Nerf DPriest!

It heals for like what… 600k without any amplifications and replicates 25% of that to a second target, so about 150k on the other target.

That’s just useless when people are getting trucked in the millions at the same time.

My sub is ending in 2 days and I’m not coming back for the rest of the season due to the state of holy priest. If they don’t fix it for season 2 I’m probably just quitting for the expansion, maybe I don’t even buy the next one.

Blizzard needs to cut back on aoe damage or they need to buff the aoe heals holy priest has by like 500-800%, healing for 90k on a prayer of healing is just a joke and makes it not worth speccing into. Healing for 250k with sanctify that has 1 min cd is just a joke when sending single a penance on 9 sec cd heals more than that and they can send 6 penances before you get 1 sanctify back, they’re also not restricted to a 10 yard radius on their healing through atonement.

Renew would need like a 1000%+ buff to be worth pressing instead of just sending a normal heal, it currently ticks for 24k. 24k. On millions of hp and people receiving millions in damage rapidly.

I see alot of people dont know the difference between dps and damage done.
Ret is strong in m+ because of AOE ( Divine storm) , while in pvp is different thing.
Lack of healing reduction paired with low dmg of final verdict which is single target ability makes ret bad for pvp.
Sure you can bubble and save your life for few seconds but out of that?

Dont put renew in the bin yet. Its kind of like Riptide in the sense that the dot it leaves is peanuts. Not worth my time.

What it does do is buff Chain Heal by 30% (and consuming the dot) and whoever has the dot receives 20% more healing.

Im 100% sure renew has some mechanic like that. It cant just be a dot that heals for 24k to people with millions of health pools. I would find it unbelievable if that was the case.

Anywais. I hope you come back. :slight_smile: Stay in the forums atleast.

It is that bad though, its not hyperbole. Riptide at least moves your health bar. I just checked on this priest, its on 611 but 21.7k per tick. It doesn’t even tick every second. If it ticked every second it would take almost 10 min to top somebody off.

Ripetide has an initial tick something close to 5% of a persons health and will increase your health too / proc tidal waves etc.

It increases healing done by 6% on targets with renew:

But you don’t press renew to get that, you get it from prayer of mending that can proc renew:

You don’t actually press renew, because it’s just throwing to press it due to the low healing it does compared to pressing a flash heal, heal or serenity. It’s not worth to use a GCD on it for 6% extra healing for the duration.

Not even when we had the set that procced from renew in season 3/4 of DF did we press it, we just got the procs from prayer of mending procs and from using serenity/sanctify with the set. It’s that weak of a spell, you don’t press it even when you have a set focused around proccing from it.

Pressing renew for +6% extra healing might as well be the same as just having a targeted buff that grants +6% extra healing because it heals for nothing. If you had a buff that you have to use a GCD on to get +6% extra healing, for 15 seconds, on a single target, you probably wouldn’t press it either. If you want it on everyone in the party, you’d have to spend 7.5 seconds applying it and then the first one only has 7.5 seconds left.

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Ah yes, nerf the guys with 0 utility and that are useless in raids

Why not just buff everyone else.
Most people will be happy to have an easier time.
The rest can… just compensate for the less gritty experience by switching to worse gear.

That is literally RShaman. We have to press Riptide and Healing Rain constantly to keep a myriad of buffs active. Some are good (+20% healing) others are not so good (+8% Chain Heal).

In fact, one of the main things they changed in WW was exactly that. Streamlining those “homework” GCDs because frankly speaking, there were way too many in DF. It’s the main reason why RShaman never really took off in DF. Out of 10 GCDs, 8 or 9 were “prepping” modifiers to actually do the heal that moves bars.

But back to Holy, I would press 1 button to get a +6% heal. That adds up quickly and fast. Its like having +6% versatility basically. Which is quite beefy. Almost half what I get from gear.

Riptide has a beefy initial heal. That is true.

But you dont press Riptide for that heal. You press it because it leaves a series of dots/modifiers on people that which out which, your performance is greatly reduced.

To the point that Riptide can have 60% to 70% over-healing because you have to cast it even on people that are at 100% to prepare for the big “boom” a couple of seconds in advance.

Because in the end, your bread and butter heals are Healing Surge and Chain Heal. Plus some CB totem here and there. Riptide’s purpose is to buff them.

Its the dichotomy of Riptide. :smiley:

It doesn’t though?

