How Blizzard reacted to the massive migration of players to FF

You guys understand FF is just content for these streamers and video makers riiiiite?

If you struggle to make engaging video content for wow or any game you focussed on then you can lose $$$.

Remember those GTA V dedicated channels? For a good number of years most of them got easy $$ from easy content but that dried up few years back and they’re barely relevant now.

Some moved to fortnite because they were sick of GTA V but it brought them $.

Streamers are used car salesmen for the most part.

Honestly I think no player who used to love WoW for what it was will enjoy FF. i’d get if FF did what made WoW good, but they aren’t doing any of that. It makes no sense and that leaves it only logical that % are just playing it to protest to Blizz. % are playing it because they bandwagon streamers, % (streamers) are playing it for the money and rest of it realized that they don’t have what it takes to be successful on WoW so they go to game where their success can’t be measured.

1 Like

If they do that me and many others are out of here. The reason I left guild wars was due to the amount of QoL sold in the shop. If they start selling more QoL they will also need to find new people to sell it to… And good luck with how stagnant MMO market is atm.

I don’t get that, it’s like saying people will only ever play MMORPGs games. People like different games. I don’t like GTAV but I like Cyberpunk 2077, but neither are MMOs.

I stopped playing WoW long before Asmongold…

Its relevant because its a better game than wow is for like 4 years and the future.

Denial is hard amongst we, wow comunnity.

There is actualy a better mmo:), pvp wise not, all the rest- waaaay better than everything wow has to offer right now.

I’d say that is half true. True that people play different games when it comes to single player games or some online shooters (cs, valorant, cod, eft etc). You just don’t have that commitment and progression on those game. But when it comes MMORPG games players aren’t so eager to switch games. Especially when you have games like WoW where people have 10+ years worth of time investment that they can actually see. True that we might play something else for a while to try it out (ESO, GW2, FF, AA) but not long after you are back. With MMORPG’s you don’t really play them like you would GTA 5 or CoD, you are either playing one or looking another that is superior to your current MMORPG. That is exactly what is happening with WoW Refugees- WoW no longer is what it used to be, so they look into other games to see if those games can fill the WoW hole.

There are things that FF does better, there are things that WoW does better. Want a good experience and if you have the time? Play both.

Honestly, the MMO industry used to have multiple fantastic games before WoW arrived. We had Everquest, Dark Age of Camelot, Ultima Online, Asherons Call, Eve Online, Planetside, Anarchy Online, and so forth. Games that had a peak active bases around the 250,000ish numbers.

At long last we have a handful of very good games again and all people seem to do is want to compare the one to the other and claim one is dead, don’t people realise it’s doing that sort of behaviour as to why we ended up with the industry in the shape it is now.

3 Likes

It generally isn’t about the time itself it takes.

It’s about 2 things.

1- Seeing the finish line in sight.

2- For it not to require hours and hours of boring grinds you already did before.

What FF14 does which wow simply can’t do, is it allows your one character, to play any job/class they want.

You simply level up your character’s new job from the beginning and then when you’re max level, you’re done.

you can earn tomestones which allows you to buy good gear, and then use these tomestones to buy gear for your alternate jobs.

Which means, the only grind you do is the leveling. The rest is ready for you. You change your weapon, you gear up again in a much simpler than first time manner, and then you play your second/third/10th job.

But in wow, you now have to level up from the beginning. Now you reach shadowlands. Time to do maw and korthia stuff on your alt. Time to gear up again with the same RNG vault method as your main.

You have to grind for domination shards again. You have to grind for covenant renowns again. You have to redo the soulbinds and conduits.

You have to redo torghasts again. With no catch up.

You start from zero with barely any advantage.

That’s why it’s a terrible system.

It doesn’t matter if you can make an alt ready in a month or 5. It’s the system that’s flawed.

1 Like

Has it come to your mind that this probably is a consequence of less people running M+? I mean, if there are less keys listed, the few people remaining to go M+ of course will queue in higher numbers for a smaller selection.

I for example am pretty surprised about having an orange highlighted 1800+ rio by now. Means only a few people have played as many dungeons as I have the past two weeks and I’ve really just done ten +14 / +15 per week for vault with a bunch of unlucky wipes.

I’ll agree the repeated actions aren’t necessarily amazing, but if repeating stuff is your bone of contention, why play Alts at all? Isn’t an alt just doing the same stuff your main does on a different class? This isn’t new to 9.1.

If repeating content isn’t up someone’s street then I’d argue WoW isn’t the right game. This has been a clear part of WoW since the introduction of Raid scaling difficulties and M+, this is not new.

