Horrific Visions - The jump in difficulty between 7 and 8 masks is insane

You can’t los the polymorph, but a very common and simple strat for umbric is to just stand in the entrance when he teleports away and wait out the whole intermission to get CDs back. Can also pop an orb while you wait.

Just turn off daredevil and vengeance, the other 6 are pretty ok in tandem with eachother. Multitudes adds a lot more mobs but nemesis means every 25 mobs you kill hogger spawns and you get 150 sanity back from killing him. This combination lets you take things REAL slow and not even need to use a single orb. If you only want to do exactly 5 I guess I’d also turn off long night.

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Thank you very much, will give those a go :grin:

Dont forget to look into your talent tree. Just like the delve boss Zek’vir last patch, spec into so much solo game play // quality of life of your spells as possible. Anything from CD reduction on kick / disorient to increased AoE on certain spells.

Ride along with the buffs - Myself as UH DK Im using pet / minion build as they scale very well with the buff you get inside the visions + haste stacking stat from defeating mobs.

I believe in you!

Yeah this is basically already what I do. I had 2 failed runs already in the Mage district tonight… but I guess I am just really tired today, and this is the end of the week, so I’ll go back to Stormwind in 2 weeks. Will check Orgrimmar in the meantime, to see how easier or harder it is, and in the meantime I can upgrade some of my gear, too.

Not sure how different BM hunter plays, but it’s another ranged class, and generally speaking the hardest masks are Daredevil and Multitudes, so definitely leave out those two. I’d also leave out Long Night if you usually die of sanity loss or Vengeance if you usually die of HP loss.

So basically, take these for a 5-mask run:

  • Dark imagination (unambiguously the easiest one)
  • Burnt Bridge (another easy one)
  • Nemesis (can be annoying and can throw you off, but it actually helps you because killing Hogger gives you back 150 Sanity)
  • Pained (annoying, but less so than the rest…)
  • Long Night or Vengeance (see above)

Hang in there, you can do it :slight_smile:

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If you’re not running Vengeance, multitudes actually helps because it leads to more Hoggers/Gannons so I’d use that instead of Long Night/Vengeance. Packs aren’t particularly scary if they’re not buffing themselves.

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I guess you can make an argument for both. The packs before Shaw (particularly the multiple caster NPCs that can do Touch of the Abyss) were scary enough with just Multitudes for me, and I had an easier time with smaller packs that may hit harder (if you don’t chainpull, you won’t get that many vengeance buffs either), and I could maintain the sanity level without Multitudes (still got enough Hogger kills).

But basically, Multitudes and Vengeance alone are both far more manageable than together, for sure. If you run 5 masks, skip one or the other.

Update: Since this is Orgrimmar week, I did the progress on that side as well, up to 7 masks. So far I found it slightly harder actually, and I can see how this becomes problematic in 8-mask runs, but we’ll see. There are a lot more confined arenas such as Rexxar and Thrall.

The final boss of the Drag, Inquisitor Gnshal can pretty much one-shot you if you get hit by Void Torrent (even with the revival, it doesn’t save you from the stunlock), which itself is one of the harder attacks to dodge, but he can kind of bursted through, thankfully, by the time he casted the first Void Torrent he was already at 20%.

For Rexxar, I don’t know what is ideal, I tried to keep my bursts until the 3rd and 4th adds came (together), but even like that I just barely made it, and it was pretty scary with the close-up camera and not much space to move AND having to doge the faint purple monsters. So I can easily see this be an issue on 8-mask, and I’m not sure even popping an orb helps here. For Thrall, it surely does, and I think it’s best to just take the hit from the shield and pop an orb in the meantime.

We’ll see.

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Doubt that’s going to work at half sanity, but will give it a go if Stormwind makes it back next week

Alright, in the meantime I cleared Orgrimmat 8-mask. Yay!
Here I would probably say there are less hard parts, nothing like the Mage Quarter at least. Which is funny because I remember finding Orgrimmar harder in BFA.

Rexxar is one of the pain points, it’s very chaotic with the small arena, the 4 adds knocking you back and the “stampeding corruption” attack… What worked for me eventually is to start the fight slowly, pop an orb at 80% right before the first add, Huffer spawns, and then just pop all cooldowns, potions, whatnot. This got me to about 20% of his health, but at that point, all I had to do is steadily damage while dodging the small shadow monsters.

