You don’t want there to be a reward for 0.1% because you would get frustrated. Just because there are other people who think the same as you doesn’t make it not selfish.
+
You could not because I recognize that I may not be able to get the reward if I’m not good enough no matter how close I get. I may not be good enough to push to 0.1%, just as I may not be good enough to get gladiator in PvP. I only got title once, in SL S4, and I still think there should be a mount for 0.1%.
I don’t do PvP because I don’t enjoy it despite there being cosmetic rewards I’d love to have.
People mainly do things because they enjoy them to begin with. The skill based rewards are just a cherry on top if they are good enough at it and give it the necessary dedication. PvP has it, raiding has it, but for some inexplicable reason mythic+ does not, and according to people should not. I do not see how it’s any different.
I wasn’t playing retail during that time yet, so I can’t speak from experience, but as I understand it CM was a mode where the goal was to clear the dungeon as fast as possible and the difficulty didn’t change, more akin to the MDI style of play.
Point is it doesn’t seem to have been an endgame pillar like mythic+ is, and didn’t infinitely scale in difficulty like mythic+ does. I think a reward structure should revolve around the importance of the type of content and how it compares to the rest of the game currently, rather than how similar it is to another piece of content from the past.
I’m still yet to see a reason, let alone a good reason why the top mythic+ players should not have a mount just like the top arena or raid players.
Kind of hyperbole, isn’t it. And it is hard to claim there aren’t any rewards at the moment in M+ either.
The first incentive should just be fun. There’s a reason you also dont get a new mount for every new raidboss you kill. FOMO-incentives are very unhealthy.
I think its very obvious, that not only Mistjo would get frustrated… Look at Plunderstorm… Gatekeeping cosmetic rewards behind either time gating or putting it behind a 0.1% is not a good solution…
Your selfishness comes into play when you say “I don’t have a reason to push higher so therefor there should be a reward incentivizing me even though I wouldn’t get the reward”… YOU don’t want to push only for score, but clearly a lot of other people do. So again, as you claim others are being selfish for speaking from their narrative you are doing the same Difference is, M+ is probably the most popular end game mode by numbers when compared to PVP and raiding.
We’re talking about rewards for being among the top players in this type of content, not for just doing it. The whole issue at hand is that most of the rewards are either more like participation awards.
There’s a mediocre mount for the mediocre achievement of KSM and then some portals that becomes essentially obsolete at the end of each season. After that it’s nothing until the 0.1%, which is just a boring title and nothing else.
Plundestorm is a FOMO with only participation awards. A far cry from some kind a prestige reward or recognition for actually being good at something.
I really don’t see where my “selfishness” comes into play when I explicitly and repeatedly recognize that I may not be able to achieve those rewards simply by not being good enough.
I’m saying that I think the top mythic+ players should get more than a title, just as is the case with PvP and raiding. I’m not saying that I want a reward for myself.
I only got to the 0.1% range once, in S4 of SL, and even then I only barely got there. I’ve tried and failed to get the title multiple times. So please explain to me again how it’s selfish of me to want to equalize the rewards when only 2 our of the 3 end game pillars regularly awards a mount for the very top players when I am not one of those players myself.
I think it’s far more selfish to actively campaign for denying those rewards simply on the basis of feeling bad for not being able to get it.
I am not sure what raiding is rewarding more than M+ to be honest. You get CE/Curve/Title(?) and the mounts at the kill of the last boss and there’s nothing else. M+ get achiements/mount at 2000 (KSM), an achievement at 2500, portals at +20 timed and a title at the top end percentage. I think we get about the same except the rewards are more spread in M+.
The mog sets too. Its kind of implied. But they are there.
And split into 3 difficulty categories. Evenly. M+ also gets all that. But all condensed in +20 or less.
Which is as if you put all the Raiding rewards (including Mythic mogs, weapons, AND Mythic ilvl Gear) in the Normal Raid, and then nothing (not even gear drops) until CE of Fyrakk Mythic.
Or PvP : Get all the rewards at 1500 rating. Then nothing until Glad mount at 2400 rating.
So if its acceptable to have rewards spread like that for M+, it should also be acceptable to do something similar in Raiding and PvP. But it clearly makes no sense.
