Theres a talent that procs it.
Im not gonna sit and pretend that Barskin being usable in stun isnt great because , admitedly good point- it really is great. Though u can get silenced and not be able to use it, or interrupted.
But we dont talk about 1v1. Aside from that DH has Neather Walk wich is a full blown immunity, Rain From Above which is Melee immunity, once again we could kind of argue that spells that grant full 100% or 50% dodge/parry are a kind of melee dmg immunity or semi-immunity (the 50% version) along with Vengeful Retreat that gives a full immunity once again and your Metamorphosis gives a similar effect.
Pair that with being able to create distance or gap-close to an enemy at any crucial moment you need is just fantastic, im even closing my eyes that you can dispel yourself from magic effects like roots, i think being able to 1 gcd into your target location is far superior than being GCD’d 24/7 until you reach your target location and arrive there GCD’d once again.
And again there abilities that wont clear even though the spell says it clears ALL slowing effects- it does not. So whats up with that?
Idk man. Mage is not the only time I cannot connect or do stuff.
Against Monks i cant even get to open on them because my opener gets passively dodged uppon many other things like roll sending them to the other continent, along with ports and Ring of Piss being insanely op when combined with the right terrain.
Hunters are difficult to connect to as a feral too.
What about Evokers, that literally kyte you, you cannot break from the slow effects, you cannot purge their immunity, you cant spam cheap shot to get rid of it either, and even if a mirracle happens they just do this dragon breath thingy (idk the spell name of it) where they taxi drive in full cc immunity once again and kyte you once again?
Its not just mage.
And being able to shift out of slows and roots for the price of a GCD sounds amazing in practice until you realize everything is happening so fast that if u dont connect and react with your next spell ability during crucial key moments this barely makes a difference.
We can argue about healing but we all know Dampening renders it useless though its written black on white that its nerfed from 32% for 3 secs to 20%, and you need 5 to 7 Regrowths to heal yourself from 1 to 100% hp and that is without Dampening.
Add to the fact that Swiftmend has been removed too as well as Yseras passive and Leader of the Pack not being viable anymore and with nerfed healing.
Idk why the strength of an argument should be based on your experience though I clearly know what im talking about and my words are objectively truthful even if we use my experience as a determining factor.