How would you improve professions?

Since the game showers us with gear, crafting unique, low-fantasy cosmetics through professions would keep me motivated to put the effort into it and craft everything at least once. Or toys for role play with a long cooldown, like the tents, furs, etc that we have received. And, let us place them where we want them.

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Make it easier to understand and fun to be played. I gave up on it after trying to understand it for a week. I still have a very vague idea of how it works today.

You know, I design user interfaces and user experiences for a job. If the user doesn’t understand how to do what he needs to do in a very short amount of time and a limited number of actions, then I’m doing my work bad. Spending a WEEK is way too much effort even for a game, just to understand it. Perhaps I’m stupid but I really CBA.

I feel like blizzard can’t find the right middle ground here: either it’s braindead easy, or it’s the most convoluted system ever seen. Besides, complexity isn’t equal to fun.

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I would like devs to add craftable ensemble gear sets, and also dying options for them, where dyes can also be crafted with relevant professions. I also would like to see older content crafts integrated with new system.

Trying to think of a list:

  • Allow people to catch up on missed weeklies, if you miss weeklies, you can repeat them until you are caught up
  • Allow people to catch up on late uptake of a profession, because the character wasn’t leveled at launch or you swapped out your profession for some reason
  • Keep material quality levels the same, reduce quality levels for crafted items down from 5 to 3, give crafted items set in stone skill levels to recraft so that you’re not blindsided by a previous crafter who only used reagent 1’s and now you have to spend more expensive mats then would otherwise be neccesary.
  • Vendored training matrixes that are updated with every new season so that you can at any time set up a set of starter gear (I skipped 10.2 and noticed that in season 4 trying to pick content up again and I start out at level 424, no biggy, I’ll just use some lower training matrixes. Low and behold, the lower training matrixes never had ilvl updates on new seasons), maybe for a unique crafting currency
  • No BoP crafted gear, this means you no longer have to sell your crafted gear through crafting orders and can do so through the auction house, at the same time, this will allow you to put down a crafting order for a piece of gear you might not find on the auction house, which would also be an improvement on the auction house experience
  • an integration of crafting orders in the auction house (you can browse them and lock down an order as a crafter or create an order as a customer)
  • Crafting orders still exist, still have the option to go private crafting order, but if you go for public you can put a minimal demand of quality on it
  • No whimsical specializations like statues for blacksmithing, if it feels like filler, leave it out.
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They’ve made it “seasonal”
 kind of. “Expansional?”.

The talent trees reset each expansion and you have to start all over again on every character. I’d change that and the talents, obviously, so that they aren’t specific to each expansion. I dislike it a LOT.

It’s “borrowed” crafting power. They are supposed to be moving away from borrowed power


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Yes I low-key feel as if the “borrowed power” aspect of the game was transferred to the professions, haha. It is an incredibly inconvenient minigame. And I know design process involves working out the time-gating in terms of how to make a system worthwhile in the long haul and how to secure player engagement after the first few weeks and all that, but this system has sooo many elements in it that reek of UNINTUITIVE. I think they should have considered introducing these elements incrementally during DF.

Having to earn the knowledge points again in TWW is something I am not looking forward to, either. I also dislike how in three out of four seasons we had to do the very “chores” players asked not to be required to do to get the weekly Spark, and that the same looks to be the case in the first season in TWW.

I mean, one of the promises was to make professions meaningful again. I guess they delivered, but in an incredibly twisted way in that now we know what a truly convoluted crafting system is like :smiley:

Is it a sailed ship? Will there ever be another profession system overhaul?

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I literally had a massive weak aura for DF to be able to track all the things I had to do weekly and what was out there in general.

It seems awful to need something to see that info.

The aura gave so much info that it was broken down into profession specific and then all the other things in another WA. It started off as one big one.

https://wago.io/TamasProfessionmodule

https://wago.io/TamasDragonflightHelper

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Remove crafting orders, worste thing added, it’s just a hassle to buy stuff these day.

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The game now literally remind me of some jobs i took in my early year of being teenager 
 A harsh amount of time spend for 
nothing .

The professions now are time-gated at the point that is indeed like a part job in real life
 Do this 
this week
 again next week.
I would prefer increase the amount of materials like 3x 4x instead of doing chores .

I just started S4 
 I was looking at some Leatherworking recipes to learn 
YES!!! going to finish the rep farm next expansion
I just gave up the moment i learned the training skill proff for Dragonflight.

Yeah I think the developers did well to apparently eliminate “chores” by tying them to professions instead. It seems players are more happy to do their weekly chores if they are not perceived as such or are more “hidden”.

Plus they had to think of other ways in how to keep the engagement metrics high, so we got more time-limited events, rares and even sections of a map (ZC). Also the currencies being a mess, etc.

This is not specific to WoW. There is always a side to a change apparently implemented for the betterment of players that undermines that same principle.

But would we play if we got everything we ever asked? Don’t think so. :slight_smile:

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I’d like to see them get rid of most of the BoP/soulbound elements. it really can mess up gearing an alt.

Oh look, I can make this awesome weapon or armour for alt number 15, oh no I can’t, they don’t have the hard to obtain soulbound materials that can only be supplied via a work order. Guess they’re not getting a start on raid progression. Looks like that alt will be neglected again. :slight_smile:

I’d also bring back the bonuses. Toughness, Crit, extra materials and so on. Encourage people to level their professions a bit more by rewarding them with a nice little scaling bonus.
If not those bonuses, things like to WoD blacksmith buff. As long as you don’t die while it’s active, no repair costs.

