I miss simple WoW

? what kind of weird logic is that :smiley: so I am not allowed to farm gold now to buy consumes and legendary etc for raids? you just trying to prove a weird point here buddy

I think I understand what you mean. Things generally felt more slow, in the good sense (for me at least!) with less sense of rushing. Personally I do think that’s a consequence of player mentality changing over the years, and I don’t think Blizzard is solely responsible for that. They simply responded to this change as it was happening, because of many mmo’s throughout the years and their impact. I see all the timegating as their way of trying to slow down players. It got more and more clear that the systems and how they were developed as a response to the player mentality changing just upped the pace even more. I’m not cynical enough to think this was only done to ensure players keep playing longer, I personally believe they also noticed how unhealthy the pace at which players consume content nowadays was getting.

If things take a long time to get like relevant reputation rewards, people complain. There’s a lot of “I have to do this, it takes too long, it sucks”. The objective truth obviously is, noone has to do anything. But the psychological pressure is there, and again not from Blizzard but from players themselves. People generally seem to have a hard time distinguishing between content they ‘have to do’ and simply want to do. So what can you do besides making rewards from slower progression paths less meaningful? Which affects those who always loved those paths.

I wouldn’t want to develop a game like WoW these days. There’s no pleasing everyone. It takes a strong vision to navigate that for so many years, while attitudes are changing over time. It’s still a product you need to sell. I miss the same things you do tho. Sometimes I wonder if I’ve simply gotten too old for this :wink:

Yeah the most popular iteration of the game ever was a disgrace… No words really.

The fundamentals were not the same.

No it doesn’t.

What has more gameplay and choice of these two options:

  1. 27 buttons on a 1 sec GCD and a 27 second cooldown each and your ordering of them determines how well you do
  2. 27 buttons that you can cast in any order, some multiple times back to back, but with different resource costs where casting one might preclude casting another entirely, but they’re all balanced to be useful in different situations.

The answer is the second one, by the way. If you think it’s the first one you’ve lost your bloody mind.

Nobody were talking about the viability of mistweavers in terms of class balance. Completely out of left field random comment.

Feral Druids were more complex in tBC without a spell interrupt in cat form (had one in bear form though) than they were in WotLK where they got one.

Instantly cyclone is another example. Adding that to the game made ferals much less complex because you could just fart out amazing CC instead of having to fake and play around your enemies.

If you think an ability is always an option you’re confused. The lack of an ability can also present an option because it forces you to deal with a mechanic you would otherwise not have to deal with.

If I gave you a PvP trinket without a cooldown, would you have the option to press it or not? No, you’d just press it. You’d be an idiot not to. But right now you don’t have that ability, so you get a choice about which one to use it for.

I really don’t think you understand how game design works at any level, honestly. It’s all about imposing restrictions and then giving people choices about how to get around them to succeed. That’s what a rule is - a restriction - and games are all about the rules.

It’s not number tuning that’s holding MW back in PvP. It’s the lack of tools, such as those l mentioned, that make it squishy and useless. The GCD also make them the easiest healer to interrupt.
You’re clueless, I’m wasting my time.

Yeah, I miss wrath to Wod wow.

No, you’re just talking past me.

I know very well that Monks are squishy because they have little tools to get out of the extreme burst. This is even more true for Windwalkers, but they make up for it with utterly absurd damage, whereas Mistweavers do not.

But that’s just not what the topic is about. The topic is about the number of game systems.

Saying that the whole game has been dumbed down because you don’t like the overhaul Mistweaver received is completely ridiculous in every sense of the word, and I explained that. Then you pivoted to all the abilities that were removed which, duh, abilities get removed when there’s an overhaul. Then you pivoted yet again to class balance.

Obviously giving one class tools to completely destroy another while the reverse is not true isn’t fair or fun. Nobody disputes this. At the same time though, having restrictions on what you can do can create opportunities for new types of play with more depth if the restrictions are well placed, and that’s something you simply refuse to understand because you’re so mad about the Mistweaver overhaul.

Today’s classes are vastly more complicated and powerful than they used to be. If you drop the tBC Feral Druid, a spec I loved and which had insane complexity, into the modern game? It’d be destroyed in 6 seconds, max, and would never stand a chance - but it’s still a better design than the modern feral in its own environment compared to modern feral in its own environment because of some of the ways that it’s weaker.

The issue here is that I’m talking past you by trying to have a conversation about system bloat and design cohesion with someone who’s crying about Mistweaver Monks being unviable. So yes, it is effectively a waste of time.

They do actually. The numbers are good.
But you see, a Windwalker that’s getting bursted down during a stun can be healed by his healer.
A Mistweaver that gets bursted down during a stun however, IS the healer.
There’s no point in buffing the numbers since healing spells can’t be used while stunned.
Nimble brew used to remove stuns. Cocoon could be cast while stunned. As a result, MW could survive.

Tweaking numbers isn’t enough when every tool has been taken away with every new expansion release.

Why am I not surprised you decided to stay off-topic…

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