it ended up being a decent expansion at last patch . you can experience the good and fun parts of it right now if you go 10-60 in SL all the bad sides of it are in the past now
depends on what you were doing
zereth mortis gameplay was literally afk at this rares spawn spot for 3 hours because if youâre not here when it spawns you wonât be here when it dies.
SL was bad in S1 and S2 because it was filled with mandatory content. I did like S3 having a really small mandatory grind which was enough.
Players were fed up with borrowed powers because not only they were tied to arbitrary daily grind (sorry but thatâs mobile game or Korean mmo things) but they would also get âsoftâ reseted when Blizzard would launch a new patch nerfing previous grinds, which kinda feels bad, since my time spent has been useless and I could have instead do things I actually like. Not to mention they made the game significantly harder by creating wayyy more builds options inside different menus, which is not great design.
And thatâs borrowed powersâ main issue : they forced players into content they donât enjoy so they could progress things they actually like. How the hell on earth is that good design?!
Many people are saying raiding is dying because of raiding itself but itâs wrong. What killed sod progress was korthia, not sod.
Mhm, it was generally a good-bad-good-bad xpac cycle. This time, it was 2 bads in a row.
I personally liked them more than the trash dense and often unforgiving BfA dungeons. I never want to see Memedagor again! And Shrine last 2 bosses are a major pain without dual kicks and knowledge on how to handle that MC well.
The rest I agree with. Covenants and legendaries were messed up and soulbind energy system⌠that was just meh. If you wanted to play multiple specs/content types, you didnât. This conduit/coven ability was good for M+ only, another for the raid, yet another for PvP. And leggo recrafts every patch (first the dom shards, then the ZM dual leggo) totally messed up everyoneâs budget who wasnât a millionaire.
The leggo system singlehandedly killed my alts, and only now I dared to casually return to a few. In fact, I went away for half a year (from 9.0 till about 1.5) to just play tbc instead. Even that was friendlier to play.
Yeah, and with the story: Only the overarching main campaign was terrible. The isolated campaign of each covenant was really good tho! I really enjoyed every covenant campaign. I only hated the story surrounding the maw and stuff with the burger king crown, etc.
It just didnt feel like WoW to me. Somehow MoP managed the trick of taking an expansion way out of the comfort zone and make it work but SL just didnt.
Borrowed power sucked, the covenant grind was way too grindy and the lore just didnt seem to fit.
Also pretty much all the endgame was about Torghast/The Maw/etc and if you hated those then you didnt have alot to do (and lots of people hated Torghast and The Maw!).
I donât mind a grind when itâs meaningful, but when I am forced to do said grind over and over on each character only to re-earn the same things I have on my main in order for my alts to be semicompetative then no.
DF also has grinds, the difference is that they are optional and in some cases even fun. And all I have to do to maintain my alt/s is that I have to get gear for them, no Choreghast farm, no Island expeditions for AP, no conduits only gear.
Also I love the fact that my transmog choices donât limit my performance anymore (covenants).
Muhhh choices some forumers said
Having too choose covenants based on the endgame you wanted to play was it for me. Different ones for Raid. pvp and m+ each. Not to mention the conduit energy to swap conduits for the same reason ontop in the same covenant I was in.
In season 1 I was a Kyrian rogue. And had to switch conduits between when i wanted to do m+ and pvp. And it was like a cooldown timer between the content I wanted to play that lasted a whole day. Not exactly a RPG choice i find very fun or immersive.
Some people even made two characters of the same class back then in the beginning. One for each endgame content they wanted to play.
Unlike many others, I am not into rpg choices for the suffering of making them. I like them when they are cool and fun to make.
Shadowlands came after Battle for Azeroth. People didnât like BFA for a number of reasons and so thought Shadowlands was going to be the new saviour expansion.
They didnât expect the expansion to contest for the worst spot with its predecessor.
Shadowlands had issues with its story, with its systems and with its raids. It seemed decent enough at first but went rather downhill after the Castle Nathria raid.
It was not good, it was trash. The Maw, trash, covenants, trash, Torghast trash.
To be honest, I kinda expected Blizzard not to replicate BFA mistakes regarding borrowed powers which, as it turns out, failed magistrally to accomplish. In fact, they even made those underlying issues worse !
They are not becoming trash when you say trash.
Can you pls tell me what makes Torghast trash? The Maw, especially with the Eye of Jailer mechanic was wonderful. It was wonderful to sense the danger and to be constantly on alert.
Itâs called an opinion, just like you have yours.
Quite easily. very repetitive, LONG and boring. So glad to be rid of it.
What is not repetitive? What is short? Mythic minus? Raids? Let me tell you what you are up to:
Challenging = trash
Doing countless floors killing boring not hard trash (about a billion of them) for 18 floors each run. Yeah, boring and long af.
The trash is hardly challenging⌠But hey, good for you if you enjoyed it, well done.
It was mandatory to get your legendary. Without your legendary you where trash and would get flame in endgame content. Some classes had an easy cake walk time from first floor to the last. My DK friend could just go tank spec and run trough the entire floor. And just kill everything at the end, Before the bosses. Hunters and warlocks could always tank stuff with their pets and stuff.
But the worst for me was that back then if you fell behind the first batch of players that got ahead. You would suffer a really hard time to get into m+ dungeons. You didnât have legendaries like they did so you didnât get invited into keys.
And as they all got higher up in their keys. No one would apply to do yours when you where behind.
Thanks to my dk friend back then. I got my soul ash and stopped dying at the last bosses. And you only had 3 attempts back then to kill it. before you had to do it all over again.
But basically that is why i didnât like thorgast.
If you are targeting end-game content, Torghast shouldnât be a huge issue for you.
Seems you like, short and not repetitive M+, Raid and even PvP content. Good.
But it was⌠I struggled to the last floor and got crappy thorgast powers. Only to die at the last boss and having to do it all over again. Only to die again. While other classes could just breeze trough it no sweat.
It was the stress factor that just made it really unenjoyable. Without help I couldnât have done it.