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I would change the weekly profession quests to daily one
Still would be slow but at least meaningfully quicker to level them

Catch up mechanism for specs and get to max without crafting orders.

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I think offering us a way to respec even if it is time-consuming or expensive is also something that would not hurt. In DF I made a wrong choice with Blacksmithing and I was stuck with that choice and had no option but to spend gold to unlock the sub-spec I wanted.

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I don’t want this to be a wall of text, but I would pretty much overhaul it to the max:

General changes:

  • Undo all the changes in DF. No trees, no profession equipment, no artisan mettle, no quality of either materials, intermediates or final products, no Sparks etc.

  • Every profession will get 2 sub-specializations similar to how Engineering has Gnomish and Golbin Engineering. They will be:

  • Alchemy: Flask production which will have access to the best flasks, and Potion production which will have access to the best potions.

  • Blacksmithing: Armorcrafting which will have access to the best Plate armor and Weaponcrafting which will have access to the best Weapons.

  • Cooking: Feast-chef which will have access to the best Feasts and
 Fastfood-chef? who will access to the best foods of use by one player.

  • Enchanting: Enchanter-something that will have access to the best enchants and Deenchanter-something which will have the ability to extract more enchanting materials and the best ones required for the other subspec. Yes, this means that no Enchanter will be able to do everything on their own.

  • Engineering: Let’s keep Gnomish and Goblin. Gnomish will focus more on equipment and Goblin on explosives.

  • Fishing: Fish-whisperer who will be able to fish the highest quality of fish used in Cooking, and Boot-gatherer who will be able to fish more grey items for gold, more crates with random goodies and higher chances at the rare items from fishing (like that damn turtle!).

  • Inscription: Vantusscribe who will have access to the best Vantus runes, and 
something-scribe who will have access to the best/rare cosmetic crafts.

  • Jewelcrafting: Prospecter who will be able to prospect more gems per ore and have the ability to prospect the rarest quality of gems, and Amuletcrafter who will have access to the crafting the best neck / rings / trinkets.

  • Mining: Mass-gatherer who will be able to gather more normal materials per node and Careful-gatherer who will be able to gather more rare materials per node. Essentially similar to Finesse and Perception.

  • Skinning: Flesh-focuser who will be able to gather the highest quality of leather and scale materials, and Butcher who will be able to gather the highest quality of meat used in Cooking.

  • Tailoring: Dresser who will have access to the best equipment and Prada-something who will be able to craft the largest bags.

Other changes:

  • Every crafted item will have 2 variations: Bind-on-Pickup (which means only the crafter will be able to use it) and Bind-on-Equip. This will also apply to vanity items like toys, bags, pets, etc. The Bind-on-Equip variation will require 5x the material quantity of the BoP version.
  • Legacy content is free for all: Every player will be able to learn every profession and its recipes up to the pre-pre-last expansion. The limitations will only exist for the current and penultimate expansion.
  • Archaeology revamped: It would work like the current mini-events and world quests from that undead scavenger and his draenei associate, and it would be able to find rare items from previous expansions. There would also be a monthly quest to hand in 500 Restored Artifacts to get a reward from a previous PvP, M+ and Raiding season that is no longer available.
  • Your work in previous expansions does not go unnoticed: Every profession that has been maxxed in a previous expansion will add 1 effective point to all expansions. So someone who has only levelled 100 in Skinning in DF will act as having 101 skill points (because they maxxed it, so they get 1 bonus point), but if someone has maxxed in all previous expansions as well will act as having 110 Skinning.
  • Skill in all professions and all expansions will be from 0-100. This means that Classic would be reduced from 300 to 100, Shadowlands Fishing would be reduced from 200 to 100 etc.
  • Having over 100 effective skill in a profession will now replace Multicrafting: Every point above 100 will give 0.1% chance of multicrafting. So 105 would be 0.5% multicrafting, 112 would be 1.2% multicrafting etc. All extra crafted items created from multicrafting would be BoE. For gathering professions this would be multigathering. So 140 Fishing would gather on average 1.04 fish per line throw.
  • Inscription should gain new “weekly” crafts similar to Ventus runes but which act for gathering. For example a ventus rune that increases one’s skill in mining ore in a specific zone for the week.
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I would be happy if they just copy/pasted the perks from the underlight angler as spec for fishing.

But crafted gear is still BiS. You still want to have 2-3 crafted items because of the embelishments.

It’s not enough. None of the crafted gear for Plate wearers for example is even considered in any guide as equipment. It’s usually only the cloak that’s BiS.
Make more pieces valuable, give us more things to do with crafting.

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Wdym BiS gear for paladin right now is crafted bracers and crafted boots.

Just picked 3 from the top on RIO.

https://raider.io/characters/eu/blackmoore/Qrva?season=season-df-4

https://raider.io/characters/eu/hyjal/Cécaré?season=season-df-4

https://raider.io/characters/us/tichondrius/Biggiemax?season=season-df-4

They are all wearing crafted gear.

I am wearing 3 pieces on my paladin because I also wanted Flavour pocket and am gonna craft a 4th because I can’t get a chest from the vault XD.

Look at Remix, best profession system ever.

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It put me off from crafting anything ever again, i really dislike this current system.
I was working on the Taivan mount, then saw i needed Artisans consortium to exalted and gave up right away.
How to fix it? Get rid of it.

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