I am having an incredibly hard time to make myself catch up as I skipped S2&3. Idk what happened. I remember it was so nice to come back e.g. end of Legion, I was up to speed in a matter of days. BFA was bad too though with the cloak and corruptions.
That would be a terrible experimentâŚ
But possible.
Just incase you didnât know, at the end of the ZM quest line you are given a 265 ilvl Legendary Belt with Unity (your covenant ability boosting power) already on it. The only reason you need to farm more Torghast and ZM rep for Unity is so that you can craft Unity onto a different slot and upgrade it to ilvl 291 (the belt you get from the quest canât be upgraded).
Zuljinaya, sorry for the meta joke in the title. My point was that I wrote when I believe to be the truth, but the answer wasnât what I was expecting.
Oh yeah, I have a touch of that. I know it. I do my best to correct for it when writing for new players. And yes this was still the answer that came out, and after looking at it again I still believe it.
One key point is that the newbie asked, specifically and exactly, whether he could
âenjoy endgame like its supposed to be enjoyed, or its just not for me?â He did specify solo-queue (so LFD/LFR) and intermittent playing.
If he had asked whether he could enjoy wandering around the world questing, levelling alts, my amswer would have been different. But when I play it forward: levelling 50-60, all the unlocks, the state of LFD queues now, the state of gearing ⌠this is what I was asking: I may be tainted with a tinge of bittervet, but when you project a brand-new player trying to enjoy that future, can you say Iâm actually wrong? If so, where, how?
50% - plus or minus 10% depending on definition and point in cycle of the expansion. Iâve been watching indicia of this since Mists, and itâs reliably constant.
I donât understand why you say this. The poster only said their play schedule is irregular. There was nothing in the section you quoted to say that they donât want to do mythic plus or raid when they are online.
Well read! I did say âwants to do solo queued contentâ but perhaps should also have quoted
is this game worth playing solo, (like solo queue, not avoiding people of course)?
So thatâs LFD/LFR. Now, you might think of graduating from that to pugging M+ and raids in the next few months, but in my experience a new player struggling to get oriented wonât.
constructive thinking helps⌠you can try to sweeten your outlook by pre-planning and effectively dampening the impact of your own certain viewpoints on things as if trying to not sway them away too much allowing them to make their own fair decision on things.
me personally im very honest and that is my downfall i will tell people exactly how i see it regardless of outlookâŚ
good and bad this is but at least they know a honest opinion afterwards be it good or bad.
EDIT: i could effectively sugar coat everything i ever said on this forums over the years and come across as super positive and upbeat in the eyes of everyone here.
but what purpose does that serve if people are looking for honest insight to a problem they are having⌠it is much better imo to rip the band aid off in one go and leave it on the table for them to look at and contemplate why the band aid was there in the first place.
Grainne, sadly you sum it up really well.
I think back of the times before Legion. It feels like Legion was the turning point where you had to spend more time in game in order to keep up. Before that, all you had to do to count as âhigher endâ is raid.
Iâm late to the party but I just recently started spending more time in ffxiv. In that, it feels like pre-legion wow. Your power is your gear and you get that relatively quickly. After that, you exclusively do things you enjoy. Thereâs no chores, nothing youâre forced to do.
Wow is the better game in a lot of aspects, ffxiv feels cheap sometimes. But I miss the times where wow didnât feel like an overly clingy partner, attempting to force you to spend every free minute of your time with them.
I mean i really dont care if i am âfallen behind because i dont do everything daily choresâ i mean blizzard do what they want. Lets take season 4 for examole this is clearly a season just to give something to players, the entire season is made off recycling content, content that didnt needed to be designed it was already here, now dont tell me there wasnt time to bring something special or new for every aspect of the game
Correction:
This is clearly a season just to give something to the half of the players who engage in M+, raiding or arena.
season 4 is just a thing to keep those who cannot move on occupied enough until the next expansion.
SL actually ended last season imo.
i am happy DF is not too far away⌠i will be watching the launch closely, if i play or not i do not know yet.
i only managed to survive 3 months of both BFA and SLâŚ
big changes for the better (in my personal tastes) have to happen for me to consider getting DFâŚ
if not well i think i might be finally done with mmorpgs after 20 years⌠i may look at the Riot LoL mmorpg⌠when it comes⌠but other than that i feel like it has not progressed enough in the past 5 years to keep up with the times.
yeah i got that part and i still dont understand what is the problem about it, i just dont
its like no big deal at allâŚ
Well you can participate in it dont you? Or is it something like a waste of your precious time? If you are kind of a player that only does world content so ye.
Wow, seems to me to have a mess of conflicting ideas of what it is actually about and providing a flexible, instructive and reasonable way of getting there.
A lot of veteran players have said they want to simply jump straight into their preferred content from day 1 and progress from there.
This sounds reasonable to me, allowing people to access the content they enjoy the most and then explore other content later if they want to.
However, allowing players to access endgame content throughout the expansion at a competitive level, will impact and reduce the sense of progression. Which I donât think players who have spent time / effort are likely to be pleased about.
Especially as there are strong views about game items/titles/ranks etc being, âearnedâ, âskill restrictedâ or âof less value if everyone has themâ
.
So Blizzard may need to rethink content paths and progression systems/rewards.
Such as:
-
Open world content being a separate optional pathway and gearing system for those who prefer it.
-
Group content progression not purely focused on gear levels to limit power gaps. (Canât see them doing this as boosting would be hurt by it).
-
Getting a lot of new/returning players into the game and merging servers/removing phasing, to reduce the need to funnel players into one part of the map/content to make it full and have people to group with.
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Rethink the mindset that âendgameâ is the only content worth doing, causing players to rush to get there and race through it. (Although again this might lose them token sales and impact boosting).

I think he still can play m+ casually. I know people who log in once a week and just do low keys and itâs fun enough for them. But if he wants to do end content, I am afraid he canât.
The entire tail of catching up though. Leveling, covenant campaign(s), torghast, renown, unlocking legendaries, gearing up. The entry barrier to get to the point of casually doing low keys is very high
You told the truth and there is nothing wrong with that.
ACSHUALLYâŚ
Maybe not? I recently ranted that LFR minimum ilvl is above where you can get to with crafted+ZM vendor gear; which means that you absolutely have to do either heroic dungeons, the honour grind, solo ZM grind, or have friends boost you a bit. Or spend literal millions on the AH.
Experience the last couple of days is that heroic dungeons queues (on horde at least) are very short, even as dps. There is actually a need to do them now. Which I personally donât enjoy, but I will accept itâs breathed a bit of life into a forgotten corner of the game.
That aside, yeah. WoW left casual/solo players behind a while back. Iâm surprised 9.0 didnât get rid of them all with the hard cap of ilvl 197 if you didnât do some sort of organised content.
Iâm very much a proponent of there being no limitations or caps on Valor, such that if you really want, you can earn a little bit per day with solo content and eventually apply some gear upgrades. Similarly, there should be no limit on Conquest upgrades. Both these currencies are accessible in small daily doses to a casual player; let people take 6 months over upgrading their set if they like. There just needs to be a progression path that does not need you to âapplyâ to groups.
Fingers crossed for DF doing it better. I love raids and M+, but thereâs no reason not to support more casual and ad-hoc play styles. It does not threaten people who prefer organised, challenging content because they will always be faster to the finish line.
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