Housing Do’s & Don’ts

Kump? More like Chump!

As for houses, I’ll say neighborhoods are likely to be bad.
Given how out there some people can be, plus trolls and similar. It’d become a pain in the butt.

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Nothing but a stump will be left of you.

One thing I wonder about player housing is how wide will our options be regarding the zone and area our character’s house is. Like can we make it in any region we want, can an Orc make a house in Barrens, a Night Elf in Feralas, a Goblin in Stranglethorn and a Dwarf in Twilight Highlands?

Will there be an option for it to be in cities and outside both, I wonder. Ideally having more options is better overall.

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Neighbourhoods need to be optional. Make it so it’s a neighbourhood of guildmates, not randoms. Let people live on their own too.

Racial shells for the houses. No garrison Human/Ork only styles. A Blood Elf should be able to live in a Blood Elf house, and Worgen should get a kennel, sorry Gilnean style house.

Add the furnishings to crafting, it can help circulate gold around more.

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I’m hoping that things won’t be just standard looking alliance or horde appearances. Let my Kaldorei have Kaldorei looking things inside!

I hope we get some sort of mannequins to place armour sets upon so we can view them inside our housing, maybe even swap into them.

One thing in hoping they don’t use housing for is turning it into a massive gold sink, just let people do as they wish and not be restricted by currency.

Also hope it’s not like garrisons where it’s a predetermined place you have to set up, let me choose a place for my little abode somewhere in the world!

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OH NO IT’S KORRAK THE BLOODRAGER FROM THE TOP ROPE!

Imgur

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I kinda hope for the system to be clanky and annoying just enough to discourage DMs from creating a perfect set for each and every event, not that I think literally everybody would only start doing events in the housing, but still I wouldnt like for it to be too easy of an option.

And I am gonna be negative Nancy for a moment, but I think we all know by now how Blizzard works. I am worried that they will do it extremely barebones and then be caught by surprise like every time, that people would like to have a garden or stairs for example, some absolutely basic stuff that everybody would expect to be there but Blizzard for some reason wont think of it and it will take years to add. Or that they will add customizations that most people dont care about like the dragon isles centaur clan or shadowlands covenants flags but not dwarf, troll tribes or Argent Dawn stuff etc.

Just do what Wildstar did. They nailed it when it came to housing.

Don’t: Wear your outdoor shoes on the carpet.

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both!
Each house should be an individual instance that can be visited,
BUT they should also be linked together into a neighbourhood!

I’m smelling Wildstar vibes here :dracthyr_hehe_animated:
Not against the idea, but also not a day 1 launch requirement for me either.

Able to place down props, attach stuff to the walls, decorate manquins and ornaments, build entire things.

  • Closed
  • Invite/Party only
  • Guild only
  • Open
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I SHALL BUILD… A NEW ORGRIMMAR!

I SHALL CALL IT… ZEEPGRIMMAR!

Lokter oger.

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I’d like to see similar to what they have in The Edler Scrolls Online as some above has already mentioned. Solo instances, houses are in the open world matching the zones and regions they are located. Different sizes and prices from single rental rooms (perhaps a bit bigger) to a whole islands. Also guild houses would be awesome.

But knowing how Blizzard operates, they have the tendency to mess up good ideas to become, well, less good ideas. I have high hopes for the housing system but I won’t be holding my breath for it to be amazing

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Assuming “spend resources on something more important” isn’t an option, just copy lotros and be done with it. Anything more complex and they’ll ‘blizzardfy’ it and ruin an otherwise potentially good feature.

Haven’t played other MMOs where this is so I don’t have exp with this feature. But I guess instanced plot of land would be best, with ability to invite your party/raid, maybe even guild.
It would be entirely optional and you wouldn’t need to get a house. Also you could get a house per character, yet having your characters share one. That plot of land would have background of a zone you pick as you would live there. You could get first one in your racial capital and and unlock other faction cities and their racial apperances by earning their rep. (Acc wide unlock + most of us is exalted with your faction anyway). Outside zones would requite to finish their story first, if there is a faction which rules over it (Ramkahen in Uldum for example, Valdrakken Accord in Thaldraszus and prolly most of Dragon Isles), you would have to get a bit of rep. (I suppose Friendly or Honor should be enough for it to not be an unfun grind, but also not without any work for what you want.)

If there is anything I am dreading about this, it’s heavy monetisation. Best stuff at shop, not earnable in game. Another concern is what would happen with your house if the zone or city you are in get’s destroyed in story. (Dalaran, Teldrassil, Theramore for example). I suppose you can’t keep the house in there, but you should have option for it to move somewhere else, not losing stuff you bought, just design a new one in a new zone with what you already have. (It would really feel bad in general if you have house in Stormwind and the city gets nuked and you would not lose it.)

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The problem with instanced player housing is that if you make it too well you’re reducing the number of players from hanging out in public areas in the game world, and if you do it too poorly it will get old fast.

The problem with non-instanced player housing is that players who want to personalise their space are at the mercy of any obtrusive decorations their neighbours might have.
Also, making enough physical plots for each player character is simply not practical, plus if players can buy multiple plots it would turn into a real estate nightmare.

Something to consider is should the player house be per character, per faction or per account.

Another thing to consider that would be cool, is if they implemented something similar for guild houses.

I get it, but if it will not have any real funcionality, but I don’t think it would reduce the numbers much.

It’ll probably be a combination of garrisons, class halls and dragon mounts. Just with your warband or your guild instead of members of your class. Furniture can be earned the same way as dragon customization. I am expecting garrisons 2.0, based on the original idea of them.

I am not really that fond of player housing, as it’ll boost bubble RP and it may decrease open world RP.

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This is my worry too and people shouldn’t dismiss it.
Even when people don’t RP with you, having them present in the world and able to see what they’re doing adds life to a region, when they start to vanish, things get smaller.

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I am excited to see what development choices that are made.

As for Bubble-RP, it is already an issue, even without the housing. I suggested just to make the housing so off the rail that you do not have any benefits in just lurking within it, unlike the Garrison.

For what it’s worth, I will be very surprised if the devs add much usually-capital functionality to Player Housing. It took them until… was it DF where Valdrakken actually had an AH? Rather than having to port back and forth to bloody Org/SW…

Personally, I can at most see them adding the crafting tables that have become a thing in the new Profession stuff, and a Transmogger. Maybe bank access, but then again there’s also multiple mounts etc that already fulfill a lot of functionality. I don’t see it being like SWTOR where you could literally have your own little eco-system in your Stronghold (if you could afford it lol)

Both, ideally. Some small homes should be just an inn room — others should be bigger plots of land. ESO has different house size categories ranging from inn rooms to houses, to castles/large structures and just empty plots of land where you can build anything from scratch with wall structures. There’s even a house in ESO which is Literally A Ship At Sea, and a smuggler’s cavern network that deviate from the standard house style.

Furthermore there should be different size houses and furniture from every race/culture — I make the distinction because some races have sub cultures inside of them with their own distinct aesthetic. Take Waycrest for example, which falls under Kul Tiras but with a gothic twist. Different orc clans, troll tribes, etc. have differing aesthetics used in their in-game furniture and structures.

One way to make it engaging is to add recipes to different professions, giving further incentive to farm materials and engage in professions for the players who might not be that interested in higher gameplay content, which most professions ultimately are geared towards. That being said, professions shouldn’t be the sole source of furnitures to promote engaging in different content types!

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