Mythic+ Keys should NEVER deplete

If your not going to contribute son useful go away

Simple there’s a certain group that thinks m+ is perfect and can’t be improved

And your zero thought idea that could be circumvented by every person in the world with 2 brain cells counts as a “contribution”?

There can be many improvements. But they need to cater to everybody, the OP only thought about himself. You didn’t think at all.

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I think it’s just a necessary evil. It does get players playing with ones they perhaps wouldn’t.

I did a +10 where the keyholder was 625 and got blasters in. No way anyone invites a 625 DPS to their +10. However since they took on all the risk they got a very juicy reward.

Plus I’d imagine it keeps people in doomed keys because they know the leader still gets a vault slot which softens the blow of depletion.

Isn’t there an achievement for every key starting at 12 where your key doesn’t deplete? Or did I just imagine that Blizzard added no-depletion achievements up to 18 or 19?

You can just stay in 14 key and practise it all day long if they did that :smiley:

There can be many things one can do.

  • The 3 charges of Tsjoh
  • Buy key upgrades with valor/crests
  • Make each person in the group upgrade their key, instead of only the key holder.

I agree that there has to be a “necessary evil” to keep people playing and doing dungeons. Its the “how” that I am not convinced.

I kind of refuse to believe that depletes is the only way to achieve that. I have hopium that something better can be put in its place.

But for now. Its the best thing we got. So we gotta stick with it until we find something better.

Anyone who thinks keys should deplete, should be made to kill the previous boss again every time they wipe in raid.
Key depletion is a time waste that contributes to toxicity in dungeons.

Players should be able to enter any dungeon at any difficulty and play the game.
Blizzard, get out of our way.

Delete deplete and it makes players happy no more toxic right? :rofl:

Honestly my M+ stops at 10… never really tried above that so… yeah i assumed this was at or below 10. so seeing

Gave me quite the “Oh yeah, there are people doing keys above 10” kind of whiplash

Exactly, the key word here is downtime.

While I understand that it seems a way better system that keystones do not deplete, I believe it is the lesser of the 2 evils.

Let me explain in the context of raiding:
After some time and through logs, people maximize their positioning, rotation, and damage, throughout the fights in order to get rank 1 logs.
This can happen pretty easily since fights are between 2-10 minutes, and there is a massive amount of tries that go into the bosses until they die (with repetition being the key).

Now, imagine if that same scenario would be transitioned into m+:

  • Keystone do not deplete
  • Logs are available everywhere
  • You can push as far as you want

I think you can see what kind of “meta” for teams that push for highest key. All of a sudden a dungeon can become a 30 minute long fight, where every second, every gcd, every rng element, can make or break the key.

Now players go into keys while trying their best and push like this. In a world without depletes, the players going to push for rank 1, will go into a key with a detailed plan/dance, and any mistake/deviation from that means a restart.

I think that blizzard believes something like this could happen, and that’s the reason they keep depletes into the game, even if they feel like a slap in the face.

How does keys to longer deplete not cater to everyone? The only people it affects is the one who can’t bear to have untimed keys on their score

When a change caters to everyone, clearly it means it should be an improvement to all involved. You’re seeing “catering to everyone” as “affects everyone” which isn’t remotely the same thing.

If you’re wondering how this isn’t an improvement for everyone, read the second reply which gave a reason so compelling even the OP walked back their thoughts on it. But here you are 30 posts and 6 days later and we’ve not just gone full circle but somehow regressed to behind where we started.

So, here is some cracking advice I read

I have now key resilient 14, working towards +15. It’s such a nice feature cos everyone makes mistakes. If you have a good group you can just start the key over and practice pulls, routes etc. It’s the best feature they added to m+ in a very long time. I wish it was a thing on every key level tbh :wink: Maybe people would feel less stress when joining/creating groups.

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I just had a “radical” weekend-type idea for depletion! What if, when a key depletes, the new key which is 1-tier lower procures the same rewards as if it was the one before it got depleted? For example:

  • I open a +4
  • We fail and the key depletes
  • The key become +3, but it has an extra perk that if completed as it is, it will reward gear, crests and Great Vault contribution as if it was a +4.
    – Now if the key is completed and becomes +4, +5 or +6, the new key is normal again
    – If they key is depleted again, it becomes a +2 but rewards as if it were a +3, not a +4.
    – If the key is altered by Lindormi, it loses the perk and becomes a new normal key.
  • Rating is unaffected by this

Of course there are issues with this suggestion:

  • Possible exploits of people intentionally depleting keys to get the rewards of one-tier above what they can do?
  • There is no benefit above +12

Your right players should but in the current system only the lead is punished not the group which is the issue imo. If I inv a bad dps who untimed the key that’s their fault not mine. Or if the healer sucks or whatever

Hilarious how people still think depletion is necessary. Resilient keystones prove how much of a win depletion protection is.
Take it one step further: make it dungeon level based and not overall level based. You timed a DFC 14, but all your dungeons are timed at +13? Here, your DFC can’t deplete lower than 14.

Keys 12 and above. I think how it works: Once you timed all keys at 12 the key never depletes below a 12. You can manually downgrade em i think.

Its already happening tbh. Already was in a few +12 groups.
Makes big pull at start
One dps who is not imba bursty like the rest, obviously doesnt do 10M like the others

Omgez 1 dps slacking, kick and go out again!

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We had a weird motherlode m+8 run, where the healer a russian i think it was. He or she afked throughout most of it, so we had a few deaths. But the worst of it all was, when we reached the end boss. We were clearing the path up to the ramp, when he just left. Wasting everyone’s time like that should be bannable.

Did you report them for sabotaging gameplay?

And yet, you cannot start killing a raid boss before the requisite previous boss is dead.