That is pure bullsh.it and you know it. RTWF people were cheesing SOME bosses with add-ons. Everyone else were not.
Let me tell you. With out addons it’s not like Blizzard can do whatever they want. They wont enter some sort of “creative paradise”. NO. They will have their hands tied to the fact that people cant track certain things.
For example: You CANNOT have machine-gun casters in an M+ pool if you cannot have OmniCD. They CANT put a mob that 1-shots people at random in an M+ dungeon if they dont provide the tools to counter them.
If on the other hand, you DO give the tools to counter it, then you CAN put that mob there.
Its not what you think it is. It’s a zero sum game. With addons there are things the devs cant do. But with out them, there are ALSO things they cant do…
So I repeat once again. It’s NOT about addons. It’s about encounter design.
You know the “machine-gun” casters? You know how to solve that problem from the root? Well you cap their damage. And implement smart targeting. Such that they cannot cast things during a big AoE event, and/or the same person twice. THEN you can implement machine-gun casters if you want.
If they would have done it from the beginning in DF, NOBODY would be using OmniCD at all… But they WONT.
So now. They have to figure out new mechanics that are possible to pull off with out OmniCD. They have their hands as tied to the ground as they did when addons existed. Nothing changed for them.
The only difference here is that addon creators found solutions to problems in a matter of DAYS. Blizzard on the other hand… has had YEARS to figure this out:
https://www.youtube.com/shorts/z34RyViO0uk
A problem Plater solved in 2008… Blizzard has had TWO MONTHS to fix it but apparently they are incapable of copy-pasting a stupid script from Plater… PATHETIC…
And if they cannot fix it… then they got their hands tied. They CANNOT make a boss with 50 mini-adds. They have to re-design that boss from scratch. And have him summon only ONE add instead. See what I mean by “hands tied”?