How much does "the community" affect your choice of games?

My work pattern’s too erratic to organise online play with friends, so it’s typically pugs whom might as well be bots in WoW with today’s “go go go” mentality.

Plus online games frequently have this effect of ‘falling behind’ if you don’t play them.

I wouldnt actually be sure if Ive encountered those aswell unless all the random they wrote in chat too. But still I wouldnt change this to a single player.

Humans bring variation like this mage that goes to a base in blitz. Looks the pole, turns and randomly ran away. 2 enemy goes there and cap it instead. I would consider it bot but it wrote in chat “this is joke”

Well I got laugh out of it so that counts for something. Apparently he found something fun too as he wrote in chat as so.

Depends if i have people to play with in my own community or not.

If i came to this forum before ever trying wow, i probably would of never stepped foot in the game however.

Same reason i never played league of legends.

It has a stigma of being very toxic.

That was enough to stop me playing it.

Absolutely.
Toxic elements get cut off from interacting with me, but if the entire community promotes/follows toxic behavior, then I will go play something on.

The problem is that you’re only getting snapshots of the community.
Both from the complaints on the forum, as well as your own experience ingame.
And it’s not a guarantee that either will ever see/encounter the other side of the community; depending on their playstyle.

e.g I doubt anyone who is purely playing this game as a pugger for Mythic+, would ever set foot on a RP realm or join a social guild to see the other side; and the other way around.

There’s only one way to know for sure if they’re actually based and redpilled.

Ask them what they think about Legion.

For me it’s got zero impact, as I tend to gravitate towards solo challenges, achievements and activities in game.

Some people believe in personality profiles, some don’t, but myself for example, (INFJ on Myers Briggs) I’d engage until I found it draining, then do my own thing to recharge, so therefore the community isn’t really a factor in my game choice.

For me it’s: gameplay > longevity > visuals > cost > community.

I stopped playing a part of the game due to “the community”; PvP. But otherwise, there’s plenty to do where the odds of facing a complete tool aren’t all too bad.

Oh there are plenty in pve too, in raids and in m+, everywhere. Either m+ or raid they join without knowing anything or something more memorable. Ive seen a raider make us wipe boss cause one guy walks over orb for mechanic and wonder why he always gets it even though he dont know when to use it and then repeats to walk over it for few more pulls even after ppl explain him that its picked if walked over and he says ok and still continues wipe us by picking it up. Theres same in pvp, they arent just in one content. They are part of humanity not defined by content what they play :laughing:

In regards to WoW alot. Back when people actually talked to each other in dungeons I played this game for years on end. Now I usually come back at the start of each expansion for one or two months then get bored and quit because no-one talks to each other. What’s the point in getting all these mounts and transmogs when no-one talks to each other anyway so there’s no-one to even tell you your mount looks cool.

Most of wow promotes toxicity, because of the softcore competitiveness.
The moment you enter a dungeon you need to complete the key or big step back happens.
Quests and other less competitive options can be done alone a noone needs you for anything.

Oh I know, but in M+ I managed to find ways to reduce the amount of … well … unpleasant players I face.

In PvP, especially the solo/duo queue systems, it’s a bit more complicated…heck, it even starts before you even join a match.

1 Like

Yeah its true, in m+ you can still form group from ppl that wish to play with and mainly play with them.

And also true about the soloqs in pvp, the system dont allow us play arena with your friends anymore either, not until blizz do some rework on whole rated system. Ppl dont play anymore so the system just stopped working in some modes when participation plummet, Im stuck with soloqs and pugs then, Im trying make the best of it anyway even though I occasionally witness things that make me die inside :smile:

1 Like

No, not entirely.
Although it did affect how I played it to a degree. I used to like dungeons. But the wall jumping in Everbloom got so toxic that I gave up grouped content in WoD. LFR lasted until Legion but that stopped there too.

In BFA I did some grouped content with Scared of Dungeons so that Community did help a lot but they stopped doing Achievements and seemed to focus more on M+ and Raids which I wasn’t too keen on so not done anything grouped since then.

The biggest hurdle to getting the gold timer for Everbloom done on CM.

But I wasn’t in Challenge mode. It was Heroic at best. I would have been doing it for some quest (possibly that ring).
I remember getting it complete for the quest and on that one occassion the Tank at the start said “I’m not doing that stupid wall” and we just walked up and cleared the trash there faster than I’d ever seen the wall done.

I’m not too surprised with how much the community as a whole went into min-max’ing even for heroics during and after WotLK (started in WotLK due to how easy they were while still being one of the best daily sources of currency for rewards like 2 normal tier pieces).
Can’t say i get it unless it’s an obvious and easy skip that tend to not cause much friction with groups as a whole when doing it. It just makes for a frustrating experience too often to make up for the few minutes potentially saved.

At least for CM’s it made some sense since you’d get your kill-count easily elsewhere and meant you didn’t need to use an invis pot too early. That and you generally decided to just clear and spend a bit jumping to have enough get the hang of it to get the rest up with passenger mounts.

I still remember the first time I saw “FAST RUN”, it was at the start of an Utgarde Keep run. I was tanking on my pally. Rand that place a lot trying to get legs from the last boss that just refused to drop (lost a roll for them once too).

Yeah, dungeons went from a 45 minute (or more if things went south) way to fill an evening in TBC to a 10 minute badge run in Wrath. I was somewhat bemused by the change but also I missed the older way of doing it.

Almost zero.

Fun class halls, a lot good looking weapon mogs through artifact weapons and hidden skins for them, cool class specific titles and mounts also obtained through class hall quest chains. Good looking sets in antorus on all levels. Fun class designs like drain soul + drain life baked into one spell.

Nope. Usually when someone calls me out on stuff i try to see why they are writing it, how they say it? I don’t care one bit; some people don’t know how to behave but it doesn’t mean that all they write is factually wrong.