Item level gap too big

Yes you are right. The first tier seems to be different rewarded than current :thinking: I am still assuming new tiers will be ‘only’ 26 ilvl.

They should round ilvl bumps between difficulties to 10 instead of 13

How do you know they are noobs if you need gear to chrush them?

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If you want that, then go play some moba.

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I hated, I hate and I will hate that every patch is an expansion.

I hate that Eternal Palace ilvl is same as WQs in 8.3 and Eternal palace was 8.2

THAT’S JUST ONE PATCH

Dont wanna burst your buble but 124 is hardly a “casual”. 130 is mythic gear, with neck/back most geared people are like 135± so… Ofc, cassual can mean a lot of things in this game, but casual wont achieve that ilvl, or will spend whole season geting it.

Also, its only good imo, i geared my paladin and in like 5days i went from 65 to 100+ ilvl, and wasnt even trying that much so it aint impossible, and after all, this is mmorpg, where gear and character progresion should matter.

I agree there is huge gap, but if it wasnt people wont be “forced” to play new content

A big reason for the current stomping is that the catchup gear from the prepatch event isn’t implemented yet. It’d give fresh 50s normal Ny’alotha equivalent stuff.

At this point I’d honestly just give everyone HC-level gear from some vendor, and let people try their new characters properly.

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You completely missed the point and vomited some irrelevant nonsense.

I’m not asking for a newly dinged max level to be on par with a toon that has spent weeks/months on end level progression. I absolutely believe that the character that has a significantly larger time investment, should be two times stronger. Honestly, that’s only fair.

However it is completely bonkers, if they are four times stronger.

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Thats the truth behind wow after every patch everything of the previous patch becomes irrelevant… just like the level squishes after every expansion making you start all over again with getting powerfull… Its simply a time investment nothing more but as long as you have fun it should be okay right?

No.

At this point, it’s 2 years compared to a newly dinged character. Prior to the patch I had 200-300 ilevels more than a newly dinged character. Why should they be anywhere close to my power level?

No.

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I don’t recall the OP asking for scaling back, from what I understand, they are asking for what many of us have already asked for: an actual ilvl squish that massively reduces the power difference between tiers.

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it would - but last years have proven that 99% of “pvpers” dont have any skills and the only thing that bringsthem to “wow-pvp” (which has nothing to do with real pvp ) is the ability to one shot people when they outgear them by 100 itlvs.

basickly wow-pvp is as trash as it has ever been and has nothing to do with how pvp games should look like.

its akin to having 1 team in LoL starting with 10k gold in first second of game while other starts with nothing. ridiculous and garbage - but hey - they overpowered team has “fun” eh :slight_smile:

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well its not like you will replace 125 itlv on levels like 51-52

it will be like always in past - if you had mythic raid gear you didnt start to relace it till level 6-7 of new expansion . i didnt play beta but my assumption is that level 51-52 will reward itlv like 100 or even below that

We had that in Legion and it was so disliked by the playerbase Blizzard was forced to remove it just one expansion later.

Wait, what’s the difference between crushing and one shotting?

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They can’t, there is not enough time nor motivation.

I never ever saw a 3k andy cry about him being obilerated in pvp after the scaling removal.

I am a 3k andy, I play bgs, I have fun even if I’m destroyed most of the time, but meeen can’t wait till I get some gear so I can also obilerate people in the same way.

It is and will always be about gear. When the gearing is done let the skill make the difference ffs

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That s a matter of catch up mechanisms for an almost done expansion. Totally different topics.

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Sounds like PvE and not PvP. Then again, the average PvP player can’t hack it in ranked anyway and wants to stomp easy targets. That’s why scaling was so unpopular. A lot of “git gud” types suddenly found themselves losing left and right.

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They should invent that system it would go down a storm! Who would complain!