How to improve Island Expeditions

Let’s have a constructive feedback thread! :smiley: :smiley: :smiley:

  1. Variety and flavour. Just making different islands on which to do the same thing (kill mobs click nodes) is not engaging variety. There should be different mechanics for collecting Azerite on different islands. Some ideas include: making hunting the other faction a key part, capture the flag/escort the payload, making some centred on fewer, more powerful boss monsters etc etc. I’m sure there are plenty of better ideas than those but then I’m not paid fat developer $$$$$$.

  2. Difficulty. Now, Islands are both incredibly easy yet annoyingly dangerous at the same time. Some things on the islands have one or near-one shot mechanics (often with difficult to spot ground animations) which means it’s very possible to die doing them. In a way, danger is good. However it just becomes annoying when you know there’s no or very little chance of you actually losing because of it. Make losing an option.

  3. Massively incentivise people to do PvP islands. By far the most potential fun in the expedition system. Also make these solo queueable.

  4. Rewards. 'Nuff said.

GO

there is a sticky thread at top of page

So there is. Who the hell looks at stickies tho xD

I’ll post it there. Carry on sir

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