Make Battle Shout and Commanding Shout last 30 minutes

you need rage to buff it, when you buff it, it doesnt increase ur curret hp, just max hp, feel the difference? So you either should ask enemy to wait, bloodrage+command shout, bandage and then charge or just dont bother

Well what do you want then? Please do enlighten me. Because there’s a whole lot of crying, but I’m not seeing any solutions.

Very much :^)

Oh wow, warriors have to press one button every two minutes. Compare that to upkeep on totems with a duration between 20s and 2m, and 2-4 imbues that need to be refreshed every 5 minutes.

Shaman needed abilities to press, warrior already had them.

You’re saying warrior doesn’t have dual wield?

What do you want? You’re playing a warrior, not a paladin or a priest. You should be pretty happy you can heal at all.

Nerf them to the ground. That is something the entire community can agree on.

i’m not wasting my time for you until you learn that death wish isn’t in arms tree

I’ll take it that you have accepted that warriors are fine and you just need gear and git gud then :slight_smile:

I just compared how much you got, and warriors got almost nothing
For example - yes we had dual wield, but since you have it now, its time to us to have titans grip.
If you have shamanistic rage - we want our bladestorm.
If you have maelstorm - we want our shockwave.
All we got, except warbringer, is trash.
I would watch your reaction, if in all this clownfest, all ench sham would get is - 5% mana reducion on offensive spells, thats all.

Commanding Shout and Battle Shout lasting 30 minutes
Enraged Regeneration healing over 5secs, not 10secs

that’s fair enough

You see there is a difference between the two classes. In vanilla warrior was the best class by a mile. This isn’t even up for debate. It was fantastic and you can’t pretend like it wasn’t. Then there was enhance shaman, which wasn’t a functioning spec at all. It was a complete joke and for good reason.

It should then be quite obvious which class needed the most help, and it’s definitely not warrior. And how did it turn out then? Well enhance was bottom DPS all of P1 while warriors we’re once again the best. How p2 turns out for enhance remains to be seen, it certainly didn’t start out too hot as the WCL statistics show. But we all know warriors will be the best by the end of it.

All warriors need is gear and they’ll be great PVE. And if they get a pocket healer in PVP they’re unstoppable. They’d be great without any runes at all.

at the end with scaling, you’ll see that again, unfortunately with p3/4 runes, you’ll see warriors dominating every raid composition thus rage 2.1 is needed, cause if there won’t be that, they’ll scale AF doing quadrillions of dmg

All warriors need is gear and they’ll be great PVE. And if they get a pocket healer in PVP they’re unstoppable. They’d be great without any runes at all.

So you’re saying warriors are balanced around being in a group that caters to them specifically?

Sounds like warriors are the ‘group’ class that sucks individually but is balanced by being strong when grouped. Smart design, guess warriors were balanced afterall… but then why are they suddenly getting out DPSed by hunters, one of the strongest solo classes?

you mean best dps class in naxx? because in first phases warriors sucked. What a great destiny, when everyone has new play style, we will suck balls and maybe will be great again in last month of the game
We dont want to be best class in the last phase, we dont want to be best class now, all we want - spells from next expansions or new ones, like other classes got.
We dont want oneshot abilities, we just want some buttons to push, not just “deal some dmg if you manage get rage”
All we got - several types of enrage, 2x slams, command shout nobody wanted and warbringer

I would say so, yes.

Yes.

To some extent, yes.

Nerf hunters. I’ll say it again: nerf hunters.

More like BWL, late MC and onward.

That’s both the good and the bad about warrior scaling. We can’t have it all in life and I highly doubt many of you would trade that late scaling for early performance.

I don’t know what to tell you but that’s what warriors do. That’s the class’ whole thing.

Rogues and fire mages were not that far behind warriors in PVE.

Meanwhile both mages and rogues were significantly better than warriors in solo PVP and were also excellent in group pvp, yet both these classes have seen significant changes meanwhile warriors still play EXACTLY the same as we did in 2004.

2 Likes

only difference, back in 2004 everyones damage was way lower, and we had time to build rage to do something
casters ignoring armor, but back in 2004 they had to stand still and cast, now they just jumping around and throw instant spells

Melee hunters that still have ranged spells AND a pet are doing more damage than me in PVP, it’s hilarious.

Lets take a view on the fair side, druids got a 50% time increase of their 30 min buff(15 minutes)… So
3 minutes = 180S
180/2 = 90S
180+90=270S
270S/60= 4 and ½ minutes…
So a 5 min would be nice buff for warriors. As a old warrior since vanilla my self it would be a big QoL thing in my eyes.

What you are asking after is a 10 times increase on the warrior buff so with same increase it ends up that the druid and preist buff should last 5 hours… or 300 minutes. (1000%) increase then…

Edit: QoL things mean less buffing and drinking time wasted, as a druid it was “SUPER FUN” to drink after the murlock boss in BFD, buff 10 ppl and drink again in order to have mana for heals, and yes it was super entertaining for 9 other people in the raid watching a druid empty 4 sweet nectar bottles.

what are those plenty of things warriors got? The lackluster 30% healing when you are enraged? The 2 rune that is the same making the slam instant? The tank runes that unusable in any other spec than being a tank, what exactly are those plenty things?
What warrior got with the new phase is another shout so from now on we have to lose 20 rage every2 min instead of 10, a heal that is worthless, and making an ability instant that is really pointless because it hits 200s like every other warr main ability.
Wanna compare it to other classes? Like priests? Shamans? Hunters?

Would you prefer a 100% heal and 60 seconds invulnerability on a 60s CD? Warriors are not paladins. Be happy you can heal at all.

You’re right, warriors aren’t paladins, we don’t have their heals, we don’t have their defensive abilities and we don’t even have their PVP burst damage.