It’s not about fun, it’s about efficiancy and making big number go bigger
I didnt say hard core. I paraphrased the devsz Who said heroics are the new m+0 difficulty. And will even give vualt gear. Go watch their statements on it.
The revamp happened last expansion. We have already been playing it.
Maybe you’d like to read about it. You can find it here:-
We have been using that system all through S4. Heroics were not harder than they are now. This is how they are meant to be. All they did is shift Heroic to M0. New M0 is old +10. That is where you feel the change in difficulty.
Most regulars on this forum know this is an alt.
This is actually my main in TWW. Previously it was Tahra, but I’ve done some switching.
I have 3 lvl 80’s and the 4th one (Tahra) is slowly leveling (no hurry). And yes, they’re all BM hunters.
That’s weird but I also have 2 Warriors at 80 so not much to say on that.
It’s the one class/spec I enjoy so much more than any other.
And having different race/theme for them, is enough to keep it interesting.
Lily aldrin!

Lily aldrin!
Actually ‘Willow’ from Buffy the Vampire Slayer (I’ve never watched How I Met Your Mother - I’m not really big on sitcoms).
But yes; the name is based on Alyson Hannigan.

I imagine next week we’ll hear how terrible it is that M+ isn’t available. Eventually it will all come out.
I bet we will mostly hear how unfair and brutally difficult M0 is with the starting gear. Probably from people calling this start “Kindergarden”.
I for one do enjoy having two weeks to get to level some alts and start the professions and play through the campaign, and i imagine the biggest part of the playerbase does so aswell. And mind you i do run a lot of M+.

I do wonder if they are doing that cos of RWF but I generally hate when RWF affects the rest of us. Could be that they are doing it to make raiding feel more impactful for one week. IDK.
I think this is mostly a reaction to how the DF start went without a heroic week and the historical debacle at Rasageth´s tuning. So indirectly it´s RWF, but in reality i think they reckon that with all the changes at the start of an addon they really benefit a lot from getting one solid week of data before releasing the “serious” content.
They tried hard heroics with Cataclysm when it came out. The response from the general community was not enthusiastic. Personally I preferred it.
Tbh people got used it to it by the time the nerfed it. Making the nerf quite stupid. I mean even when heroics at the very start took like an hour basically nobody cared and by the time they nerfed it the dungeons were quickly done due to outgearing and people knowing what to do.
Maybe the only dungeon that kept annoying people was Tol’vir.

Tbh people got used it to it by the time the nerfed it. Making the nerf quite stupid.
did they? or did all the people who hated it just stop queueing? WoTLK grew an enormous casual/pug player base that was used to smashing heroics in 5 minutes and pugging entire raids on alts they dinged 80 a couple days prior, then Cata came along and said “nope” and made dungeons take 30 minutes and the raids on normal 10 man were harder than 25 heroic ICC.
i remember tapping out of pve after i had my DPS die to that ‘break yourselves upon my body’ guy in Stonecore for the 5th time in a row, causing us to wipe. If you were a guild raider at the time it was trivial, but like I said WoTLK grew a gargantuan casual pug playerbase and then took the difficulty from 1/10 to 4/10 and it just obliterated their brains and made them unsub.
By the time ZG/ZA remakes came around it was much better by the subscriber count was down by then too.

It’s the one class/spec I enjoy so much more than any other.
And having different race/theme for them, is enough to keep it interesting.
I can understand that, I have a ridiculous amount of Warriors, only 2 at 80 though. But I have 2 at 85 in Cata Classic also.

did they? or did all the people who hated it just stop queueing?
The queues were as fast at the end as they were in the beginning. The dungeons werent hard, people just werent used to stuff hurting anymore. WotLK dungeons suffered heavily from being outgeared in the later patches (especially when the finder was introduced) and in the ICC dungeons people managed to wipe frequently (HoR and PoS especially). At the start groups wiping in HoL or UP on Skadi wasnt anything new.

WoTLK grew an enormous casual/pug player base that was used to smashing heroics in 5 minutes and pugging entire raids on alts they dinged 80 a couple days prior, then Cata came along and said “nope” and made dungeons take 30 minutes and the raids on normal 10 man were harder than 25 heroic ICC.
The nerf never targeted BWD/BoT/TotFW however. The nerf was only aimed at the dungeons.

i remember tapping out of pve after i had my DPS die to that ‘break yourselves upon my body’ guy in Stonecore for the 5th time in a row, causing us to wipe
We have more complicated stuff nowadays. The mechanic you refer to was a case of “run out”. The stun he applied prior to his oneshot slam got insta removed if you were a melee as it was practically impossible to not have the bleed debuff on you that dispelled the stun

If you were a guild raider at the time it was trivial,
I 99.9% pugged back then. And I did it for fun. Same as in WotLK when it introduced the finder in 3.3.
And you had people with a singular digit IQ even in WotLK dungeons that either stood in everything (which then resulted in very annoyed healers, a dead dps or a dead dps after the healer warned him he will not heal him as to prevent going oom) or pulled ogo ogo style resulting in getting instaclapped because the tank was like “nah, imma let this >insertinsultofyourchoice< die and then pull”.
For HoR you prayed people dont insta leave like Oculus and if they didn’t you hoped they werent complete butt and knew how the dungeon works in some form as it could hurt quite a lot potentially.
In PoS you hoped they knew how to do the ramp up towards the collapsing cave on your way to Tyrannus as otherwise your group would very quickly learn the definition of a corpserun.
Edit: That being said the current difficulty can stay where it is. For higher difficulties we have M+ so there is no need to make normal or heroics a pain even in the slightest.
It’s not a matter of HC being undertuned but more so about it being annoying asf having to keep running it because they for some weird reason won’t let us into m0s two freaking weeks into the expansion.
TWW release been feeling more like a pre-patch to me, lol.
m0 has not been removed instead it will have a daily lockout not weekly.
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.