Dunno, i liked that finally as a melee class my hardest hitting ability was a melee skill, not a ranged spell.
Well. The enhancement rework in legion was awful in my opinion. What makes enhancement unique is the melee/ranged hybridity.
I wasnât. An evergreen feature working around specific talents so people are forced to play a specific built forever? That is a flawed system that people will certainly complain in the long run.
What amazes me is that people are blind and not realising it today. Some even defend them and criticise my take on that weâll see.
As always?
At the start of every expansion I pick 1 set of talent and I donât change it at all until the expansion is over.
Sure. But you donât lose an entire hero talent if you want to ditch Wake of Ashes for a specific dungeon/raid.
Yes I have Eye of Tyr since S1 of dragonflight. Yes, I agree I wonât change it⌠but whatâs the sense of the talent tree then?
Just go back to Mists/SL style then, if we have to use one built forever.
GGMU
Ez clap
Yeah, hero talents are just the newest talent row with a new wrapper. Not exactly something to be hyped for with how much the devs change the talent tree from patch to patch.
Theyâre deathly afraid of increasing complexity because they know itâs already a problem.
They think adding passive procs will solve that problem.
All it will really do is create a bunch of lag and clutter.
I imagine most people had hoped that the hero classes would fundamentally change up which abilities you would use and what they would do. Not⌠whatever this is.
TWW is much worse than that.
They are deathly afraid of adding player borrowed powers again more like⌠This is the middle ground weâre all getting.
I am not hating though. as a mage. I am really looking forward to the arcane and fire mage stuff.
Good. Those are garbage.
So you like hero talents then? They just donât have enough active abilities and just too much passives?
You wanted more abilities to add too our keybinds?
Allot of people already feel like the game is ability bloated you know
Whats the middle ground then? If you donât want a borrowed power system?
I am saying this since you called hero talentsââ All just passive abilitiesââ mainlyâŚ
I donât care about those people.
World of Warcraft is a one-of-a-kind game. Thereâs literally 0 other video game that plays like WoW. The low button count crowd are free to live and play one of the thousands of other video games with 5/10 buttons.
They can also choose not to use those extra buttons they donât like. Theyâre casuals, itâs not like theyâre going to clear mythic raids or reach Gladiator rating.
Thereâs no need for a middle ground.
Passive abilities can improve depth if theyâre well designed, like Shatter for mages for example.
Here itâs just a bunch of RNG procs.
This is why I am worried what would happen if you became lead game director⌠But carry on then sir.
Your very my way or the highway about things.
Not about everything. But yes, class design is very important to me.
Like I said, why would you want fewer buttons in WoW? There are plenty of MMORPGs and video games with fewer buttons. But there are none with as many or more.
So, by lowering the complexity of WoW, youâre destroying the only game of its kind.
And that I canât allow.
They are doing what they promised to do. And I hope they keep it that way.
All the âdepth in class designâ and âinteractive gameplayâ should come 100% from talents. PERIOD. Nothing else.
Everything else : Tier Sets, Hero Talents, or anything else should simply enhance some aspects of those talents.
And they should NOT be some new thing.
Its what the community screamed when we said âno more borrowed powerâ.
This already sucks. And that is why I have the option of : I want to see only MY visual effects and not other peoples.
If anything, they should make that option baseline.
Always the thing with low income players⌠nobody will come in the forums to complain that their 500e machine cant deal with graphics. They can, with graphics put at a minimum.
The ONLY people that wont be able to run wow are those that play this game in a 2003 desktop.
And if in 20 years one cant afford an upgrade⌠im sorry⌠but playing wow should not be a priority for that person.
Donât see what the diff is with balance currently. I have to wait until proc before I can cast full moon too ideally. Fire mage has the same with pyro iirc. I donât enjoy it much but this has been my main forever soâŚ
Maybe itâs time to learn, then.
There are many good things they could have done here.
Hero talents could have been new options that fundamentally change how a class plays by reshuffling the relative power of existing abilities, locking some out, and adding some new ones. This is exactly like what Blizzard did with Co-Op commanders, and that same team also did the generals in C&C Zero Hour. Both of these were a massive success, and for good reason.
This would have allowed them to add tons of new stuff without overwhelming anybody. In fact, they could even have done a âpruneâ and added the hero talents at the same time, giving more options yet less bloat, and without increasing the number of classes as well.
They could also have made it purely cosmetic, though Iâm not convinced that would have been a good idea personally, because what I think they should really be focusing on, far more than adding new stuff, is to improve clarity.
World of Warcraft is confusing to look at. Itâs difficult to understand the state of the game. There are too many hidden variables that appear and disappear rapidly, and there are too many effects which hide important details. For example, when I use Shifting Power I always make sure to keep moving using Ice Floes, because I cannot see a swirlie of death underneath my feet due to how flashy it is, and simultaneously many of the procs and effects I get have literally no visual. They just happen with no indication other than a tiny icon among dozens.
20x rank 1 gladiators are complaining about this problem. Everybody is tired of World of Addoncraft, but itâs here because of these classes and how they work, as well as crazy encounter complexity in Mythic.
Wait people were excited for some passives that had a cool name attached to them? Really?
Haha, no. Not at all.
They were excited for the idea of being a Mountain King or a Druid of the Claw or a Frostfire Mage. Because they carry the names of the War3 hero units or other, older concepts that people enjoyed.
There were many cries for Blizzard to change these passives into something else, yet they have not.
???
WoD actually had some of the best class design we have ever seen in the game. Granted the story/PvE/ to do list of things wasnât great, but from a pvp players perspective the game was insane. Loved the class design.
Legion was the sole destroyer of fun in this game if you ask me. (PvP wise)
WoD was bad for a few specs, notably for me WW. The movement ability for damage was a touch of absolute retardedness, especially after the masterclass design of WW in MoP.
However my SV hunt was the best spec I have ever played in ANY game, it was SOOOOO GOOOD. Frost DKs were a chefâs kiss, if you could look past the dual wielding, Shadow Priests were great too. Arms hated their changes until they actually played it and realizing MS was a literal NUKE.
Bring me back to WoD anyday, it would be all I play.