How am I supposed to cast anything?

I put up damanation on one target and then try to get dots on others and that’s when I get stopped. It’s impossible to get anything that’s not instant off. Mind blasts? Nah, forget it fam if it’s not procced to instant. Damage is basically non-existent because of how much stuns, interrupts and disorients there are. Mind flay? No shot at getting anywhere close to a full channel of that.

Can do like 25-30k dps in PVE but in PvP my dps is just gone because there’s no way to get the damage going.

If the healer is another priest, then yes, I can get some damage going because they’re not capable of cycling 3 interrupts but it’s still nowhere close to as easy as it is delivering the damage as a melee class. Like, as spriest I’m ending at 500-600k damage over a solo shuffle while my frost DK is 2½-3½ million due to how easy it is to deliver the damage and how it’s so hard to stop it. Facing spriests on my frost DK is a joke, you just roll over them.

Any game there’s a spriest in when I play my frost DK or as healer, it’s the melee just being all “go spriest”.

I don’t like putting Damnation up first straight out of the gate, it’s an easy dispel and a waste of a cooldown. Try hard casting VT against non stealth enemies first and using the Unfurling Darkness proc on an off target. If it gets dispelled you have Damnation ready and no dispel from the enemy healer.

There’s also Shadow Crash if you’re really struggling, so you can apply an aoe VT and SWP.

Obviously you want VT up as much as possible, but keeping SWP up for the Deathspeaker and Shadowy Insight procs is also very important.

Correct, because hard casting Mind Blast will probably also use up a Coalescing Shadow stack and which will then probably reduce your Mind Spike damage if/when that procs.

We haven’t wanted full channels of Mind Flay since BFA when Mind Trauma was a solid talent choice. Like you say, too many interrupts and micro cc’s. It only serves as a filler, the talent that increases the time dots do damage is going to be good in very rare and limited situations.

Not had that issue, personally. Only things I’ve been out damaged by are Fdks, Afflis, Havocs.

No denying that melees are much, much easier (I hate it) but Shadow definitely holds its ground. Good defensively, solid utility, good offensive moments too. We just have to be a bit more thoughtful with how we spend procs, it seems. (Surge of Darkness being purgeable is obnoxious as well)

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Lmao, what.

I literally just forced a shadow priest into dispersion on opener on my frost dk, gripped him and he had to disperse and he almost DIED IN DISPERSION. He died after it was over. He managed to get a whole 278k damage out during the game while I did 3 million.

I guess we have different ideas of what “good defensively” means.

I’m vastly more experienced than you on any character in arena, offering you friendly advice and you want to laugh at my statements? Please :man_facepalming:

Forcing defensives in an opener is not an infrequent occurrence. You press offensives, I press defensives. Especially vs DKs that have magic immunities and magic damage negaters. If you’re REALLY struggling with getting trained as well, you can run Catharsis and get instant 20k SWP’s out. Argument can be made for it being a default pick, anyway.

Dispersion is on a 90 second cooldown, reduces damage taken by a massive amount AND heals you. There aren’t many offensive CD’s in the game that you wouldn’t have a dispersion for. Let’s also pretend the 10% reduction from Fade on a low CD, 10% damage reduction from casting Flash Heal (if talented), 15% damage reduction from Inner Focus, a heal being on a second school, a speed increase every 6 seconds and Desperate Prayer don’t exist, shall we? Oh, this isn’t even considering the extra 5 talent points I have left to use at level 70.

Then the Shadow was bad. Was he highly experienced? Was he in full Duelist gear?

Apparently so, but one of us also thinks it’s ‘impossible to cast and get damage out’ whereas the other one knows you barely have to cast a thing anymore.

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What’s your rating in solo shuffle then?

My frost DKs damage window is 40 seconds and it does 15k dps over those 40 seconds… Far higher when pillar of frost is up for 12 seconds.

:rofl: :joy: :joy: :rofl:
Is this the merit we’re basing our statements on now? A scuffed prepatch bracket with extremely inflated MMR numbers where people in challenger gear are at ‘high’ MMR?

‘Yo guys you know those months and months of live seasons you played for arena experience? Yeah scrap that, it’s all about prepatch solo queue mmr!’

If you really want to know though, 2k cr from 3 matches and playing at ‘2.6 mmr’. (Very hard to go beyond that since people like you unironically seem to care about prepatch solo shuffle rating and leave after 1 loss. Cba sitting 15 minute queues for the game to end in 1 minute).

Weird that, I’ve not died to a Frost Dk a single time this prepatch. It’s almost like… I know how to press my abundance of defensive cooldowns?

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I’ve not lost to a single shadow priest this prepatch. Weird…

I have however had shadow priests on my team when playing as healer and they’ve been trained into the ground.

2v2 or 3v3 doesn’t play like solo shuffle.

You can add my Btag or whisper me in game and we can duel when I’m back at my PC in a week if you want? :slight_smile:

Pre-patch solo shuffle* where you’re grouped with all sorts of players with all sorts of exp.

Pre-patch solo shuffle games are basically skirmishes with a random number at the end of each game.

You think it’s any different in DF?

I’ve played it on the beta to 2.1k, it’s no different than this. I don’t foresee some huge changes that would magically change it in DF post-launch.

Considering I’ve seen more love live laugh e-girls excited about ducks than players that are concerned about actual gameplay receiving the beta, I’m going to confidently say yes. There are very few good players on beta, on the rare occasion I watch 1 of the 2 streamers I like playing beta, they’re flaming the baboons they’re playing with in solo shuffle. Seems like it’s full of confused/bad players.

No flame but seeing how you laugh at the idea that SP has good defensives and think it doesn’t do damage because ‘it can’t cast’ appears to reaffirm that.

So, no duel in a week orrrr?

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That’s just deluded. It’s not going to be any different than now. They’re not going to change how the matchmaking works and thus it will work just like it does now.

Yeah I’m sure I’m going to go from 2k- 2.6k mmr after going 6-0 back to back and then playing with male Worgen Mages in challenger gear :man_facepalming:

We gonna duel in a week bro? Nothing would make me happier than being the first SP to kill your DK.

Did I talk about duels?

No, I talked about solo shuffle.

Hmmmmmmmmm.

Context is a thing. We were clearly not talking about duels, you know.

I’ve not lost/died to a frost dk in any form of content. Duels, solo shuffle or BGs.

You’re the one that’s said you could do 3 million damage in the time an SP does 200k, surely you’d have no problem doing that in a duel as well? I understand if you don’t want to though, maybe it will hurt your ego to ask for tips (you’re welcome for the one’s I have given you, by the way)

Duels aren’t meaningful in any way.

Cool, we can do a wargame when I’m back then if you want?

How is that any different than a duel? It’s not solo shuffle.

  1. it’s an arena situation
  2. it demonstrates the difference between experience and low/lack of experience and misunderstanding.
  3. frost dk vs shadow remains a constant. You’ll have no problem doing 3 million damage and I’ll be stuck doing 200k (apparently). Why does that change if it’s solo shuffle?

I’m offering to educate you, for free, and you’re dodging and weaving like a prime Floyd Mayweather.

Are you implying that shadow suddenly does more damage by default if it was normal 3s/2s instead of a solo shuffle?