The same reason brew isn’t stronger.
They dance the line of immortality more than anyone. Imagine they were as tanky as warrior for example, they would be invincible. They need a weakness to offset the healing
The same reason brew isn’t stronger.
They dance the line of immortality more than anyone. Imagine they were as tanky as warrior for example, they would be invincible. They need a weakness to offset the healing
Issue.
This is the same dwarf that’s been spamming us with nerf pala threads.
Just a different damn alt.
Also this wasn’t a problem when pallies were dead last. But now it suddenly is.
Yeah but the optimal comp for lower keys is not neceserely the same for higher keys.
And I will prove my point with what people like to do the most: copy top tier comps.
MDI: PWarrior, RDruid, Enh, DK, Rogue.
TGP (or top keys): PPala, DPriest, Aug, DK, Enh.
Sure, DK and Enh are in both. But it still proves my point. Lower keys == lower damage. And mobs have lower health, so bustier specs with short CDs are better.
And when it comes to the PuG world, you want DD specs with a ton of kicks. Melees specifically. They are generally tankier, all have short CDs and tons of kicks. Overlooked specs like warriors and monks for example are ideal for Pugging.
As for tanks, the king of low key tanking will always be DK tank. Because even though he gets 1-shot in high keys, in low keys he dosent. But can out-heal the healer.
So if we want to theorycraft about what the “ideal comp” would be, Dejarous is 100% right. It depends on the context.
If you think you can just “take it” with a prot paladin you got a wake up call coming.
Which makes me wonder what it is you are doing with a DK tank. Pull with dancing rune weapon and AMS if needed.
Balancing in the game is dumb.
It’s dumb because you work tirelessly for gear upgrades that’ll provide small points of a percentage increases to your performance, just to see Blizzard roll out some sweeping hotfixes that are always in the range of 10%, 20%, or 25%.
It makes a mockery out of any sense of earned character progression.
It’s dumb because the game pushes high end difficulties that demand a microscopic level of attention to class balance to produce a sensible game experience where there’s a good correlation between the content challenge presented and the player’s ability to overcome it with the character they’re playing.
But all of that goes out the window when Blizzard’s approach to balance is akin to a rollercoaster ride in tivoli. Up and down, up and down. Everything is in a constant state of flux and a state of balance never exists but for a split moment until it goes up and down, up and down again.
It’s dumb because the game has lots of classes and specs and a myriad of talents to account for, and it all seems to amount to a greater work burden than the poor developers at Blizzard can manage – to which their course of action is always to add more classes and more specs and more talents and other bits and bobs that make their work even harder and balance even worse.
They are dumb.
It’s dumb because the game is 20 years old and you’d think that Blizzard would actually learn some lessons – as they keep saying they do – as they go through an expansion, and that the game would see progressively better balance over time. But they never do and it never does. It’s the same class balance problems that arise over and over again, and Blizzard never seems to actually address any of the core issues or learn from their own history, or in any way display any kind of deeper knowledge about the concept of class balance. At most they’re just trying to put out random fires like it’s the Headless Horseman daily quest.
It’s dumb because Blizzard don’t seem to have any compass or vision for what class balance in WoW should be. They’re changing a lot of numbers at random, but there never seems to be any rhyme or reason to it besides giving outliers the rollercoaster experience. The class balance approach seems void of direction or purpose. It’s a complete lottery whether there’s a hotfix pass with balance changes on a Wednesday or not, and it’s anyone’s guess what the changes will entail.
It’s dumb because some players have a tendency to put the burden on themselves and excuse Blizzard’s incompetence on the basis that players just have to play better or give broken balance a pass so long as something is viable.
It’s so dumb.
Blizzard doesnt care about balancing post +10 (or arguably 12). They only care about Vault requirements and anything above that is none of their concern and the problem of the people playing at that level, not theirs (and this was stated a while ago). And I only included +12s as a potentialy expansion of what they care about because it involves a new affix.
They don’t balance.
Biggest problem for BDK has always been start of a pack if u got 0 bone stacks up.
Is this a top player table or an average?
im not sure
It’s not the drama the OP makes. It’s 100k dps over (Also, this very much depends on the build. If you take all the dps talents you will be even squishier). But it’s not like pala is the most sturdy tank around or is eclipsing everyone out of existence like a DH from legion s3 and 4 of dragonflight.
It’s more that Blood has design limitations. It’s unrelated to pala dps.
Wasn’t it just a few weeks ago where Protection Paladins were screaming into my ear about how terrible the tank changes were and how awful and useless Paladins would be?
There must have been a huge buff for them.
flips through patch notes
Sure can’t find any.
have u actually seen dude who do keys +17 on pala ?
yes or no ?
he is PERMANENTLY kiting mobs and is rotating defencives. yes even bubble and LoH with armour. its exhausting job
meanwhile my BDK can sit inside mobs like a lord (i am 2.600 rio btw) and do whatever i want. yes my dps is lower but HELL i am strong
its just you are bad issue + keys higher than +10 meant to be run with full premade and preperation on voice. its +17 cause they are coordinated not cause
“muh champiun is op”
I see nothing wrong with the table you posted.
Popular specs and players with premades naturally have higher rating and the streamer wannabes will try to imitate those top 0.X% players, then the moment someone finds a “broken build” for dk they will rise again, and then some random druid build will come, and then some dh build, and another and another…
It’s the same story every patch for dps, healers and tanks, do you guys not learn?
Clearly not. The meta slavery - which isn’t slavery to actual balance but just perceived balance - is as strong as it ever was.
For context, in the original WotLK release feral druids were considered one of the hardest classes in the game and that it wasn’t very good.
I played one and I got to like rank 5 in the world in 2v2 with it or some BS. I was good, but I wasn’t that amazing. I certainly didn’t feel like I deserved it but hey, that happened. In Classic it’s generally considered one of the best specs in the game.
How did that happen? Well it happened because someone actually figured out how to play it like I had done and then it became part of the meta on private servers.
Literally the exact same game yet totally different outcomes in terms of composition popularity.
People will never learn this.
Why wouldn’t that problem be easly solved by just giving Blood DK’s more HP so that they can survive the initial hit and then heal back up? Then they could just rebalance some percent here and there on some skills to make up for it.
God… so many BDKs crying on forums week after week…
Why wouldn’t that problem be easly solved by just giving Blood DK’s more HP so that they can survive the initial hit and then heal back up?
Because most of their defensive abilities scale with max hp/damage taken. As stated above if you do that they will just become immortal in raid/lower difficulties.
Also to be fair, my experience with bdk is with mythic raid and weekly keys. I can understand how powerful 10-20% extra hp would be for raid/ 10-11 keys, but I do not have the experience to talk about what is needed for the very highest keys.
The only thing I can say with confidence, is that dks are the one tank that reach a “wall” with dungeons due to tanking trash (and how the damage intake works with multiple mobs). On any other case they already are kind of immortal (literally can solo many dungeon bosses at +10 without a healer/group), so buffing them would make no sense to me. It is a design problem that does not have a good solution unfortunately.
And people ask for more classes …like the ones that we are currently playing are OkD*