I think it’s just a necessary evil. It does get players playing with ones they perhaps wouldn’t.
I did a +10 where the keyholder was 625 and got blasters in. No way anyone invites a 625 DPS to their +10. However since they took on all the risk they got a very juicy reward.
Plus I’d imagine it keeps people in doomed keys because they know the leader still gets a vault slot which softens the blow of depletion.
Isn’t there an achievement for every key starting at 12 where your key doesn’t deplete? Or did I just imagine that Blizzard added no-depletion achievements up to 18 or 19?
You can just stay in 14 key and practise it all day long if they did that
Anyone who thinks keys should deplete, should be made to kill the previous boss again every time they wipe in raid.
Key depletion is a time waste that contributes to toxicity in dungeons.
Players should be able to enter any dungeon at any difficulty and play the game.
Blizzard, get out of our way.
While I understand that it seems a way better system that keystones do not deplete, I believe it is the lesser of the 2 evils.
Let me explain in the context of raiding:
After some time and through logs, people maximize their positioning, rotation, and damage, throughout the fights in order to get rank 1 logs.
This can happen pretty easily since fights are between 2-10 minutes, and there is a massive amount of tries that go into the bosses until they die (with repetition being the key).
Now, imagine if that same scenario would be transitioned into m+:
Keystone do not deplete
Logs are available everywhere
You can push as far as you want
I think you can see what kind of “meta” for teams that push for highest key. All of a sudden a dungeon can become a 30 minute long fight, where every second, every gcd, every rng element, can make or break the key.
Now players go into keys while trying their best and push like this. In a world without depletes, the players going to push for rank 1, will go into a key with a detailed plan/dance, and any mistake/deviation from that means a restart.
I think that blizzard believes something like this could happen, and that’s the reason they keep depletes into the game, even if they feel like a slap in the face.
When a change caters to everyone, clearly it means it should be an improvement to all involved. You’re seeing “catering to everyone” as “affects everyone” which isn’t remotely the same thing.
If you’re wondering how this isn’t an improvement for everyone, read the second reply which gave a reason so compelling even the OP walked back their thoughts on it. But here you are 30 posts and 6 days later and we’ve not just gone full circle but somehow regressed to behind where we started.
I have now key resilient 14, working towards +15. It’s such a nice feature cos everyone makes mistakes. If you have a good group you can just start the key over and practice pulls, routes etc. It’s the best feature they added to m+ in a very long time. I wish it was a thing on every key level tbh Maybe people would feel less stress when joining/creating groups.
I just had a “radical” weekend-type idea for depletion! What if, when a key depletes, the new key which is 1-tier lower procures the same rewards as if it was the one before it got depleted? For example:
I open a +4
We fail and the key depletes
The key become +3, but it has an extra perk that if completed as it is, it will reward gear, crests and Great Vault contribution as if it was a +4.
– Now if the key is completed and becomes +4, +5 or +6, the new key is normal again
– If they key is depleted again, it becomes a +2 but rewards as if it were a +3, not a +4.
– If the key is altered by Lindormi, it loses the perk and becomes a new normal key.
Rating is unaffected by this
Of course there are issues with this suggestion:
Possible exploits of people intentionally depleting keys to get the rewards of one-tier above what they can do?
Your right players should but in the current system only the lead is punished not the group which is the issue imo. If I inv a bad dps who untimed the key that’s their fault not mine. Or if the healer sucks or whatever
Hilarious how people still think depletion is necessary. Resilient keystones prove how much of a win depletion protection is.
Take it one step further: make it dungeon level based and not overall level based. You timed a DFC 14, but all your dungeons are timed at +13? Here, your DFC can’t deplete lower than 14.
Its already happening tbh. Already was in a few +12 groups. Makes big pull at start One dps who is not imba bursty like the rest, obviously doesnt do 10M like the others
We had a weird motherlode m+8 run, where the healer a russian i think it was. He or she afked throughout most of it, so we had a few deaths. But the worst of it all was, when we reached the end boss. We were clearing the path up to the ramp, when he just left. Wasting everyone’s time like that should be bannable.