My opinion on Restoration Shaman changes coming in Midnight

And that is what I cannot stop repeating to people. Healers (and tanks too) have this problem that we have abilities with a cap.

Healers have over-healing. Tanks have over-mitigation. But DDs? There is no such thing as “over-DPS”… it dosent exist. So it’s absolutely logical to dump those extra GCDs into DPS.

So yes, healers heal. But what do they do when they dont? Because people dont have any more HP than 100%. That’s the thing…

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And you might say what healers have been saying since Vanilla… well increase the damage, so we have something to heal…

OK… Then we find ourselves in 1-shot situation. S1 TWW. Then we buff healers. Then we are back to AFKing half the time. Buff damage again… so on and so fourth…

It has happened like… 5 times in 20 years. Same loop. Same results.

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What has blizzard done to get out of the loop? Well they increase the % overall DPS healers do. And now, its EXPECTED for us to juggle HP bars and DPS. And we enter SL healing…

They tried increasing the HP of people (like in DF). FAIL. Because now, 1 heal of ours does 5% of an HP bar and we cant deal with basic healing checks.

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I wont stop repeating… this “healers should heal” attitude only stagnates the roll. It keeps us in this “limbo” state.

I already told you what the solution is: Keep the % overall low, so it’s not expected. And add feedback loop mechanics to HPS.

That is what they did with tanks. With talents like Brutal Vitality (and others). And it works like a charm.

Disc and MW are healers. They just have a DPS —> HPS conversion. But it’s not the ONLY feedback loop you can do. There are millions of other ways to do it.

Atonement is just the laziest, most simple ABC thing you can imagine.

Dont be so short-sighted on the absolute DPS #. It dosent matter if healers do 1M or 10M overall. What matters is what HPS does that DPS bring.