How Warmode ruined world PvP


(Flintty) #12

I’m doing way more world PvP now that I have a choice and there’s always plenty of people about. I don’t care what realm they’re on as long as there are people. So, OP, I strongly disagree. World PvP is very much alive and your video seems more a complaint that people from your realm don’t PvP but does that really matter? No.


#13

There’s a few reasons I can come up with why Warmode is terrible as it is right now.

It should just have been a toggle with no rewards tied to it, essentially allowing you to choose to be on a pvp server or not. Putting extra rewards behind Warmode is a typical Blizzard bonehead decision that made the whole thing one step forward, two steps back.

And then there is sharding…

I play on Kazzak, one of the largest Horde servers in EU and I never see other Horde players with warmode on actually engaging in the ridiculous gankfest that is “wurld pee vee pee”.

At the same time you have Alliance deathballs run around completely unchallenged because there are maybe 3 lone horde players on the entire map.

I can only assume it is the same but reverse on Alliance side since I do not play alliance.

The whole concept of world pvp is a big fail since being on any particular server doesn’t mean anything anymore with all the crossrealm tech that is in the game for years now.


(Vaëyn) #14

WM is PvE+PvP, why shouldn’t PvEers take part? They have the right to be there, any time they choose, for any reason. The rewards encourage both pure PvEers, and PvEers that also like WPvP. They have a time loss risk WM on, and get a reward for it. The different motivations of different players is part of what makes WM so dynamic. What is it to you if they choose to WM on anyway? There is plenty WPvP happening, non issue.

WPvPers have had WM on since start of BfA, I assume their numbers are consistent. PvEer numbers will fluctuate. But the number of PvEers has a natural limit, imposed by PvP, and it’s WPvPers role to limit the PvEer population.

The only issue was an imbalance in PvEers in the two factions. Aoo reduces the Horde PvEers, and increases the Alliance PvEers, to bring the PvEer faction pops closer.

PvP servers had different faction balance per server, useless. WM shards are faction balanced, with lfg providing a fun variable imbalance. Solution to that is lfg.

WPvP has never been better imo, and more WM features are on the way :+1:


(Natállka) #15

I bet you are PvE player who was playing on PvP realm and was too poor to move from PvP realm to PvE realm to play in peace - or I dont know why you praise this useless feature so much.


(Vaëyn) #16

I praise wm because I find wpvp fun. If something aint fun I don’t do it, simple. I don’t find dungeons or raids fun, so I avoid them. Very easy choice to toggle wm on or not. It is such a non issue. Not fun? Don’t do it. Fun? Do it.


#17

If wm is pvp +pve then they should not had closed pvp servers .


(Vaëyn) #18

PvP servers could be drastically faction imbalanced, with no way to rebalance them. WM shards are the solution to that. Sure WM shards can seem unbalanced at times, but that’s just the lfg effect. Solution to that is, lfg.

In wm, any player can opt in for wpvp any time, instead of having to be on a specific server. Much better. My wm is on all the time, but I know some like to do wm just when they feel like it. That is awesome. Player choice.


#19

The bad joke of Warmode is that it offered extra incentives from the start

I’m for a hard reset, remove all baseline incentives from Warmode on the next expac besides allowing for pvp talents then work from that position

10-15% on gold, war resources and ESP AP is a lot and the only reason you think its bad is because you probably experienced a time where it was 30% which is imo rediculously broken


#20

Warmode is not so bad. I mean consider that world PVP was never great if you took the nostalgia fumes away.
The only issue I have with warmode is the ability to turn it off at will because we have a lot of people just doing the weekly quest then leaving to ensure they keep the buff. Yes I mean the Alliance!


(Vaëyn) #21

Aoo is designed to help reduce Horde overflow shards, seems to be working.


