my point, is that running around solo in the open world, where you can meet anyone, is more “massive multiplayer” than just being in an instance with a group of select people.
Yes you can run into anyone right now, and watch them run through you because there’s zero reason (or means) to interact with them.
Nothing about WoW’s open world content is even multiplayer, let alone massive.
WoW will never have relevant solo/world content because this solo community is pathologically against challenges and interacting with other players. So all you get is watered down garbage like the community feast, dragonbane siege and the world “boss”.
There are multiple players, and player numbers are massive and it is an online platform. That is what MMO means, currently WoW is a lobby game where you gather players before entering an instance. Games like LoL, Valorant, PUBG all are multipalyer lobby games and WoW is just like that since all relevant/high level content are instanced lobby games in WoW; [Raids - Dungeons - Arena - Battlegrounds] all are lobby games and only existing content in WoW now.
Not that I have any problem with those content, but lack of any other game styles, for this title “Solo Content”
Why?!; because…
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MDI
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Arena Tournaments
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Race to World First
Solo content will never be made viable as long as those 3 things are a priority.
I think majority of people don’t want solo content cause with group content they stay ahead.
They know that more and more people don’t have guild,friends to play with and that’s why most of solo players will either quit or be at big disadvantage.
Being unique,special or one of few people that has an item/title/gear piece on server is long gone,history. Especially in WoW, here you can just buy 90% of stuff, either from websites or from other people with gold.
People asking for ahead of the curve as req.to enter their raid,and at the same time you can just buy whole heroic/mythic run… and stay afk until the raid is over.
I’m a fresh WoW player who started with DF expansion ,im at 407ilvl and semi stuck cause of leavers in M+,so kinda hard to do +16 for craft regent and i have no intentions to buy runs just to get 418 gear.
But considering u can buy boost up till +20 where u can also afk - which means people can 4 man it and time it at the same time. Blizzard could and should just give higher ilvl drop from world bosses.
Im already bored ingame cause there’s not much to do. It’s kinda turning into lobby game. And it seriously doesn’t matter if you have a guild or not,friends or not.
I log in, i do raid with pugs and i do m+ with pugs. Takes me 3-4 days to do 8/8 dungeons cause I don’t play long hours a day and i can do normal and heroic in 1 day,full run.
There’s really no point in doing mythic raid or high lvl keys once you craft 1-2 pieces ( since it’s only 2 usable embelish.)
410 or 415-420+ gear score. You will just run the same content over and over again.
And in few months when new season start ,all your gear will be useless. And it’s just rinse and repeat.
If im bored as fresh player,im sure veterans are even more.
WoW is good game,but seriously lacks new and fresh stuff that more and more of today’s MMOs offer.
You can argue that MMO is group game etc. But every other big MMO new or old, offers alot more solo content then before.
Times have changed, there’s a reason gatcha games are becoming more and more popular. They’re all online games which you can solo your way through. ( Pay 2 win or not)
Point is,people have less and less time to play the older they get ( real life,job,wife and kids) and they don’t want to spend 30-40mins in queue or organizing raid just to maybe get a chance to roll on an item.
Solo pvp can be a little rough. Getting your 340 honor gear is no problem, but the only way to progress after that is really solo shuffle. Solo shuffle is an awesome addition for any solo player, but you’re lucky to get one queue during your session (if you play normal hours and not all day).
So all you can really do while waiting is some wpvp, but because of sharding you’re either trying to 1v20 or 20v1. It’s rarely balanced.
I don’t really know what the solution is, perhaps another category of solo shuffle where it’s 2dps vs 2dps? Healers will still be very much wanted for solo shuffle 3s so I doubt it would affect their queue time.
If you disable chat, it is ideal game for the solo player. You create the group, invite the first that say they play with you, then you all do the things together. Annoying problem they leave in the dungeon apparently so reduce your key level to 2 every time. Then you can do infinite mystic dungeons. Eventually when 2 is too easy, you go to level 3 and do those for a long time.