And fact remains SL has far less of “repeat the grind” than prior expos so to hammer SL so hard over it is bizarre to me. Lest we forget Alts in 8.2? Grinding all those reps on every char was absolutely horrific. I’d sooner take repeating torghast for 40 mins a week than that crap every single day.

As said if repeating stuff isn’t for one, then neither is WoW. But the fact is WoW at current has vastly less of it than prior incarnations. You can get the stuff other than torghast repeating done in week 1 of 60 and then that’s the only “repeated grind” you have to do, and if you’re happy with leggo rank 4 for an alt, you can be done in 2-3 weeks at current.

Not for everyone, but not nearly as bad as people are making out. If you want a char with max power, well of course you have to put the time into it to get those soul embers. The decision is ones own. Other than impact on overall ilevel I have never seen anyone being refused a group because their leggo is “too low” in pretty much all PUG content.

1 Like

Repeating some of the stuff isn’t the problem.

Repeating EVERYTHING is.

As for why people want to play alts?

Maybe it’s because playing the same class over and over, is boring and people want to try out different things?

Not true, FF has been popular long before that neckbeard showed up, he’s just riding the train Bellular started nearly 2 months ago, I do agree it’s a trend that will decline in time though just like Among Us and Valheim.

@OP - My sub expires in 20 days and I’m not renewing it, I’m not playing FFXIV either, I’ve played that before for two years it’s meh atm unless you’re a new player. I won’t be back here again unless Blizzard cut the crap with the systems and realise there’s more to the game than raid or die but that’s unlikely to happen for as long as Ion is the director.

Yeah but that was my point, isn’t an alt just doing exactly the same stuff with a new class? So that EVERYTHING you’re taking a gripe, which, is kinda implicit in alting?

I’m not saying the alt experience is fabulous fun, let me be clear, i’m just confused. People “don’t like repeating stuff” yet rolling an alt is precisely that is it not? So it’s more of a case of “i’d like to repeat this bit, but not that bit” am I right?

Because if the different class offers mitigation against repetition, then what’s to stop me from going “you’re not repeating torghast precisely because you’re doing it on a new class”?

Either a new class maintains it being a repeat, or not.

Honestly, the MMO industry used to have multiple fantastic games before WoW arrived. We had Everquest, Dark Age of Camelot, Ultima Online, Asherons Call, Eve Online, Planetside, Anarchy Online

Here I agree. I would add to this list Helberath, Tibia or Runescape.
Most of the times in the past MMORPG’s was about open world pvp which had consequences for the player. And players was creating content in this games by their own. So it felt really like MMO and it was always something inetresting to do. Every login was exciting because you never knew what was going to happen to you in the game.

Later on WoW was released and this product was (and still is) quality too. Because maybe open world pvp had no consequences for the players, but it brought hardcore pve (raids). And also arenas in tbc. So it was so exciting too and it bring a lot of content for players. And later on Blizzard made better mechanics in raids. And also later something like m+.

At long last we have a handful of very good games again

And here I don’t agree. In my opinion it looks like current MMORPG playerbase has changed, and current players needs and expectations if it comes to MMO genre has regressed. Most of the players which want good product moved to other genres. They’re playing single player / co-op RPG’s for the story. Also they moved to moba games, fps, sandboxes, survival games, battle royal […]
Others are still playing oldschool mmo’s, like runescape, wow, ultima or tibia. These games which are still alive. Which usually changed a little bit, but their MMO roots are still there.

Why?

Because as we can see, modern MMORPG’s offers mostly the story. But in this genre it’s not possible (at least not now) to create story with similar quality as in single player or co-op RPG’s. So in modern MMORPG’s players are getting poor products which are boring, sterilized versions of real RPG’s, and current playerbase of MMO’s seems to be fine with it. We can see it in games like ESO, GW2 or FF14. MMORPG aspect in these games is in the minority, and story is most important there. And plenty of people seems to be fine with it.

1 Like

True-except the fact that wow isnt a good mmo anymore

I mean, like, that’s just your opinon, man.

True, enjoy it.

Aww. That massive migration… :smiley:

https://i.imgur.com/wqSjRUM.png

Only 200k subs in eu. In ff14. So it’s probably around 5-10k of raiding people xD
That’s why it was so hard to find decent group when I was playing this game.

Looks like only 1 endgame mode of WoW (raids, m+ or pvp) have more players than whole FF14

Once current hype will be over, 14 will probably end the same as eso and gw2 if it comes to popularity. Casual games are just too boring overall.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.