i think some mods like DBM make players a robot. that unless the player is told, he wont interrupt. its just not something integrated in those players mind.
assist mods is great, but DBM and other like it are going too far. excessive use creates bad players.
No, it’s because they just don’t know how or when to interrupt.
It has nothing to do with addons.
Most people who do not interrupt are also not good at healing, dps or tanking. It’s not addons.
these addons just teach players the wrong ways.
everything is clearable without DBM (tough mythic raiding can be harder without, but still very possibe). but a players who never clears anything without it, just doesnt know how to do it themselvs.
Again, it’s not addons, it’s just bad players.
most bad players are bad simply because they are playing wrong.
I don’t think the problem is that people don’t find interrupting worthwhile, it’s just that they don’t know how to play the game, and you can’t really incentivise people out of that other than with instilling the desire for them to be better for it’s own sake.
Which is something I don’t think you can forcefeed to folks, as evidenced by the prevalence of boosting.
Sometimes it is the addons. Try using the default UI and interrupt 1 mob in a pull of 10-15 and compare the experience to using a well polished ElvUI . It doesn’t help that by default nameplates are overlapping instead of stacking
And that’s somehow the fault of addons?
they say there is no such thing as a bad student, only bad teacher.
so i think so, yes.
Most people who don’t interrupt probably also do not have addons.
You are blaming the wrong “problem” If people do not interrupt, it’s because they generally do not care about performance, and how good they are.
That’s it. If they cared, they would learn it immediately.
Given the obsession with dps metrics a lot of people have on here, any sort of ‘buff on interupt’ would be a very bad idea.
And the obsession with dps metrics also leads to less interupts, as it may reduce their dps output.
I recall one M+ a while ago when we had some elitist idiot moaning about other people’s dps half way through - he hadn’t used a single interupt and when asked he said ‘that’s not my job it would reduce my dps’…
Interrupts are off gcd. So that guy is just wrong. You don;t have to sacrifice dps for interrupts.
you dont learn anything immediately. everything you do now is something you practiced over your leveling experience and other adventures you had during you gameplay.
it is set in your minds.
I’d like for casters to be able to interrupt while casting. I always use my interrupt as mage or ele shaman, but it feels bad having to interrupt my own spell casts to do so.
What i meant is that if they cared they would learn how to do it right now.
Not that it would be immediate to learn interrupts.
its not about caring, its about knowing. they simply dont know.
let them deactivate DBM and other assist modes. im certain, with time, they will learn their interrupts.
And they do not know because they do not care in general.
I thought it was obvious that you would research your interests.
If you care about game performance, why would you not know about interrupts? It makes no sense at all.
it interrupts rotations
see what i did there
It literally doesn’t though.
Although for casters it should work like fire blast, it should not interrupt your cast.
For melee though, whether you interrupt or not, it’s irrelevant to your dps.
i look at the boss to see if he is casting something and what it is to know if i should interrupt it, it definitely affects my rotation since its just another thing to think about.
as a windwalker monk, im not allowed to repeat the same skill twice, while watching for chi and energy and adding to that casting bar of a boss. you see how it can affect my dps.
touch of karma is also another thing that complicates it.