It lasts 15(21 with hero talents) seconds and heals nothing and it’s on the GCD.

Unless you can heal for more than a heal extra from the renew being on someone, it’s not worth the GCD, you might as well just cast a heal like serenity, flash heal or heal on them than spending the GCD on renew.

Let’s show how it goes:

With 5 casts, casting renew: renew, 2x flash heals(636k each), 2x heals(848k) each. This will produce about 3 million(3.2 million when you include the hot which takes 21 seconds to heal all of it) healing or something, from the 5 casts.

With 5 casts, not casting renew: 2x flash heals(600k each), 2x heals(800k each), 1x flash heal(600k). This will produce about 3.4 million healing from the 5 casts.

Let’s check 6 casts with renew: renew, 2x flash heals(636k each), 2x heals(848k), 1x flash heal(636k). Total healing: About 3.6 million(and then some 200k from the renew over 21 seconds), barely beating 5 casts without renew.

6 casts without renew: 2x flash heals(600k each), 2x heals(800k each), 2x flash heal(600k). Total healing: About 4 million healing.

7 casts with renew: renew, 2x flash heals(636k each), 2x heals(848k each), 2x flash heals(636k each): Total healing: About 4.2 million healing(and then some 200k from renew)

7 casts without renew: 2x flash heals(600k each), 2x heals(800k each), 2x flash heals(600k each), 1x heal(800k). Total healing: About 4.8 million healing.

8 casts with renew: About 5 million healing(+200k from the hot from renew).

8 casts without renew: About 5.6 million healing.

Why would you press renew? You heal less if you press renew.

This is without even including mastery btw, renew doesn’t activate our mastery. With mastery included it skyrockets well beyond what pressing renew will do because you’ve cast another heal that activates the mastery instead of spending the GCD on something that doesn’t even activate it and even if it did activate it, it wouldn’t trigger a strong enough echo of light from the little healing it does.

To get the records straight: (a) my intention is not to tell you how to heal with holy priest. I never played one, so im not the person for that. And (b) specific parts of a kit need to be seen as a whole. Individually they give a biassed point of view, and since I don’t know the rest of a Holy Priest’s kit then I wont say its good or bad.

I just want to discuss specific healer mechanics, which are shared between RShamans and MW monks (among others).

With that said, I agree with your math there. If you consider pure HPS gains its a net loss. However, you don’t consider the pro-activity of healing certain encounters. Your math only puts forward the reactive healing aspect.

In other words. If your party is at 100%, casting flash heals, heals or halos will just waste mana in overhealing.

However, if you know for certain that in X seconds there will be a big damage what you can do is use 5 GCDs spreading renew (that does 0 overhearing and is super mana cheap), buff everyone with a 6% extra healing and then start casting your halos and flash heals. Which will heal 6% more.

And that way you get extra value from that spell.

Same thing with Riptide.

You might as well use that time to cast flash heals or heals to get your serenity back instead of using the GCDs on renew.

Halo is a damage CD if you run it in m+. You don’t press it for healing. We usually run divine star in m+ though.

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I guess. But they will eventually fix Holy if its so clunky to play.

Unfortunately you will always compete with Disc so… :frowning:

No idea. I said halo because I saw videos of priests throwing a huge halo that pulses in and out. Which lets be honest: It looks really cool.

It’s archon holy priest.

It’s the raid build, halo does insane healing in raid because it’s bugged and doesn’t adhere to the target cap and just blasts the raid without getting reduced in healing like it should, if they fix this bug holy priests sink straight to the bottom in raids. All we’d have left is lightweaving spot healing, we don’t even spec into our aoe healing in raids because it’s so weak and instead go for the lightweaver build.

In 5-man content it sucks. Premonition from oracle is better.

We’re pretty much playing like we did in SL with FC, except we’re nowhere close to as strong as we were then and there’s a ton more aoe damage, which we can’t deal with.

Judging from their class tuning - no, they’re not going to fix holy priest. They have no idea what’s wrong with it. They buffed our ST healing, which isn’t the problem and then they buffed an aoe heal that heals nothing and has a 1 min cd, by 25%. A 25% buff to nothing is still nothing, it requires a buff in the several hundreds if it’s to remain at a 1 min cd. You pretty much cast it to get your divine image empowered, unless people are stacked tightly so you can hit 5 people but that’s very rare, most of the time you’ll probably hit 2 people, maybe 3 if you move to where 2 other people are.