The problem with the argument that people said “it was the ‘Death of WoW’ at the time” is that people ALWAYS said, “it was the ‘Death of WoW’ at the time”.
When I started playing in 2007 WOW forums also have many posts of people saying that WOW is dying due to changes, and I am sure in the Vanilla era there were also people who said after a patch “this is the Death of WoW”
If we only based our perception on WOW forums of people saying that WOW is dying the only conclusion is that WOW was never alive, WOW has been always dying. It is incredible how in 2021 we are still playing a game that has been dying since its creation.
i’ll definetely play it. if i can find fresh legion private server i’ll play it too. legion FTW ! it was a masterpiece. there’s always a reason to play and farm in legion and best part is you can climb up the letters if you play more. i remember i got full titanforge bis trinket and top guilds inspect and asked to join them. i felt good. it never happen in shadowlands. because top guilds are already good and no need to +1 good player
m+ was amazing. class balance was amazing. i remember all 3 mage specs were viable. because of titanforge. it doesnt matter if u play underdog spec if you got gear u actually could damage and enjoy your favoraite spec. i remeber good arcane mage was beating me even tho arcane was underdog.
raids were way more harder. kj was an absolute legend. it wasnt like 100 pull cutting edge boss like today. it was keeping me tryin trying trying more… i had 900 pull in kj and couldnt achive cutting edge lmao :D. but i enjoyed still. if i got could scream…now u got cutting edge slyvanas you dont scream. you just say good wp, lets boost now.
all the problem was u have to be lucky in legion. and if you lucky god damn it was fun.
i know this forums hate me so much and haters gonna say you are pathetic noob but it is what it is. i really enjoy legion. during legion i didnt go university. i broke up with my gf. i gained weight. whooole day i just play the game.
And then some of those players will abandon TBC for the next expansion. Just look at Call of Duty. With each release the playerbase drops slightly cause people prefer a specific CoD. Back when Black ops 2 was released, people were still playing Cod4 and Mw2. A LOT of them, enough to make it easy to find players to play with/against.
i can go only to MOP classic WOD and legion and BFA and SL all of them are the same thing
I would to say “REMOVE CLASSIC & TBC” so they can focus to make retail game great again. Do NOT add anything new classic server, thanks!
You really think classic team takes anything from retail team? They are separate.
But people wanting the next expansion will join and compensate. If Classic doesn’t dies with TBC that is.
They might. But it won’t be enough. Lets say a 100 people play WoW Classic. Now TBC-C comes out and 95 players move over to Classic TBC. Then Comes Classic Wrath and roughly 55 players move over. Leaving:
Classic Wow with 5 players.
TBC classic with 40 players
and Wrath with 55.
This is just a Hypothetical example but the concept is the same. Some players end up staying, others will continue on. The player base for each classic expansion will dwindle if this is the case.
Can confirm, this happened. People said WoW was dying before Vanilla even ended.
I think it is because it was a relatively new phenomena to the wider market at the time. With the exception of Runescape, which never -really- got the wide acclaim, people didn’t really know how to process an MMORPG, because gaming culture wasn’t really like that, certainly when it came to RPG’s. It went “You buy the Game, you spend time Completing the game. You buy a new game”. So the concept of something that would actually constantly evolve was a pretty alien one. We take expansions for granted (And looking at the forums a lot of people really do) but they were a pretty alien concept. Oh you’d have -sequels- of games, for sure, but they’d be separate games you would buy that didn’t allow you to revisit the first games.
As such, I think when people were coming to the end of Vanilla, it was kind of natural that people had that mentality that “Well, that’s the end coming up, I’ve beaten the game.”
So I can -kind- of understand people who said that in Vanilla. (Vanilla, not Classic) But every Doomsayer and Negative Nancy who has whinged since original TBC has absolutely no excuse for their petulance. They know expansions happen, they know what an MMORPG is now, they have no excuse that can be rationalised other than the desire to run around screaming “The Sky is falling! The Sky is falling!”
Not really.
I see it more as; making more money with established enemies and characters again; The Burning Legion and Illidan.
You assume that those 100 people playing WOW Classic will remain playing WOW Classic forever if there is nothing more added, when in reality 95 of those Classic players move to TBC but if there is no TBC probably they will move out of the game, maybe not all 95, but probably 85-90 will do it, and the current state of ghost town that Classic realms has become is the proof, static expansion servers are a total failure.
So for Blizzard, there is no choice, it is better to split players between Classic, TBC, and WOTLK than split players between Classic and other non-Blizzard games, because they can earn money with Classic, TBC, and WOTLK players, but they can’t earn money with Classic players that left the game because they go bored without new content.
You are assuming more leave than join, wotlk is probably the most popular xpac. It will attract a lot of people.
If you’re going to ignore what I said then why bother replying ?
I highly doubt that would be the case. And even if we assume that is going to be the case: It will still split the playerbase even further. Which is bad. Really bad. For the players specifically*
Of course Blizzard isn’t going to care, for them it’s a win-win. But it’s lose-lose for the players.
It’s not going to split it, almost nobody will remain in tbc, just like vanilla.
Legion was the start of the bad. It introduced scaling, It was streamlining and oneway-streeeting the Quests, locking even more quests behind the completion of other. You were force-fed legendaries, as ther literally WAS no other option.
Professions were a shambles. No new professions achievements - once again. The game became even more end game oriented with rep grindes locked behind max level.
It was the beginning of the end.
Except that’s where you’re wrong. There’s always going to be that 1%.
And yeah, 1% isn’t a lot. Just like how 1 dollar isn’t a lot.
but it adds up over time
And that’s me going to the bare minimum. Who knows what the actual amount of players remaining through each expansion is going to be. Besides, it’s not like the whole Classic expansions are a waste of time or anything. Imagine going through each expansion until we go full circle back to shadowlands or BFA.
So 2% will be lost by the time we get to wotlk ? It should be fine then.
To be honest, I would like it if Blizz adopted the model that Everquest used. Players would get a chance to experience every expansion, and the progression would be locked by some kind of raid or instance that the players would have to complete.
In that way, all the players could progress to the expansion they like the most and explore the world that used to be before a certain point in time. I think that Extra Credits had explained that nicely in their episode when they covered the shutdown of Nostalriuos, which kinda prompted people in Blizz to create “Classic” servers.
I can see them doing a combined Cata / MOP Classic. I don’t think Cata alone would sustain a server in its own right.
And I don’t think they could put in MOP without the Cata revamp.
Not sure they’d get as far as WoD or Legion to be honest.
You think wrong.