It’s not herd behavior to realize that half of your raid overperforms the other half by 30-65% because they have a legendary. When it comes to progression, or pushing high keys (and imagine if they were useable in PvP), people are going to take those who perform the best.
Sure, invite 5 people who deal 100k DPS as opposed to 170k - the difference is that you no longer have enough DPS for certain phases of fights. To give an example of our time, inviting people with less than 35k DPS to Wrathion is a guaranteed wipe.
Sure, the people who don’t have enough DPS “get to enjoy the raid”, but the rest sure won’t if they keep wiping and wiping, because someone can’t pull their own weight.
It’s common sense for people to expect others to perform to their best when doing the hardest of content.
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It’s all RNG though. It’s not a raid drop that you will eventually get. I’ve only gotten 3 legendaries on my Priest through the entire expansion, and I did play quite a bit, and out of those 3, only 1 was BiS for something, and that was m+, and the last two I got when they introduced the vendor.
On my Warrior, I didn’t get any Legendaries, despite me wanting to get the Timeless Stratagem.
I don’t understand how you can possibly think that RNG Legendaries with abysmal drop chances are good design. Nobody could get the legendaries that they wanted, whether because they were fun, were strong or looked cool. It’s not fulfilling to roll the lottery, not only because of the reasons I gave before, but also, remember: classes were designed around legendaries.
I bet you like the current weekly boxes as well, don’t you?