In a recent interview, Ion talked about designing raid bosses around addons. And that isn’t really a good thing. Banning addons would be a very controversial move, but if the new UI is any good, I wouldn’t be against it.
In my opinion they should restrict the usage of combat addons so that devs will finally be able to design fights without them in mind
I firmly believe that we could have much more engaging and creative fights that way
Even the Jailer lfr doesnt need addons, obv if playing mythic maybe need high gear BUT you dont need addons.
Seems to be just to make our gaming experience as miserable as possible.
Addon managers are not an issue. Yes it’s inconvenient (but also understandible) that the people that own the curseforge database cut off others scraping them but that doesn’t mean that you can’t still update your addons. Even back in Wrath etc some addons weren’t run on the main site with all the others, you just had to update them separately and there was no addon manager then.
Inicidentally I use more addons to make Classic bearable than I do in Retail because over the years we’ve had so many little QoL improvements that it’s hard to go back.
Addons are a great addition to the player experience. They are also completely optional. No point ruining that for all. Pushing the bulk of those onto individual third party websites that you have to check constantly instead of having that convenience in game benefits no one.
Even if things like telegraphing abilities were improved I’d still have other addons I want to use. Not only do they need to be a lot better, they need to work on uneven ground.
I have 39 addons for Retail excluding the additional libraries they require and my gaming experience would be miserable without them.
Fortunately I can’t see Blizzard removing addons, it would be detrimental to the game and the player experience. I’m all for them continuously making improvements though.
They won’t do that and i don’t want them to do it either. Addon developers are basically free staff members for Blizzard. Now they won’t have to pay anyone or put in the resources and time themselves to add improvements to the game. Someone else will do it for them for free or at least mostly free.
I don’t see any meaning in this post.
If you don’t like them don’t use them.
No this is just a bad take all round
No. WOW has alway been about accessibility and within the last few years it was also designed around freedom of choice. There is many ways you can play and all of them involve addons.
You can remove addons from competitive play like AWC and you can limit the way addons can help you.
For example you cant modifiy friendly nameplates and you cant project your own textures in the real world.
Addons dont give information that wouldnt be obtained without them, they just make the given information accessible.
I do agree this can seem excessive and almost unfair sometimes but it allows people of many ages and other possible handicaps to play and keep up a little.
Addons are absolutely necessary for PvP. For PvE I don’t really care, although encounters are designed with DBM etc. in mind, so if those addons are disabled then the encounters would need to be redesigned and every encounter from here on would also be designed differently as a consequence.
Imagine much clearer warnings before big abilities are used in the animations, like it flashes red or starts lifting its hand or weapon or whatever, and so on and so forth, and then it keeps it like that long enough for people to react to it.
It’d basically dumb down the encounters, although based on the forum (I don’t raid, I don’t wanna raid anymore, and so I’m not personally invested in this) then it seems encounters could use a bit of dumbing down.
But turning encounters into stuff you’d see in games like FF7 would be a bit over the top, just because you don’t like addons.
Anyway, addons are absolutely necessary for PvP.
You mean you need a bot screaming at you in AWC because enemy ret pops wings?
No, you need it to keep track of certain things that the base game can’t help with.
If you need it to keep track of wings then I don’t know what to tell you, better keep practicing I guess?
Also, I wasn’t even talking about that announcing addon, but I guess you like it, eh?
I genuinely believe people who argue about combat addons “play the game” for the player are just insecure that even with said addons they cannot clear content.
Just because an addon tells you an ability comes in 10 seconds doesn’t mean you can afk. This really only is beneficial for the first 10 pulls of a boss and by then any human that gives a damn about killing a boss and pulling their weight will remember the literally scripted raid fights without even looking at DBM.
No i just use omni cd to track kicks. That i cant heal without, also some basic nameplate auras are completly bad. So i have plater and i track kicks and i get to 1.8 every season in 2 days and never play again after. Its PVP so i dont think ppl should need or even have more than that.
Yes and no. You’ve got good points, but I don’t think all add-ons should be banned. Personally, I use most add-ons for visibility issues, like more prominent health and casting bars, cooldown overview and enemy target view, which I don’t think impact the gameplay too negatively. A lot of them help with accessibility, which has more positives than negatives. I have yet to come across an add-on that actually gives someone a huge advantage over others. Please correct me if I’m wrong.
Funnily enough the FF XiV community, a community I was a part of for 7 years is having an absolute meltdown over add-ons at the moment that has lead to streamers being banned and FC’s (guilds) tearing themselves apart.
I honestly don’t see an issue with any mod that doesn’t automate gameplay.
Callout addons like DBM are just a substitute for WoW’s poor mechanic telegraphs which if were up to standard would nagate the need for such mods.
Then there’s things such as TRP3 and other quality of life additions that add nothing to gameplay but can still make players time in game a bit more enjoyable.
Finally we have accesability add-ons that help people who may experience difficulty playing WoW due to physical restrains that bit easier. I cant see any arguement to ban these ever gaining any traction.
I like making addons, pls don’t take it away
It’s just the FF14 community hype bleeding over into WoW, because of the cross-pollination of players since the scandals started.
Definitly not all addons but some of them could be limited. I think a dps meter is perfectly fine. But something like DBM is a bit of a problem.
I’m gonna sh*t myself If I can’t heal with Vudoh anymore lmao
I hate to be that guy but… that’s the definition of a professional player. It is literally their job and the chose it.
One solution I have for this is fewer bosses. The reason this tier is too hard, or rather too long, is that there’s 11 bosses and a lot of them are quite difficult. Besides Jailer you have Anduin and Halondrus, both of which could be end bosses of their own. Add to this that there’s 8 other bosses and the total pull count just adds up. There’s no surprise people are burnt out after this raid.
Basically I don’t think the difficulty of these bosses would be that much of an issue if the raid was shorter. If they want a lot of bosses, they need to make them easier, and if they want hard bosses, there has to be fewer bosses in total.
I’d definitely say it would get less creative since with help of addons, they can make crazy mechanics that wouldn’t be possible without them.
But I get your point. No mechanic should require addons.
I personally quite like the amount of options and customization I have thanks to addons. It’s a bit like modding. If I don’t like something about the gameplay, there’s probably a mod/addon that lets me change it the way I like it.
That’s the problem of greed on Overwolf’s side, not the problem of addons in general. Overwolf wanted to make money by monopolizing the addon repository without a care for the player experience. Before Overwolf, updating addons was literally a matter of clicking one button.
The motivation for an addon development is rarely, and I’d almost say never, monetary gain. It comes from passion first and foremost. Those big addons like DBM, BigWigs etc. have been at it for over a decade now and have been creating it without getting a single penny out of it for the majority of that time.
Some of the addons just happened to grew so much it required too much time to make, so it became a viable source of income through community donations, because the community wanted to keep them going.
No. Addons have been a major part of the game since vanilla. You can’t just take that away from players with a snap of a finger. They need to figure out a way to tone down on the amount of mandatory addons and weakauras for the difficult content, but they can’t just outright remove addons in general.
Addons aren’t just for combat. There are RP addons, questing addons, general UI addons, map addons, bag addons, or addons that are just for fun. There’s just no way Blizzard can replace all that and satisfy the entire playerbase with just the base game. Not after they’ve been using addons for 17 years.