What?!
You’re so obtuse to discuss with, so I’m not going to bother anymore.
Most of the time the Fash chuds are gluebagged to Wifuhub, instead…cull the bots and ban the remainder.
Thank god, now fire all the others and wow Might start to get better for once.
Damn, you managed to find 2 negative examples (without context of course, because if you would mention the constant toxicity he replied to, that would make your point even worse) out of 9 years of work and celebrate that he is gone. He surely gained more than we did by leaving behind this garbage community.
If you say most players will decide whether the game is worth it after few hours, then the drop off wouldn’t be delayed by month or two, but rather would happen faster, like in 3 or 4 days.
Yeah because everyone who plays a WoW expansion starts at the exact same time and plays for the exact same duration in the exact same number of sessions.
This is a dumb argument, and it’s why I end up slamming my head into the wall after these conversations, because you immediately zoom in on a rhetorical gotcha argument, and then I have to sit here and elaborate on a pretty plain point because you won’t accept it as reasonable unless every word passes a lawyer-degree of scrutiny.
If I had said days instead of hours you wouldn’t have gotten your knickers in a twist. But I said hours, so now I need to go on trial to defend my choice of words, because you can’t just appreciate the general point being made and are more than happy to “prove” someone wrong.
But screw it, I’m a glutton for punishment.
Every new game that comes out has a short period where it sees an enormous surge in player activity reflecting the fact that it’s a new game and people are eager to buy it.
And then that period is followed by a period with a decline as the playerbase gets divided amongst those who intend to keep playing and those who don’t.
And those who don’t intend to keep playing the game usually figure it out fairly quickly (hours, days, weeks… It freaking doesn’t matter to the point. It’s A SHORT WHILE!!!), which reflects the decline and how steep it is.
What Live games like WoW relies on is customer retention, i.e. ensuring that people stick around and keep playing the game. Some decline is expected over time which is fine so long as a healthy player population is ensured, but the complete falling-off-the-cliff situation that WoW currently seems to go through is a serious cause for alarm.
Yes, people do.
And if they didn’t you’d be wrong, since it’d not be massive dropoff, but rather slow decline over time.
A new opportunity. That old cliche.
Do what? Play the game at the exact same time for the exact same hours on the exact same sessions?
Hardly.
They don’t. Blizzard sells copies of Shadowlands after day 1 and pre-orders.
So I’m wrong then, according to you, because then Blizzard should be experiencing a slow decline and not a massive drop off.
Well here’s the MAU development for Blizzard:
Looks about right to me.
That’s one long slow constant decline that they’re unable to right even the slightest with new releases.
too much zoomed out and doesnt show patches
Again, now you’re just being obtuse, and I have no more care to entertain your nit-picking.
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