Great post, i agree with a lot of your points!
I’d also just love if it was possible to have the classic leveling be there in retail (since they don’t care about leveling there anyway, and there’s a boost).
So for example:
the mobs would be harder, so my characters gear would matter more and feel more impactful during leveling (and be a great moment when you get an upgrade!)
because the world is harsher around you, professions now become more meaningful again and you’d level things like first aid, alchemy, BS etc to give you help for leveling (this also will make old items more relevant for the economy, so selling your old disenchant shard on the AH won’t make you wanna sigh when you put it up for a few copper)
due to the increased difficulty, people leveling alongside you also matter more again, teamwork possibly becomes a thing again (and therefore, you have a chance to actually befriend someone playing this currently lonely leveling game)
aaaand last but not least, since you can’t rush anything alone, you may also be actually able to finish the bloody chromie time rather than have to leave WAY before you are done with the story there (no more massive story disjointing)
You know, the endgame part of WoW is just that… a part of it. Ofc nowadays, it’s the end all be all for some reason, but i know there’s so many who love leveling like me still, even with all maxed out chars and classes already.
All i need, is a reason to level another character, but as it is now, it’s just so boring because it’s way too easy, way too fast beacuse its too easy, way too much of a ghosttown, and lacks nuance and the feeling of getting attached to your character because you never even get to consider using all of your characters repertoire/RPG building (professions) so it just becomes another x class, x race, x lvl on your screen.
Back when leveling was an adventure, every character i had, had its own story behind it because of the experiences made during the leveling… now, none of them have any stories to tell, other than depressing ones where nothing amazing happens, and it just ends up with it it getting stuck in the endgame treadmill.
they could try to refresh the ituation. maybe more faction not in war but with some skirmish around. elves vs orcs in ashenvale not for horde vs alliance but for the resources.
Yeah, that’s the kind of story that could be told. It’s not too late for it at all.
Each patch can have smaller scale tensions bubbling up into some actual fighting.
Dwarves vs Trolls (not so easy, they aren’t next to each other now but settlements can be made).
Taurens vs Humans in southern Barrens.
Elves vs Orcs.
Goblins vs everyone…
There is a reason why pvp realms failed (at least the german one , dont know if it was the same here) because the unbalance, gods luck being at the shorter end of the stick which kick-start a snowball effect.
On the longterm the server dies out, First the inferior side goes completely because they have no chance and are just slapped away, then the other sides because the other sides are dead and no more pvp takes place because there is no one left, which makes the sense of sever absurd and then completely die out
And it’s boring, Hackneyed and would still end with status quo since neither side can win or lose.
You mean the boring unfurnished game which no real boss mechanic’s and mostly auto hit gamepplay and forever stuck in the 2004 bubble.
When i started playing back in the day i created a toon on the server my mates were on. I had no idea what the difference was back then, but as soon as i hit STV i soon learnt what it meant to be on that server. Death to Max level rogues… over and over and over again till i had to stop playing.
I server transferred because i hate PVP. I am no good at it, which is probably why i dont enjoy it.
If they were to force it into the game again i would simply quit.
Dont make us do the same current expansion leveling content on all alts. DF was supposed to be more alt-friendly but the leveling was just horrid to do on multiple chars. Unfortunately, looks to be the same system in TWW.
Blizzard already tried this with the social contract nonsense, it just made a lot of people say very little or nothing to other players in game because its so easy to silence players in this game. Players actions should be reviewed before a silence occurs, Blizzard are just too cheap to do this though.
Depends on how you want to play.
You can eat with 1hand and laugh on discord.
You can also go do speedruns with difficulty automatically increasing as you go for better times.
You can do lazy PvP or full consumed in Wbosses zones where PvP is massive and sometimes goes on full days.
Unfinished is very subjective, you are talking probably about Hyjal or Azhara that you can complete on your own imagination or terms adding unlimited freedom. Like exploring around Hyjal with your friends dueling, gliding off cliffs, taking pics and be drunk at disc, that’s fun content you created.
Answering to the next guy too, not dead, medium to high pop in PvP server where all visible PvP servers are connected to 1 and a low-med pop PvE server.
Yeah, many companies and games are implementing similar speech-stifling policies. They might not seem as such but the effect is less interaction. Incidentally, many games are also going all-in on giving players older cosmetics for comparatively very little effort.
There is something going on in the industry for sure