Would be cool to see but I have a feeling that WoW2 will never exist
I feel like given blizzards Statement on Major sweeping changes coming with the Expansion after Dragonflight it maybe More likely then u think depending if they can get such a System to work on WoW (WoW is ALOT larger then Overwatch in regards to transitioning such a Factor)
also, likely the only hope we have at a Engine Replacement, as Even if u fix the Server issues. u wont fix the problems with the fact the engines coding keeps Conflicting with new coding every time a Patch drops. your basically fixing 1 of a 1000 problems with the idea of just throwing this into current WoW.
not to mention lining up ALOT Of Code Breaking in the process which would Require ALOT of fixs, if it doesnt affect performance permanantly. we have seen this with borrowed Power and their changes to how ticks work in WOW (moving from Snapshotting to what it is now rerolling a Dice for Every tick instead of of a flat amount)
Yeah but outside of all the reasons to do it, there is money. There’s barely even any CS team, I don’t see them putting what would have to be billions into making a replacement for their big money maker.
it isnt a replacement though, same as Overwatch 2 wasnt a Replacement to Overwatch 1.
What they did was, Develope a New Overwatch Seperately, then roll overwatch 1 into it. this would work as a Expansion launch in WoW.
so 11.0 would be called World of Warcraft 2, with a New Engine and once finished instead of the game Updating and seeing everyone at the gate and phase in, the game would go down for a Patch cycle of like 8 hours and the new expansion would launch upon the game coming up.
Also, the games reaching a Point where its going to become required, or their big money maker simply going to Stop functioning.
this was a HUGE success for Overwatch (25million players), so i can see a Argument for it atleast.
Yeah Tales of Pirates did that for Tales of Pirates 2 except it was basically the same game and then they got hacked since what was definitely new was new vulnerabilities.
true, but Overwatch 2 has yielded better results atleast.
we all started at different periods of the games popularity though.
Id argue theres more people today who joined the game in legion then there are from the gsmes prime periods though.
Yeah to be fair it’s kind of crazy to be like “I’m almost 30 but lets put tens of thousands of hours in a game from when I was teenager. A game that probably ruined my life.”
But some of us are crazy
Im in the same boat, 30 in december still playing this game lol. Most of my friends laugh at me for it
I think I might actually be done after Wotlk, it makes sense to stop.
Stop using Capital letters in a Lot of random Words - It’s a P.I.T.A to read.
Then dont read it?
I started on Jin’do to mess around for prepatch and quit on day 3 of its existence, when Blizzard already decided to kill it by allowing level 70s migrating to a 3-days-old realm lmao. That was insta-quit, without looking back. I’m even surprised there are still some souls playing there.
Now you see why players created the megaservers. After all, you were not the smart one to roll “fresh” while all the others were the dumb ones to eat the queues in the face.
Go to ironforge.pro, it will give you ideas on what you want to do.
One of the main reasons Jin’do is dead because of people like you shouting “omg Jin’do is dead!”. This happened right after launch and it just creates a snowball effect because people are sheep.

maybe to the eyes of someone who doesnt understand how Engines and things work. but thats Simply a lacking on ur side im afraid.
I’m gonna just address this directly because you seem to think you know a lot about game engines.
Blizzards engine can handle layering/sharding like the best of modern engines. The bottleneck is their database design, which is still a Frankenstein hybrid of MySQL and MSSql as i understand it.
We saw this in pre-patch. You’d be fighting armies of mobs and it would be instant response, perfect combat. Try and loot? waiting 2-3 minutes until the looting finishes before you can use your character again.
There’s multiple ways around this but they’d need to consolidate their architecture instead of using a F2P database engine not designed for video games first. And that is a technical deficit they aren’t willing to spend resources on, because (arguably) it doesn’t increase their earnings like, for example, a new mount or raid would.

I’m gonna just address this directly because you seem to think you know a lot about game engines
How can u write this and then.

There’s multiple ways around this but they’d need to consolidate their architecture instead of using a F2P database engine not designed for video games first
And then say they need to change their engine in another.
The point wasnt it isnt possibly done, the point was the upgrade to make this happen isnt a consideration for the company as their statement on the situation was:
“Our engine cant handle it”
Which is a direct indication their not willing to make the investment to change to a engine which could run this either this or the people in charge of the budget arent willing to allow the money to make it happen.
The person i responded to stated the company has never replied to the demand for megaservers, my answer was there were.
And further down stated blizzard could rectify the situation by upgrading their hardware, however, their reply pretty much puts a no on that front.
As i said. The only way theyd do this is if theyre going to launch wow2 in the same fashion OW2 came out. Theres no way theyd release such a major change when the games on its deathbed longevity wise.
The games draining, hypes dissapearing, the risk to make such a comittment now on WoW is just not worth it as itd generate 0 hype.
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