Because other “mmos” are glorified single player games, and i don’t want WoW to go the same way.
there are so many single player RPG’s waiting for you.
That’s ironic, because (IMO anyway) there are few things as dull as watching other people play WoW…
WoW is a great game to play, but it’s too cluttered and hard to follow what’s exactly going on to be a good spectator’s game.
DF has taken an interesting approach - there is A LOT of “casual” content that requires a bunch of players to complete / farm, but doesn’t require formal groups like the Warfronts did in BfA. I feel this works well so far, with perhaps the Cobalt Assembly being the one farm that just takes too long, even in a group, to be worthwhile. I have argued in the past that MMORPG does not imply dungeons and raids must be done, but as others have said WoW is not a solo player game.
I mean, we’ve got to take into consideration Blizzard’s position here. Lots of time, when they tried to add “solo challenging and/or relevant content”, players disliked it, and made a point to tell Blizzard that.
Wrathion’s scenarios for the cloak in MoP, for example, was hated by a very vocal part of the community. It was deemed too hard and “mandatory”. Same with Visions, Thorgast and probably lots of things I’m forgetting.
Each step Blizzard takes is critized by a part of the playerbase.
If they try to tie mid/high level gear to solo activities, invested players would cry that these “filthy casuals” don’t deserve or need the loot.
If they remove all relevant gear from solo actitivies, casuals and solo players would complain that they don’t have goals to work towards.
It’s like governing France, you can’t really win because there will always be half the population mad at you.
Shadowlands was deemed boring because world content was too “static” (in part, SL had other issues). DF and its temporary events is getting critized because some players don’t like being tied to a schedule and/or a timer.
I feel that Blizzard is just throwing stuff at the wall and sees what sticks. Or rather, what generates the least amount of discontent amongst the playerbase.
They have ideas, try them for a while, and then abandon them. Pet battles, garrisons, seasonal events, and more. If they aren’t just discontinued, they’d just put on a respirator and never thought about again. At best, they receive a small update to be up to date on some other changes (like the Darkmoon fair).
I don’t know what to say, I just don’t think people who are looking for solo content or want to avoid having to do content in groups will be happy in an mmorpg. This is just part of the genre. Despite the title speaking of “other mmorpgs” I can’t think of a single one that has good solo content. I can think of some that are even more group-reliant, though.
Well, that’s something i feel i should clarify: I’m not looking for WoW to become Skyrim with more elf subraces, i do enjoy events like the siege, elemental storms, and grand hunts, they pull people together in the outdoors zones, the occasional LfG heroic or LfR raid is also fun, but i draw the line at “Formal group” content, organized raiding and mythic+
I like content that i can start when i feel like it (A bit more limited with world events, but you get the idea), and can just as easily leave when i get bored (I finish 5-mans and LfR wings if possible, of course), and where i won’t get the “Correct” time to play, class and spec dictated to me, it’s a small distinction, but an important one.
What is this RELEVANT SOLO CONTENT people are talking about? I can’t think of a single iteration of solo content that can sound relevant. People keep bringing up Mage Tower but cut me a break man, there’s one going on right now this week. And also, how much replayability does Mage Tower have?
I’d like to see a new version of the Mage tower challenge on the Dragon isles, that reward glyphs like Blue Fire for mages, a void version of destruction warlocks, or similar purely cosmetic cool things
That’s why i think it might even be worth a raid tier to implent player housing.
A whole system can be build around it. From player made events like races or gardening.
Crafting for housing could be introduced with loads of building styles people could specialize in.
Wow could also benefit from some kind of social gathering place, brawls were a good idea. A gladiator arena you’ll be able to spectace fights as well.
Player housing areas in the old zones could be awesome, essentially small plots of land you could buy in a small area, allowing you to build a small village community with others.
We can go forever on what each of us want individually.
But here’s the problems: what player A wants, player B may dislike and there’s also player C, D, E, F, G, that might want a different thing.
