How do you play martial characters in a magical world?

It varies. My rogue is a very dirty and opportunistic fighter, the sort of guy who’ll try and toss a handful of dirt into an opponent’s eyes. My warrior, on the other hand, is driven by honour and refuses to resort to such trickery.

They generally try to either avoid them or be opportunistic about it. I tend to lean into experience being a major factor in how successful they can be at opposing a mage.

Very, my Blood Elves tend to have enough magical prowess to ignite an arrow for instance and the more veteran combatants have picked up quite a few tricks over the years.

Fairly. I think a lot of the charm resides in being a bit of a generic footman who has the odds stacked against them. Whereas magical characters always have a bit of a more whimsical and fancy vibe to them.

Sometimes. That tends to come down to how certain events play out, though. A solid GM is going to find ways to allow everyone involved to pitch in and help out but I’d be lying if I said I’ve never encountered magical characters who conveniently overcome any obstacle put before them.

One of my favourite scenarios is inspired by Final Fantasy IX and how Steiner has his sword enchanted by Vivi. Playing out stuff like that in battle is a lot of fun.