I can’t help but feel like that would be a waste of a character…
As good a way as any to start over, really. I’ve nearly had my characters meet underwhelming ends several times as it’d make sense in context but this one actively having her hair catch fire just eventually became a guild running gag.
And thus, Gragrasor the Orc Warrior, both third and fourth war veteran, slayer of a thousand warriors, he who killed the Ogre Tyrant of the Burning Steppes, collector of hundreds Elven Ears, collector of a thousand Dwarven beards, the Warrior who stopped the Centaur Horde invasion by keeping his stand on a bridge, the Scourge Slayer, the Outland invader, died unloading a cart and ignoring safety regulations, being crushed by a large wooden box filled with cooking books that got tipped over by a crane, and thus his heroic journey came to a sudden stop.
He died in a way any true orc can only dream of: ignoring OSHA regulations.
Wasn’t that what Garrosh and Thrall were fighting about?
Thrall didn’t want to improve Orgrimmar before OSHA did it’s check in a few years, but Garrosh felt it went faster if he just ignored OSHA regulations and went building straight away.
Indeed, though the ‘old god heart chandelier’ really came to haunt him later on and likely would not have made it past OSHA
The ancestors have spoken to me. They have told me that I must make sidewalks made out of metal plates in a city with a desert climate. Lok’tar.
As for someone that is familiar with D&D and other few TTRPG like Mörk Borg were death is possible.
The kinda Choices, Actions and Consequences.
Personally character death i do not mind as long its reasonable and justified or if people are okay with it, creates a story in a sense - During his life and at his death, what too remember him by and what happens after his passing kinda thing.
I have a good example: Not in wow but in d&d i had a character that died in the hands of a villain too stop a demonic ritual, it was a long battle but the villain managed to escape with a teleportation scroll. by my death it lead an seeking justice/revenge story-arch - were the surviving character pursued the villain and ultimately avenged their fallen friend.
In wow certainly can be bit more tricky and more complicated like publicly role play.
Unless you are in a guild were everyone is like minded and have good and friendly terms, a fair and not abusive system and were things makes sense in a way.
If you are a individual who like to avoid character death, probably avoid such guilds and seek or create something that have a ensuring safe-space were death is not risky or completely not a thing.
I had a night with no less than half a dozen minecraft exit game attempts from four different characters in a guild. It was wild.
Back when I roleplayed on my old guild, we were jumping off a flying zeppelin and into the sand below. Me, being the only Undead in the Guild, decided to jump without a parachute and rolled a perfect 20. The others? Not as lucky, with one of the offices nearly died in their rolls. Moral of the story? When the Undead is jumping without a parachute, it’s safe to also jump without
A very prominent incident was a certain player (who today masquerades around mainly as a Pandaren named after one of the Pandaria zones) strapping a bomb vest to themselves during the period everyone wanted to do Jim Crow era lynchings of Void Elves in Stormwind and promptly detonating themselves in the middle of Cathedral Square.
Truly there has never been a more RP moment.
I’ve killed off a few of my characters over the years including my first ever character, Arathyrion. He reached a point in his character development where it just made sense to me to let him go out in a blaze of glory.
I don’t just do it on a whim, though. I like to allow it to fuel other stories and gives trusted friends the opportunity to advance their own personal narratives.
Kind of feel that death in rp should matter. Like… and I say this hypocritically tbh as I almost killed a character off via rolling a dice on my desk after they were hit in the head BUT! generally a character dying should be a moment, I feel. Not just done on a whim but. given we can resurrect people, heal pretty much any wound we wish - irritating as some, myself included, find that - a PC death should be… finding it hard to find a word other than moment. It should be impactful to the group I guess. Otherwise it’s just
“we lost Kevin.”
“again?”
“yeah, we’ll need a new kevin.”
or at least that’s how it feels to me.
But generally to really impart the idea that characters are mortal, a greater notion of caution and fear should be shown. I can honestly say I’ve seen freakin’ Sith characters display more concern and worry for their own safety and that of those around them than many WoW characters. Not saying that’s necessarily a bad thing, but it’s rather telling of the mindset in wow rp.
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