Nerf Feral Druid's Sunfire

Some abilities and mechanics introduced to SoD fit better than others in the Vanilla-verse. Sunfire on Feral Druids is probably the one introduced so far that fits the least, imo.

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Now that most people are geared, Sunfire on a Feral does not really hit hard at all. From what I can tell it does not really scale well w/ cat stats.

Is it annoying ? Yes. But then again cat takes a metric ton of dmg, so staying away is a good idea.

-Locks have no real issues since they outheal the dot, and the cat cant stay on a lock because the dot range is the same as Sunfire.

-Hunters love Ferals who stay at range.

-Rogues… 50/50, depending on who opens who. But in general has a solid chance to fight a cat off due to sprint.

-Mage cant survive, but can live long enough for help to run into the fight.

-Rets are probably f’d, im Alliance so I dont know. But their counterparts, Shammys, will never die to Sunfire spam. And if they wanna run away they can, ghostwolf is faster than cat.

-War is usually not a problem, but you have a 5yard grace range, if you f’up and he gets the charge. U could end up getting spam hamstrung, go oom trying to shift out and run away.

-And Priests as well wont die to Sunfire cat, ever. And other Druids ? Guess it depends how they are specced. But SF cat vs SF cat is up to gear and rng to decide.

So in my xp, out of all the classes, most will live for a long while and only one and a half in reality has no real answers.

Hits for ~90 nature (non-crit). Ticks for 45 nature (non-crit). 1 cast per 1-1.5s. In the meantime, you cannot reach the druid, because of the cats’ movement speed. Nice!

Whoever came up with that idea for such rune was most likely bullied at school, I am sorry for you and I don’t wish the same to happen to your kids as well.