I’ll assumie they are non-negociable, since we were told so.
Yes, that is a restriction based on the current writing team. And not the only one. For me it’s more a discussion about how they should go about reaching their goals to make them bearable than what their goals should be. I hope that clears up some additional confusion. I need some baseline for any discussion to make sense, what we have now is the one I chose. I guess you can see it as a “If the current writers wanted to do better, what could they do, given their motivations” kind of thing.
But I’m sorry, I appreciate that you want to be precise in the bpundaries of the discussion… but I feel that you aren’t much interested in the discussion itself. I know I could be more precise, but I also think that precision isn’t really needed to talk about the subject at hand. That’s why I’ll probably skip quite a few parts of your post. Yes, they could create an instant respawn scenario. No, I don’t believe you think that was an option that was relevant to this discussion. And since it feels tedious to me, I’ll opt out of stuff like that.
It worked for 16 years, so I don’t think the quest designers, which I also take as a given restriction, agree with you there.
Now we’re at the topic and you’re lacking a bit of precision. What we need for it to work is not Anduin being a threat, but characters fearing that the Alliance could be a threat, like they did before the War of Thornes. That’s not a question of lore consistency as much as character perceptions. Even if Anduin would never do it, even if plot armor will probably keep the Alliance from going against his will that really doesn’t matter for the question if it makes narrative sense for the characters within the story to fear repercussions.
The one specified in “Main Goal”? Come on, don’t play stupid.
“More”(!) believable can’t be done? Come on.
...okay, I'll stop the quote-game. It's seems quite clear to me that you're not interested in the same discussion as I am, so I'm wasting time. Devs bad, Anduin bad, factions bad, story bad, game old, I agree. Just not what I'm talking about, and you know it.
It’s supposed to be a hard decision, yes. I’m not sure I see your point. Leaving hostages with a former enemy, or marrying your daughter to them was always a hard decision.
To sell me the peace/armistice, they should show us that the leaders that are involved are commited to it. That’s what the hard decision is for.
- I don’t much care about “often”. Often implies “not always”. If it can work well, let’s make it work.
- The problem with Baine isn’t his character, it’s that he is supposed to represent and lead the Tauren and is a failure at that. I don’t think having some Baine-like characters as Alliance hostages would be much of a problem at all.
Again, you’re trying to talk for others, when I asked about your position. “I have an issue with it, because other players could have an issue with it” sounds kinda useless to me.
How would “turning badly” look here, and would it be bad for the story? Also… why assume “average” examples at all, when it’s not exactly a random selection?
They can be there too, I guess, but the whole point of the hostage thing would be to deter the people in power. The race isn’t exactly the point.
Pandaren hostages are kind of useless, if Pandaren have no effect at all on Horde or Alliance policy. Goblins, as the main tech provider of the Horde are another matter entirely. If Gazlowe’s newly invented daughter’s life is on the line if the Horde attacks, he certainly has some leverage to stop it or make it so much harder for them to do.
if Gazlowe is already kind of neutral-ish isn’t the point, the point is to make him actively anti-war.