfed out content that you dont need to read guides. You have this habit for over-doing, over complicating, and over thinking things.
In M+, which is where you spend most of your time I get it.
But for a 40 minute farm… that is beyond nerfed, beyon easy, easier than a normal dungeon… REALLY?
Common Tsjoh… whats your deal here? Just do this:
No need for guides. And we have the 1-button spec SPECIFICALLY for this. To not have to think about anything fancy for nerfed out, easy, stupid 40 minute braindead farms…
They managed to do it in Horific visions in BFA though. After some weeks of tweaking.
I am currently 6 runs in and i am on 5/8 of those thingies. 2 more runs. Pretty sure i have more than 40 minutes in it already. And pretty sure after this week i am not done yet with it.
Guides about a spec i can not name 1 ability off.
Hard to press buttons when you have unknown icons on your bars (or not on your bars becuase you have to put them yourself on them).
I dont know what the balance right now is. But i have for sure not every day my friends available. So it might be that i am more in non dungeon than in dungeons.
And there is more and more content ‘not suitable’ for healers.
The best to enjoy this game is to just respec dps and never look back. Everything is created for dps in the first place. Even the healer mage tower.
DDs are not as independant as you beleive. Try to do a Delve with DD only, and Bran as DD as well. Good luck with that.
DDs NEED a healer/tank for content that is not nerfed to the ground. The same way Healers and tanks need DDs to do it as well.
And the only reason people have the impression that they dont “need it” for solo content, is because traditionally solo content was the most nerfed out, easy content ever.
And that is what they did in BFA with Horrific Visions. That is how they managed to allow healers to do it solo. By nerfing it. And DDs could simply waltz through it no problem.
I call this BS. Literally. And with all due respect.
What did you do? Get a boost to level 70 and not pay attention from 70 to 80?
Common Tsjoh…
The 4 buttons they give you at level 10 when you finish the introduction. Or whatever you were pressing to quest from 70 to 80 if you got a boost. THOSE buttons.
No need for any guides.
Mage tower dosent count. Because it has 1 encounter for each different spec and roll. So healer encounters are MADE for healers. For example, some NPC you have to heal or something.
DPS mage tower encounters on the other hand, are ALL 100% avoidable damage. The moment you have a little bit of unavoidable damage, its impossible to finish as a DPS with out a healer.
ect…
This whole game is build arround group cotnetnt. Solo content cannot co-exist along it with out significant sacrifices. Either to the difficulty of the content, or its mechanics.
What people here seem to miss/ignore: The Mobs scale with your role.
As a dps, mobs have around 1.72 times more health (e.g. 4.65m vs 2.7m for the two mobs in front of the cathedral (with one mask)).
Did runs as healer back then, did a 3 mask run as healer this time. It is no problem at all to do it as healer (maybe a bit harder but doable nonetheless).
Didnt had any trouble on my 560 ilvl frost dk to do delves in season 1.
Was terrible on healers though.
They scaled it per role.
Got to level 10 and specced resto.
10 years ago. I never leveled 70-80 in dps. I was resto like always.
I leveled all my chars in healer spec. Except my frost dk (also never specced something else than frost)
It was a dps check. a lot of stages and 1 time you need to heal some adds. Thats it.
In the last phase you are supposed to heal the least amount because the more health you had the more damage you did on your party. Just dps more.
And dont be stubborn. PLEASE. To level you dont need to be a master DPS. All you need are the same 4 buttons you use as a healer. LITERALLY.
I refuse to accept that you need to know more about your spec other than the simple 4 buttons to actually be able to quest levels.
I mean… you know as well as I do that scaling at those levels is bad. There is zero skill required, and things die before you even manage to press 5 buttons…
Its like killing flies with a cannon. Just say that you LIKE it. But dont imply that you NEED it…
I had zero issues as a healer as well. Once Brann, which is supposed to be the DPS replacement was leveled up to some reasonable level.
And Delves are already super nerfed as they are. Even in S1. So damage is not that high to begin with. So a level 1 Brann works just fine to cover for the little damage it does.
So its not a fair comparison.
So? It was a healer tuned, for healer only. And not only that, specifically for the spec you were playing. Cause the RShaman encounter was different to the MW monk one.
That’s the point. Whatever they did, it was tuned specifically for your spec. And you cannot do something like that for this nightmare event that is the same for everyone.
No that was level 1 to 10. What you also mentioned. Literally the only moments i have played non healer on shaman, this char, my very first char.
I am a stubborn healer. When i am supposed to play the majority of this game in dps, then i am going to play dps. And we are getting freaking close to it.
You tell me it are the same buttons for resto and dps. Since i could not have told you. I DO NOT KNOW.
You started about delves. And it is way better on a non healer in there.
Risin Sun Kick. Blackout Kick. Spinning Crane Kick. And Jadefire Stomp. And cracling jade thunder as well. And whatever button blinks for WW monks. DONE.
Want me to go on? Its literally the healer rotation. Thats it.
You dont need anything else. I repeat. NEED. You can, for fun, play differently. Read your guides. Choose to play healer for fun, even though its the same rotation but 100x weaker… ect…
Why do you make such a big deal about this?
If you raid. Change talents. If you PvP. Change talents. If you do open world content. You change talents.
Except that in solo content things hit so weak that there is nothing to heal. Just DPS. Because that is the nature of the content.
All you do by changing spec is as if you magically buffed your healer DPS rotation and multiplied its damage by 100x. Nothing else changes.
I don’t change talents. I load them from archon and never look back.
It is very easy. When the majority of the game i have to press other buttons in dps than i press in dungeons on healer, then i am just going to press the same buttons in dungeons too. Which means dps.