Most complex and most rewarding classes

so what ur saying is a class like enhance shaman would be the hardest simply because they suck and dont have any good tools that they can use and theyre squishy?

Ench sucks?
Since when? The ones ive seen tend to do great.
Its not rogue/druud/huntard/mage which are the broken M+ specs, its a normal spec that does well.

What im saying is, you playing holy right? You are slow af, you dont have defensive or immunity and you cant clear roots. That itself makes it 10x harder to survive as holy priest than rogue. Since it makes it harder, rogues life is easier.

Now you get the point?

no i dont think i get your point because the OP is asking about the most rewarding and complex classes. holy priest by definition wouldnt fit into that discussion because you simply have to accept that your spec sucks and physically CANT do anything, whereas a rogue can say “well I have a tool, and ways to use my tools in various ways for nearly every situation”.

that literally makes them more complex and more rewarding, because you HAVE the ability to do something about everything, and can be creative with it. holy would just go “welp, cant do anything about X, Y and Z, better accept by fate”.

this is my point, and it extends into PvE as well which is what my OP was centered around, because outlaw rogue has a crazy amount of tools for mythic+.

Its rewarding but not complex.
Blade flurry is not complex.

Holy is not my spec, i saw you being holy and took this as an example. I play shadow in M+ which is more complex from rogues and 100x less rewarding.

Immunity makes the game complex for you?
Or a group waiting for a rogue to get a shroud makes it complex for you?

I think you started playing outLOL and have delusions its hard to play because you love it.

Nothing is hard to play, rogue is a faceroll class in PVE.

I have PW:S, disease dispel, mass dispel, soothe, grip, vampiric embrace and sometimes i have to use shadowmend. That makes my spec hard to play for you i guess :rofl:

yes… a rogue knowing where he can cheese mechanics and soak stuff for his team vs just doing it the normal way and wasting time and healer resources is more complex than just tanking it, and so is knowing and using shrouds to save time in your runs versus just bruteforcing through all the inefficient parts of dungeons.

idk what about this isn’t hitting home.

the whole argument from the start has basically been: if your class has way more tools than others to use, especially ones with high impact, then yes by default your class is more complex and more rewarding for you and your group.

do you disagree with that?

and no, I don’t play rogue. I’ve been pretty exclusively healing since I started playing M+, and I notice very easily when I have a decent rogue in my group who can shroud skip, cheese boss and trash mechanics, and solo interrupts mobs with his full toolkit

versus having most other classes that just press interrupt and then go “jobs done, not my problem”, cant cheese as many mechanics forcing you to just do needless healing for no real reason, and so on.

Yes because ive already told you:

I forgot to mention, fear after gripping the kiting tank, sometimes door of shadows when the tank is kiting, also psychic scream + interrupt :confused:
Im also making a different rotation for the pride, before i pop my VE i prepare my dots use VE instantly mindgames and then void torrent just to burst that 3-4k+ during pride.

The toolkit does not make a spec complex, the rotation is what makes it complex and blade flurry is not hard to play.

So you found rogues that cant shroud?
That… Means the player is kinda new to the game, not that the class is high skill cap. The first thing people tell me to the groups i join is: Priest can you MD stacks? ^^

WW’s can do the same you know, kick+Paralize+ring+LegSweek and so, that doesnt make them hard. For sure they are harder from rogues to master.

You are confusing PVE with PVP, yes it does matter in PVP but that does not make rogues high skill cap because they can care about interrupts. 99% of them dont give a flying rat and just ooga booga dps, just because they are DPS and you know that as a healer :slight_smile:

ye dude but there is a very big difference between good mage and very good mage and often people ask simple questions about fire mage rotation
how to do DMG in combustion? how to do dmg when i don’t have combustion
every class is very simple in it’s core…but to play it properly to maximase your dps if you are DPS or healing if you are healer or tanking etc
that is another lvl you need to learn by playin this game and learning from better players

Is there a class that good and perfect doesn’t make a big difference?
Mages have endless mobility+defensives+ they hardly cast for casters, that makes their life VERY easy compared to other casters.

Its a very popular spec because its absurdly broken, same goes for rogues and the most logic thing is that you will find alot of this players trying to prove their spec is high skill cap. Its human nature i guess xD

warlock used to be difficult and rewarding, but i havent played it in years so i cant say if its still true.

all im gonna say is, the OP asked in very specific terms about what we would consider complex and rewarding classes, and why, even going further and specifying

and

those are the questions I was answering. not trying to argue about which whether X class has more difficulties with mobility or is “technically harder because it sucks”

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I play all , assa rogue it’s prolly one of the best from my point of view , keep dots on multiple mobs /energy management / combo management / vanish reapply the garrote with increase dmg , slice and dice , shiv for increase nature dmg .

I would imagine a holy trinity class is always going to be the more complex to play if you are not particularly focused on one role. Or at least complex to play at a relatively high level.

As for other types of classes, I main a rogue and don’t find it really that hard. Toolkit is great for m+ and aoe rotation is really simple. There is more complexity in using your toolkit over your rotation and it’s definitely more rewarding.

All in all most classes have been simplified rotationally and it is now more of the skill ceiling that can be complex.

I think it’s easier to say complex specs over classes now.

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