Again, numbers just doesn’t seem to back that… If people were so “prestige and reward” hungry you would see 3v3 PVP as the most played, yet no one barely touches PVP yet alone 3v3…
Because you use the same argument that you call the others out for…
Here for example… Mistjo is speaking from their perspective, and you call them out for it, whereas YOU speak from your perspective when saying:
That is selfish… You are taking your own situation and just because you say “Oh I might not get it” doesn’t make it not selfish, to use your own words You want the change because YOU don’t have any incentive when clearly a lot of others do.
Not claiming you are, but those top players clearly still plays, so again, you are speaking on their behalf because YOU want the reward.
Again, no one is campaigning to deny… But YOU want the reward which you try to hide behind a “Oh I don’t care if I don’t get it, I want others to have it”, but then you call it selfish when people are like “Well shouldn’t rewards be enjoyed by more than just the 0.1% who probably are playing the game mode for the challenge and NOT the reward?” Don’t you see the flaw in your argumentation?
Your logic doesn’t hold all the way through, you’re speaking as if a 0.1% reward would make M+ extremely popular, when you can literally just look at its counterparts; PVP and Mythic raiding… Its not like people are rushing home to que 3v3 or mythic raid… Barely anyone gets there when compared to the amount of players doing M+ keys…
Issue is, you can literally get 1.6k CR, use that token to buy shoulders, then jump on an alt of same class, do either the same or PVE, use that token to buy head and you are done… Then there effectively is no rewards from 1.6 to 2.1k CR
Well… you would need to have like 5 alts for that. And the PvP elite mog is more than just the tier sets. You also need all the rest of the boots, cape, ect…
And you cant just jump in with a naked alt. That alt would need some gear to get to 1.6k. So farm up 5 alts with at-least hero blue PvP gear.
You get the complete Mog set at 1800. Plus duelist title at 2100 (was it at that rating? Dont remember).
So technically you can cheese the thing a bit. But claiming there is nothing up to 2400… its a long shot.
i think the glowy transmog thing was a good addition.
a little low on rating depending on tuning but adding those minor things give goals which i do like
1.6 gives you everything apart from head and shoulders… So no, you don’t need 5 alts, you just need 1 main you buy head, alt you can go in and do KSM or AHoTC and use that token to buy shoulders and you have the full elite mog
I would really encourage you to read what I wrote, because I specifically said “No rewards from 1.6 to 2.1k CR” and not 2400
But hey. IMO the rewards still exist even if you can cheese them with alts. But wouldent that alt need to be the same class? Like I would need to have 2 Shamans?
That would be weird. I would not do something like that.
Of course, but saying PVP is spread nicely when in reality you can cheese the heck out of it and not even have to do full 1.8 to get it, is weird… Imagine if getting duelist gave you a token for the KSM mount… Or even the Mythic raiding tmog…
The system isn’t perfect in either version. I just wanted to point out, that PVP isn’t as “nicely spread” as it seems, because there exists a very easy solution to not have to grind for 1.8
I had incentive. I’ve tried and failed. I wasn’t good enough. Mount would just be more incentive for more people.
I’m speaking on nobody’s behalf, I’m speaking for what I think. PvP has a glad mount, raids have mythic end boss mounts, so it naturally follows that mythic+ as the third end game pillar should have a mount on the high end as well, but it’s for some reason been omitted and the only argument against it being added is still “I’ll feel bad if I don’t get it”.
Quit trying to read between the lines as if you can read my mind and figure out that I’m really thinking. I am telling you exactly what I’m thinking so drop you condescending tone and smiley faces.
I think there should be a mount or at least more than just a title for the high end of M+ just like it is for arenas and raids. That’s it. I’m not speaking for anyone so the reason why people push is irrelevant.
Where did I say it would make M+ “extremely popular”? It’s already popular enough. My exact words were “more people including myself would probably bother pushing for it each season”. Quite far from “it would make it extremely popular”, isn’t it? Quit putting words in my mouth and strawmanning me. It’s pathetic.
Tons of people do LFR - HC, few will be able to farm the mythic end boss. Tons of people do some form of PvP, few will get glad in arena. Tons of people do mythic+, few will time keys high enough to get the title.