Idea for new quest design in WoW - Let players make their own quests

And you don’t need to do them.

Jeez…The OP posted an idea…
Am I not allowed to say I don’t like it?
Or should I comform and accept that all I can do is leave…

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You are - and people are allowed to argue against what you say.

Just like you are allowed to argue against their points.

Lots of people dislike the pressure of M+ timers, and only a portion of the players base even touch M+.

Ofc you are allowed to dislike things.

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That works really well…all I get back is…ohh its just u…
Ok its just me…
I like the idea of freedom but not the timers.
I don’t feel it would add anything good to the game.
And that’s my opinion.

Thank you.:slightly_smiling_face:

I have never said this, however.

Never said it was.

And that’s fine.

People are free to disagree.

Because those quests are pre-defined by the devs, not playermade. They are limited in numbers, can be repeated under fixed circumstances and so on.

But playermade quests will literally cram up the servers since that is something now a few devs do with a pre-defined limited amount of them, but an infinite amount created by thousands, hundret-thousands, millions even.

What a contract system would add is the ability to use the entire world as your playground. You pick a zone or an activity you like (exploration, pvp, instancing, raiding, gathering, crafting,…) and you can create quests around that activity that yield relevant rewards, as many times as you want, for as long as you want, however short or grindy you want to make it for yourself.
It’s basically ultimate freedom to reward yourself for activities you choose yourself. It doens’t really get more free than that.

That just doesn’t appeal to me but just because I’m not interested doesn’t mean anything.

Obviously if it was introduced to WoW I’d be concerned that people weren’t able to give themselves ridiculous rewards etc. Then it just becomes something everyone has to do.

Well, the aim is to mirror the reward to the activity.
If someone wants a “ridiculous” reward, there would be a “ridiculous” effort required too.
And to be clear, I don’t want itemization to be completely open. The rewards you can choose would still all be the same ones we have now in game, except this opens up the way you get to those rewards.

However, if you for instance want to become a millionaire in WoW, you could choose for all your rewards to be gold. If you’re more of a pvp’er, you could choose all your rewards in that trend.

There would be caveats to some things maybe. Like it’s not possible to reward yourself a legendary or mythic raid gear right off the bat, but the system should be able to edge you closer to those rewards, like giving you %dropchance buffs, or if you have the heroic version of a raidpiece to be able to upgrade it to mythic through some elaborate quest, or maybe only the transmog.

In that case a definite No. I am not in favour of getting any chances at legendary or high end gear this way.

Having a ridiculously relaxed timer for a quest to deliver a hot drink 300 yards down the road is “Elitism”?

The word TIMER is what makes it bad…for me anyway.
I keep repeating…a few 5% ignorable quests with timer are ok…
Read everything don’t pick and twist please.

I would hate spending longer questing. For me there is literally nothing interesting in running around collecting 8 ears and 6 noses.
In the context of player made quests, they would NEED to expire so that the servers dont get overloaded.

Well I am completly the opposite…I like collecting 6 bear skins and 4 tiger claws…
So yeah everyone is different.

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