Vez’okk gave me a trouble in BFA (Valley of Wisdom boss), but I realized that my partner will auto-attack the monster without me going to combat. So get the boss spawn, let the NPC fight it, and do something else in the meantime. When you come back, you see both the boss and the NPC at 80% HP and you can initiate the fight from the distance, so you’ll onyl have to deal with the swirly attack, neither the black orbs nor defiled ground reach you.

Thrall is hard. So much going on in such a small arena, you really need to pay attention not to stand into any previous defiled ground for example. And just pop an orb when he does the shield, and might as well use all the remaining orbs/revive as well. I died to Thrall 4 times before succeeding, but the last one went really well, not even having to use the revive.

Generally speaking I also found the trash easier here compared to Stormwind. Much better options to kite, less ranged enemies in general (K’thir dominator can still one-shot you with “Touch of the Abyss” if you don’t interrupt / kill fast enough, but there are only like 5 mandatory groups having them, and only two of them have more than 1). Then again, I have slightly better gear too compared to last week (667 now), so that might have helped too.

Guardian Druid here, it’s definitely pretty easy as a tank, but I suspect mob hp is greatly reduced? I use Druid of the claw and the talent which turns Maul into Ravage on the first Mangle of combat. Works a treat in Visions because you get massive frontloaded damage each time and I usually target the casters and kill them in two GCDs. I am 680 ilevel though.

For the mage boss, one trick would be to let the frost wave phase play out, to let your CDs reset. No need to cancel it quickly by running to him.
Not sure if you can LoS Polymorph? Not a problem for Druid anyway :smile:

Another trick is that Gift of the Titans makes you immune to sanity loss. So while you have that buff, you can save interrupts etc.

In the mage tower I would advise going Left upon entering from the Trade District, and then circle back round to the caster summoning those adds. They are infinite, so don’t get hung up on them for too long.

Might sound like bad advice to you , but probably easiest way to do it is change spec .

I know i know, u want to play what makes you happy and whatnot, but lets be real here, not all classes and specs have it equal . Look at delves, its same story , go feral or even better guardian and u will oneshot it

I believe in yall, you can do it. :dracthyr_love_animated:

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It’s 100% unrealistic to learn a completely new spec, (heck, playing melee in general) from scratch, and immediately go for one of the hardest solo challenges in the game lol.

Anyway, I will try sometime this week, maybe tonight. Apparently since the new patch is out, not only will I get the weekly 6 or so upgrades’ worth of Runed crests, but also the new ilevel 691 belt.

I’ve got this one for sure.

Bear isnt that hard to learn imho , definitely way easier than feral .

And honestly i wouldnt call this 8 masks to be one of hardest solo chalanges , maybe it depends on spec but i found to be rather on easier scale compared to some others .

Anyway, good luck

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So yaaaaay, I did it. On my second try actually. I guess the combination of my experience from the past weeks, those 3 extra item levels, and the release of Gift of the Titans made the difference.

Gift of the Titans definitely made the trash a lot faster and safer to deal with, making progression (especially in the Old Town where there are back to back hard packs, and the Mage Tower where initially you have to deal with the endless small spawns) smoother and less reliant on using all CD’s.

I had to use 2 orbs for Umbric, and just for safety I used the third one during the Alleria fight after taking 3 hits from the eyeball’s gaze, although in hindsight I didn’t really need it. The revive was not even used up.

Alleria herself actually isn’t even that hard, as a ranged spec anyway since the arena is pretty big, and she doesn’t do much direct damage, making it easier to stall while running away from the eye, and only attacking when you got a good window. She does the big explosion twice, which can potentially throw you off if “burnt bridge” and the eyeball are at the wrong place during then, but that was the only real threat. This is unlike Thrall who does multiple overlapping attacks on the ground where you have to be really careful with dodging, and also attacks you in melee.

Anyway, this was fun. In some ways, even more so than the BFA version. While the week-to-week progression there was really satisfying, the actual max level challenge here was more interesting.

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Congrats well done :hugs:

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Congratulations! :clap:

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