For example, I would like the lore to move away from conflict, but I already read many opinions against it.
Someone may want more solo content others may disagree and feel that draws players away from guilds and group content.
I mean why bother playing with others if everything can be done solo right ?
To clarify, currently, I’m a solo player, that went through 2 guilds in Vanilla (this one, Essentials, as officer and GM, before I quit the game and passed the GM position to another player. I was the 4th GM in this guild at the time) and another one in TBC.
But ask yourselves what the developers are trying to do ?
I read that they weren’t too happy to find out that Naxxramas was only visited by a small percentage of players during Vanilla period.
Raids were than shrunk from 40 players to 25 players. In TBC.
I didn’t played WoTLK but it seems there were 2 versions of Raids: 10 and 25.
So again Raids were made more accessible.
I didn’t played Cataclysm but I read this is where LFR was introduced.
The pattern here is obvious for me: they want the players to go experience Raiding.
People may argue WoW can be played solo. Fair enough, I do it too.
But I’m not here asking to make WoW a solo experience.
In fact I have a younger colleague at work, he’s more of a playstation player. He started playing recently again and the first thing he asked me was: when he was going to Raid ?
I had to explain to him, he had to purchase DF, get from 60 to 70 and only than he could Raid.
So WoW isn’t seen by the outside people as a solo experience as for example Eve online.
I had an acquaintance that never joined any community in Eve he only played solo.
My point is: I don’t think the developers are interested in creating content, just to see people avoiding it, like Raids.
Why would they create more solo content just to see even more players not playing in guilds and avoiding Raid content ?
Edit: typing.
Cheers.
It may come as a little bit of a shock but in truth if you only want to play solo in a game you do not need an online game. You are better served playing on a console. Its the first thing I miss when I fire up Final Fantasy or Nier is that there are no other players around. It is other players that make the game what it is and the game encourages actively players working together. It is the bedrock on which Warcraft is built.
Saying that, I’ve been playing since April 2008 and I have spent nearly every hour playing on my own. I only ever play solo. I accept that this will limit what I can do. But then that is the price for not getting involved with other people. I get that, but it still doesn’t stop me from building my garrison and eventually solo playing all the WoD dungeons and raids. Just a heads up, when you solo a raid on your own you really need a char with several hands. It can get tricky.
One final point and that is without online multiplayer content there really is no need for the gear. The game is more than happy to let you attain the gear necessary to play with yourself. Whoo er !! That came out wrong. I mean to enjoy all the solo content. You only need the gear to play with others… its expected of you. Otherwise nobody gives a rats what you do in game on your own.
It shouldn’t be forced but it shouldn’t be the “main way” to play an “MMORPG” either.
People will always take the path of least resistance and it would be …emberrasing to say the least that the “best” way to play an MMO game would be… to avoid other players at all costs…
I still see many people have wrong idea about being a solo player and having a solo content in the game. People thinking that the solo content will be a 10min running simulator which rewards 420+ ilvl.
Let’s approach it this way;
Crafted gear this season is really a great addition to the game especially for the solo players since you can get 392 ilvl gear without doing any group content (excluding 1 dungeon run for the quest). Now getting spark and primal chaos is kinda spicy and might make things harder for some people even though its not that much of a deal.
A solo instance content can help on this matter. Imagine the jailer’s gauntlet type instance where you can keep killing boss creatures and repeat it as many times as you want.
It can reward transmogs, mounts, toys, pets and also chance for spark, primal chaos and even some gold, add some challenge achievements to it etc. This will never make “Gigachad’s” angry because you can only get a basic crafted gear at most since you need focus from mythic+ or hraid to upgrade ilvl.
A basic example of solo content, which can also be joined with a team with some scaling added which also makes people happy to do it with their friends.
There many other formats like scenarios, campaigns, instance based or mini game based solo content can be added to the game without harming the high end gameplay while keeping the majority of playerbase active ,playing the game as they like.