That will never happen because if the mythic + will drop same gear as raid they can literally scrap raids and just let people play m+
My solution would be
You can have raid gear be raid gear let raids drop valor as UNIVERSAL currency for PVE
and then disable raid loot in m+
but add m0 vendor into game so the RAIDER can easily buy m+ gear and play m+
after that raiders will obtain valor from raiding
and m+ players will have valor from m+ to upgrade their GEAR in these 2 different gamemodes
So if raid players wants to raidlog they can do it without being pushed into m+ for WEEKLY stuff or whatever they do now
and m+ players don’t need to play raids to obtain the last 2 bosses WEAPONS or whatever the best items is there
you can do a lot of stuff to create a good system for both types of players
Ok so that might actually work with that resource system. You get resource from raid to buy m+ gear and other way around.
Like I want to feel that my time spent doing raids benefits me in mythic+ and my time spent doing mythic+ benefits me in raids. If you do both its good, but you can choose to only do one and not be forced to do both.
They already did that with the cinematics playing after you accept the quest that follows the chronological events after the raid.
Also In BfA the majority of best gear (stat wise and ilvl which was equal to that of mythic raids) came from M+ with the weekly chest, which was a faster way to gear up than the raid.
Imo Blizzard should adapt more loot features/rules from my favorite game Destiny 2.
To list quickly what Destiny 2 as Loot Shooter does better than WoW:
Max Power Level (GS) is reachable in every activity. The time needed might differ as same as the effort needed
No gear is sunset (anymore) and can be upgraded to new levels in every new coming expansion (Requires a higher item to upgrade the lower item and material costs)
Gear Stats are RNG and can vary in numbers and functionality
Each “Core activity” (Strikes, PvP, Gambit, Raids, Nightfalls, Seasonal Content)
(WoW Equivalent: Dungeons, PvP, PvEvP Zones/ WM, Raids, Mythic+, Torghast) have a weekly milestone, similar to the weekly quest in Korthia/ZM. The Milestones for Raids are always moved to latest expansion/patch content. Items received from the Milestones give, based on difficulty, a hard cap/pinnacle cap item.
Similar systems are in function for Elder Scrolls Online. In fact, ESO does the job even better but casuals the game a bit too much with max GS gear being craftable imo. Also, GS didn’t change since the Base Game, so it relies on a “Champion Point” System to add more power to it.
There is a small part of me that says the API that DBM and Bigwigs use should be killed off. Completely. Just end the ability of addons to mess with the UI and make predictions and suggestions.
The ramifications would be huge, and I imagine I’d swear a lot about all the custom weakaura UIs I’ve built for myself but…
I dunno. It feels like Blizz is in a war with addon devs. It’s not about making raids that challenge humans any more, it’s about challenging addons to tell humans what to do, because humans simply can’t react to the in-game prompts fast enough. See Ra-Den mythic as a fine example of near-superhuman expectations.
Things would feel more sensible if the devs were designing for 1 single UI; their UI.
Of course, I would expect them to bother updating it for the first time in 10 years. It wouldn’t be ok to just leave it as it is, not add any telegraphing to boss moves, and just turn off the API. They would have to reconfigure everything. But maybe… maybe the game would be better, 6 months down the line.
This is pretty much how I feel. Every way of play has a gearing curve and the idea is you get stronger as you progress through.
If all you do is World Quests you do not need the same power gain curve as someone who is aiming to do CE. There are always catch up mechanics to help alts, and often base sets of gear. For example I took an alt ot ZM, bought a full set of gear for anima that was all 226, did the storyline in ZM (after skipping unlock) and after one round of rares/WQs etc was 234 ilvl. You can get higher from just open world, the rewards scale and there is a chance for them sometimes to proc with as slightly higher ilvl or socket/extra stat etc. Although the cost is too steep there is a 246 vendor as well, I’ve been collecting the set on my main and it’s super slow. It should either cost less Sandsworn relics, or they should simply drop more often.
As of next week casual players will also get more access to tier, the ones who never do LFR as well as those doing LFR who still haven’t got their set pieces can convert other gear into tier. There could ofc be a discussion as to whether or not 8 weeks is too long or a good enough waiting period before this service is available.
I agree with Jóóló; I think it’s a minority; I mean, sure there’s lots of people who dabble a little bit in more activities, but true high end pushing of multiple activities, I think that’s fairly rare.
But also keep in mind; gear from, for instance, an heroic raid would not be useless in M+. It’d still be good. Just not BiS for M+.
The problem is that it doesn’t fullfill that role. A player who joins late into the expansion won’t be able to do LFR of raids from previous patches, because no one’s doing them aynmore (or at leats not enough ppl).
Also queue times as DPS can be absurd even for the current raid, and many casuals can’t wait for an hour or more only to finally get into one of several wings. They should at least allow LFR to complete groups with NPCs after a short (for example 10 minutes) wait time.
Last but not least: some raids are - yes, I’m saying it - too hard for ppl doing LFR. A story mode shouldn’t let ppl wipe several times until they can finally down the boss; it literally shouldn’t be possible to die, since according to the story, the present heroes defeated the enemy, not the other way around.
Yes, that would mean LFR would be even more free loot than it is now - but honestly, who still needs LFR loot nowadays? Open World rewards are better. Just scrap LFR gear entirely and replace it with cosmetics.
I disagree, but that’s not what I’d want so nevermind.
I’d want world content to become a true end game pillar. And that would require more than just world quests and dailies. Maybe special phased areas that only become available after doing -insert some world content goal or gear requirement-. Such areas could provide much greater challenges and thus better loot.
And that’s just 1 idea from the top of my head. There’s so much more they could do with world content.
And those pieces would be lower ilvl than we can get by doing basic WQs and dailies in ZM. And that’s silly.
Yeah, currently you could say so. But I think Tah’s argument is that there should be harder / more challenging Open World content, too, with also better rewards. So somebody could gear “fully” (to max ilvl) through either incrasingly difficult Open World content or just like others do so now by running M+ or raiding, therby making Open Wolrd content “equal” to the other activities.
Make solo mode for dungeons for people to crawl thru. Nothing fancy shmancy, just cut hp and dmg of npc’s to 30% and disable mechanics which require more that one person to deal with.
Raiders are entitled to be “more important” than sole M+ players and therefore their gear has to be better ilvl than M+ and BIS Tier and Weapons are also to come from Raids
If same ilvl came from M+ and had equal good quality and type of loot then Raiders would feel “cheated or compelled to do M+ for same gear faster”
Looking at 1 and 2 I am left to conclude that Raiders dont raid for the Group and completion experience but only to have BIS gear and ilvl and to hold the “I am better than you” feeling in their head/hands
4 Looking at 1, 2 and 3 I am forced to conclude that Raiding is not a good experience for anyone, hence why Blizzard tries to make it more intisive by putting TIER, BIS items and highest ILVL into it.