With the WQ changes in 8.1 part two, world quest azerite pieces are still only blue/rare with mere 3 azerite rings while other sources (such as pre-season 2 Warfront 340s or faction assault) have four rings. This makes the azerite system slightly more unclear. They also don’t drop any residuum anymore. Is there a plan to add at least the fourth ring to 340+ WQ azerite pieces for consistency? Will they get a vendor value now that they can’t be scrapped for residuum - or residuum added at old values?
Why not use sharding in warmode to balance based on group sizes instead of raw player count. For example, sharding solo players with other solo players and raid groups against one another? This would fix the issue of players being sharded into opposite faction death balls and disincentivize forming raids to hunt solo players which is arguably degenerate gameplay.
When will Blizzard get a quality control ?
Will Faction Assault server lag be fixed?
Do you take inspiration from other MMOs and try to see what was good or bad for them because the game makes sudden drastic changes that could be avoided?
Do you think that some newcomers are discouraged to continue playing while leveling because of the rushed leveling, lack of a sense of progression and toxicity in LFG? And could WoW get more players if this is improved?
Why is Boralus now CRZ its not needed
Are there any plans to implement a new Challenge Mode in BfA? (comparable to MoP/WoD Challenge Mode Runs or Magetower in Legion)
Can we get a 1v1 ranked arena?
No, because class balance in 1v1 is no existent and is more broken than 2v2 and will be dominated by 2-3 specs.
Is it intended that the incursion rewards don’ scale in line with other season 2 emmissary type quests?
How come new gear from WQ are blues 355, when we had epic 340, and have only 2 rings of azerite instead of 3? Is that the scaling according to Blizzard. The more we move forward the less we feel powerful?
In earlier Q&A’s it was mentioned that some classes have strengths and weaknesses, being it in single target, multitarget, aoe, … My question is, are the differences between 1.5-2min cooldowns and 3min cooldowns part of that?
(more burst vs overall damage) And if that’s the case, how do you make sure the classes with a 3min cooldown don’t have to fully rely on it (like Summon Infernal)
I thought factions were supposed to be evenly balanced but here we are with one faction having a huge advantage in terms of both gear and Artifact Power. Why is that?
Do you plan to do anything against this Alliance Advantage in terms of Character Progression?
Can we get more information on the upcoming Allied Races now that Kul Tiran Humans and Zandalari Trolls are on their way?
It has been degrading and dry for months and months without any information about the new Allied Races, which were the most advertised feature of BFA.
This topic was automatically closed after 3 days. New replies are no longer allowed.