(Savarra) #22

what i have found after changing from Alliance to Horde for playing there story too,

as Alliance with warmode on i got way more xp, quest for good gear, if i actually could find a horde

now after being horde i am getting slaugthered all the time, for some reason there is alliance all over the place and i end up 1v3-10 all the time, with that baby reward i get for being in warmode as a horde, that thing is now disabled

make the reward the same for both factions, makes no sense one faction get gear and more stuff, while the other get nothing


(Vaëyn) #23

It makes sense to rebalance the region wm pop so that they are relatively equal. And relatively equal for player types within wm. Incentivising the outnumbered is one way to do that.


(Ghimrizz) #24

Before WM I only found WPvP fun on Defias Brotherhood, simply because the server itself was balanced. However the PvP servers rarely was a fun experience, since believe it or not servers are not even for the most part; Most Servers was 80/20 or perhaps even 90/10, how can any side have fun during these polarized conditions. WM have it’s flaws but for the most part it’s quite fair and even now adays.

LFG tool are the big elephant in the room, however some worship the LFG tool like Ganesha and other people really hate what it acomplishes. I must say I’m probably one of the more sceptical to how the LFG tool impacts the promises of WM. Basicly because it skews normally balanced shards into multiple unbalanced ones and even during AOO this commonly favors the horde(due to sheer numbers) except in those one or two shards where AOO deathballs forms.

The smaler but not insignificant elephant are the WM bonus. Even if +10% don’t sound like much, PvE players will always opt in for it when it’s safe enought and PvE players even if they generally don’t PvP still always attack while in numbers.

That’s why AOO even got invented, cause Alliance PvE did the “right thing” and opted out while Horde’s PvE Opted in, why whould they not it was a free 10% for a long time. This caused quite huge differences in numbers and PvE horde could simply swarm people even if they in general didn’t care about PvP at all.

So yeah a removal of bonuses whould be fine from my PoV. Or perhaps a shift to bonuses corresponding with a PvP mode whould be better. But then again this whould require a whole “remake” of the PvP rewards, perhaps even a full remake of how PvP itemization functions. But this whould not be a bad thing in my opinion… The hard to find PvP vendors and annoying PvP stats was never an issue before and if they where I rarely heard of it… Perhaps Ion was so lost on the way to the PvP vendor he ended up outside of /1 and could no longer ask for help. :roll_eyes:


(Vaëyn) #25

WM, like the old PvP servers, is a PvE game mode with PvP added to it. PvE is an integral part of WM.

Some players mostly PvE, some PvE and PvP, some mostly PvP. That all seems fair enough to me in a PvE+PvP game mode. Each player type plays their part in WPvP.

If there’s an excess of PvE players being unchallenged, that’s easily fixed by PvPing them. However, conflict levels seem good in WM, don’t see the problem.


#26

It really is sad because mostly the reason why people have warmode on is becuase of the extra rewards there is more than one thing that ruins warrmode for me it’s the LFG groups that ruin warmode becuase noone has a clue how to fight as a guild… Guild rivalries are not even a thing in WPvP anymore becuase shards are so aids. I miss the old days when we had PvP servers etc it made the game feel good you could WPvP guild rivalries and it made the game feel alive blizz please bring it back D:


#27

World PvP is better than it has been for 4 expansions. It’s active and that is the absolute most important thing. The only terrible element is healers, but they have been toxic for years now.


#28

Wpvp is always fun aslong as no tanks or healers are involved in the fights. Then they just become stompfest because the side with healer or tank can just overwhelm you with your opponent not dying or the tank is slowing you down so much you cant do anything.

I love wpvp (and the 20%) extra rewards I get from it… especially when lvling my alts. As for the horde side, I think it was way faster to lvl without wpvp on. And to be honest I always got a biased opinion about horde players, who tend to play like pussies and bring their healers to fights.


(Theloa) #29

World pvp where i a has never been more alive or rather not since tbc.


#30

What killed World PvP in the first place was flying being introduced into the game, Warmode is actually what brought it somewhat back to life and it definitely feels a lot more alive out in the zones now with the warmode.


#31

Flying is one of my fav aspects of wpvp. Much fun knocking em out of the sky :slight_smile:

See what anonymous players think of WM in my WM activity and satisfaction survey!